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Stealing in Oblivion.


socksftw

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I'd set it up so only when you're CAUGHT do you get a thieves bounty which then makes it harder to steal. Cause how would they know who stole something if they never knew? Now if you had gotten caught multiple times word would spread. Then again you got the cheater's who quicksave/quickload before their pickpocket and if they get caught. If I get caught I either give up or run like a bat out of hell (I never fight the guards since it wouldn't fit my character)
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that's why I said the thieves bounty should go up with the amount that you fence, it wouldn't matter is the player saved before picking a pocket his bounty would still make it harder to steal. it would balance the mod
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Stealing in Oblivion gets boring after the second time you do it:

- items are worth nothing: compare the weight/price ratio of a silver urn and a silver dagger, even if they are made of the same material the weapon's value is 3x times that.

- it is indeed too easy. During the night you can steal anywhere without the slightest possibility of being noticed.

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Come to think of it, I definately think the difficulty of the whole process should be increased greatly. I mean, once when I was robbing some dude in Bruma, not only did I get away with stealing pretty much everything the guy owned, I also got away with jumping on him while sleeping! And, as if it wasnt stupidly easy enough, after I left his house in sneak mode, a guard approaches me (while sneaking suspiciously) and lets out a simple "greetings, Khajiit"!. :biggrin:
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