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Landscaping Question


exanimis

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I don't use fast travel much in my game but when testing my own worldspace I really need it. I have several cities, caves, homes and important structures that I need to go to to test and without landmarks or roads it's easy to get lost. It takes a full 24 hours in game to run around the continent so it's not as large as Cyrodiil but it's large enough to get lost on. There are also five island chains that are next to impossible to find without a map. Anyway, I know that this can be done and I will learn how, when I do I'll send you a tutorial, kind of a payback for all the help you've given me.
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Sounds good. Just so you know I most likely won't be looking for a map until I get my town, and all the quests related to it's construction finished. After that it'll be a process of adding side quests, the guilds, and various other things that will make the mod overall 'better'. The map making will fall within that category so if you haven't figured it out by then I'll spend a few hours to see if I can figure it out meself. As for how to make an accurate map, I have a couple theories but they're too complex to explain unless you want to be reading a six page essay on the construction set. :D
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six pages? I've already read about six hundred just to get my first mod done :biggrin: I have a few Ideas, or idears if you are from my corner of the world, myself. I think I'm close to figuring it out, as I've said, I have already removed the map so that when in my worldspace you do not see the Cyrodiil map but you do when you return to Tamriel. It's just a matter of figuring out how to make an accurate map.
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Well I poked around a bit while waiting for QQuix to respond in another thread of mine (my script works now!) and unless you want to spend a year and a half resizing files and cropping a few pixels at a time here and there then my first theory is moot. Once progress through my mod a bit more I'll check out my other ideas and see how those would work.
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