ThaumicDream Posted November 10, 2019 Share Posted November 10, 2019 My game has a lot of mods including Project Valkyrie, but it never crashed so often. My most recent crash was in Bunker Hill but most of the time they appeared when i approached Boston Common which made it impossible for me to progress in storyline. Unofficial patch didn't help. Any suggestions? Link to comment Share on other sites More sharing options...
G4M3W1NN3R Posted November 10, 2019 Share Posted November 10, 2019 list your mods. (Load Order) Link to comment Share on other sites More sharing options...
ThaumicDream Posted November 11, 2019 Author Share Posted November 11, 2019 0 0 Fallout4.esm 1 1 DLCRobot.esm 2 2 DLCworkshop01.esm 3 3 DLCCoast.esm 4 4 DLCworkshop02.esm 5 5 DLCworkshop03.esm 6 6 DLCNukaWorld.esm Unofficial Fallout 4 Patch.esp 7 7 HUDFramework.esm254 FE 0 NukaWorldRedRocketEx.esl254 FE 1 JamaicaEx.esl 8 8 ArmorKeywords.esm254 FE 2 SunshineEx.esl254 FE 3 SanctuaryEx.esl254 FE 4 CroupManorEx.esl254 FE 5 SlogEx.esl254 FE 6 CovenantEx.esl254 FE 7 SpectacleEx.esl254 FE 8 BunkerHillEx.esl254 FE 9 StarlightDriveEx.esl254 FE a HangManEx.esl254 FE b RedRocketEx.esl254 FE c WarwickEx.esl254 FE d KingsportEx.esl254 FE e SommervilleEx.esl254 FE f CastleEx.esl254 FE 10 MurkWaterEx.esl254 FE 11 TenPinesEx.esl254 FE 12 AbernathyEx.esl254 FE 13 EgretToursEx.esl254 FE 14 TaffingtonEx.esl254 FE 15 FinchEx.esl254 FE 16 GreenTopEx.esl254 FE 17 GrayGardenEx.esl254 FE 18 BostonAirportEx.esl254 FE 19 EchoLakeEx.esl254 FE 1a OberlandEx.esl254 FE 1b CountyCrossingEx.esl254 FE 1c NordhagenEx.esl254 FE 1d CoastalCottageEx.esl254 FE 1e ZimonjaEx.esl254 FE 1f LongfellowEx.esl254 FE 20 NationalParkEx.esl254 FE 21 DaltonFarmEx.esl254 FE 22 NQAS - BoS Fire Support.esl 9 9 Snap'n Build.esm 10 a VotWMaster.esm254 FE 23 VotWSpecialVideos.esl254 FE 24 VotWTheatre.esl254 FE 25 TBOSBodyTalk2LooksMenu.esl 11 b WorkshopRearranged.esp 12 c TransferSettlements.esp 13 d Docile Radstags.esp 14 e GruffyddsSignsAndPosters.esp 15 f HZS Easy Homebuilder and Working Double Beds.esp 16 10 DoYourDamnJobCodsworth.esp 17 11 EAMR.esp 18 12 CBBE.esp 19 13 Fixed Alpha Map.esp 20 14 LooksMenu Customization Compendium.esp 21 15 MacsSoldierIsNotScrap.esp 22 16 Mama Murphys Chair Redone.esp 23 17 NullifyMoleratDisease.esp 24 18 RRTV_RobotModelKits.esp 25 19 SettlementMenuManager.esp 26 1a SettleObjExpandPack.esp 27 1b SPECIAL Points Fallout 3.esp 28 1c The Eyes Of Beauty.esp 29 1d Vaulteverywhere.esp254 FE 26 CROSS_2077.esp 30 1e NickValentineRomance.esp 31 1f DD_Khassar_De_Templari_Increased_build.esp 32 20 LongerPowerLines3x.esp 33 21 Clean and Simple - Hangman's Alley Startup.esp 34 22 Nuka World Bottle Fix.esp254 FE 27 TheKite_Railroad_Handmaiden.esp 35 23 MiscHairstyle.esp 36 24 fo3friedghouls.esp 37 25 VltElevatorDLC.esp 38 26 Crimsomrider's Unique Furniture.esp 39 27 dinoshelf.esp 40 28 dinoshelf_extra_ammo.esp 41 29 dinoshelf_retex.esp 42 2a Armorsmith Extended.esp 43 2b Danse GTFO Power Armor.esp 44 2c Orphans.esp 45 2d Clean and Simple - Starlight Drive In Startup.esp 46 2e OutcastsAndRemnants.esp254 FE 28 CROSS_CourserStrigidae.esp FaceMaxson.esp 47 2f Oberland Station.esp 48 30 VotWStarlightDriveIn.esp 49 31 DansesWearableHolotags_v01-2.esp 50 32 Snappy_HouseK.esp 51 33 VotWCells.esp 52 34 ProjectValkyrie.esp BioshockInspiredPowerArmor.esp 53 35 Wana_SA58.esp254 FE 29 CROSS_BrotherhoodRecon.esp SubmersiblePowerArmorRedux.esp 54 36 EastTunnelsAligned.esp 55 37 V88Improvements.esp 56 38 Vault-Tec Workshop Overhaul.esp 57 39 CWSS Redux.esp 58 3a LooksMenu.esp CREAtiveClutter.esp 59 3b Evan_Modular Kitchen.esp 60 3c OCDecorator.esp 61 3d OCDecoratorDLC.esp 62 3e OCDispenser.esp 63 3f NoVanillaRadiantDLCLocations.esp 64 40 NoTwigs.esp 65 41 Scrap Everything - Ultimate Edition.esp My game has a lot of mods including Project Valkyrie, but it never crashed so often. My most recent crash was in Bunker Hill but most of the time they appeared when i approached Boston Common which made it impossible for me to progress in storyline. Unofficial patch didn't help. Any suggestions? Link to comment Share on other sites More sharing options...
G4M3W1NN3R Posted November 11, 2019 Share Posted November 11, 2019 for a start, what are all these files that end with EX.esl Such as: BunkerHillEx.esll etc etc it seems they edit everywhere whatever they are, so they are potential culprits. Scrap Everything - Ultimate Edition.esp <-- delete, breaks precombines, Broken precombines result in 1. Graphical Glitches, such as Textures fading in and out of existance 2. Scrapped Objects Re-Appearing 3. Heavy Impact to Framerate 4. Extreme Broken Pre-Combines can cause CTDs, especially if the location happens to be in a busy place, such as Downtown Boston, and Bunker Hill. so i would suggest, disabling all of them mods, that end with EX.esl at the top of your load order. and also disable Scrap Ultimate, and then see if the issue persists. and your load order is a mess. so the issue could also be Mod Conflicts Caused by incorrect load order. but yea, try disabling all mentioned mods, and then if the issue persists we will look into load order. Proximity CTDs can be also be caused by Corrupted Mesh Files (especially likely downtown boston, since it has a lot of textures and mesh files), and Deleted Navmeshes, (also likely in Downtown Boston since it is a major place) Link to comment Share on other sites More sharing options...
ThaumicDream Posted November 11, 2019 Author Share Posted November 11, 2019 (edited) for a start, what are all these files that end with EX.esl Such as: BunkerHillEx.esll etc etc it seems they edit everywhere whatever they are, so they are potential culprits. Scrap Everything - Ultimate Edition.esp <-- delete, breaks precombines, Broken precombines result in 1. Graphical Glitches, such as Textures fading in and out of existance 2. Scrapped Objects Re-Appearing 3. Heavy Impact to Framerate 4. Extreme Broken Pre-Combines can cause CTDs, especially if the location happens to be in a busy place, such as Downtown Boston, and Bunker Hill. so i would suggest, disabling all of them mods, that end with EX.esl at the top of your load order. and also disable Scrap Ultimate, and then see if the issue persists. and your load order is a mess. so the issue could also be Mod Conflicts Caused by incorrect load order. but yea, try disabling all mentioned mods, and then if the issue persists we will look into load order. Proximity CTDs can be also be caused by Corrupted Mesh Files (especially likely downtown boston, since it has a lot of textures and mesh files), and Deleted Navmeshes, (also likely in Downtown Boston since it is a major place) I disabled all those ESLs with ex on the end but i'm not sure about disabling Scrap Everything because it's like my favorite scrapping mod and i don't know what can replace it. Also, the load order has been sorted using LOOT. Edited November 11, 2019 by ThaumicDream Link to comment Share on other sites More sharing options...
G4M3W1NN3R Posted November 11, 2019 Share Posted November 11, 2019 Replace Scrap Everything with Place Everywhere, it can do the same thing, its much safer, and it can do alot more then just scrap. Download Place Everywhere: https://www.nexusmods.com/fallout4/mods/9424 also need F4SE now whenever your in workshop mode, press *insert* on your keyboard, this will turn on Extra Objects in place Everywhere, which will now allow you to scrap many more things. as for LOOT it is redundant for Fallout 4. what may of worked for Skyrim LE does not mean it will work for Fallout 4 and likewise Skyrim SE, it is redundant for both of these games, it was essential back in Oldrim Days but nowadays it is no more essential. all it is used for now, is skipping a manual step of checking mod conflicts, as it will straight up tell you what mods are conflicting (i dont however use loot, and have not done since Oldrim, so i am assuming that it does help with identfying mod conflicts, however if that is not the case, then LOOT is completely obsolete) however LOOT relies entirely on a database, that requires user input. if that database is not updated for Fallout 4, mods will not get sorted correctly. Automated processes are redundant, modding requires learning, their is no shortcut to this. aside from absorbing knowledge.their is no magical tool that will do everything for you, that is not how modding works, and to a further extent that is not how life works, life requires Expereince, Knowledge and Intelligence, so does modding. you get amazing free content but the catch is, you need to learn how the game works, that is Load Order, Saved Games, and Mod Interaction, as well as Limitations. a Perfect example of how i know for a fact LOOT has not properly sorted your load order. 1. all of your settlement building mods are all over the place, when in fact they should be in the same place. 2. LOOT has given a Settlement building mod higher priority then fully Fledged Quest Mods, that are script intensive, that should in fact have very high priority, especially over settlement building mods which do not require very high priority. especially as said quest mods add new locations, items etc etc, anything that could be overriden if placed lower in the load order. basically said quest mods, must be very close to the bottom of your load order. Loot has also given notwigs almost maximum priority as well Lmao. i am assuming that mod literally just deletes twigs, that does not need high priority at all, it requires very low priority as it is only loaded once, just like texture mods they do not need priority. the truth is LOOT has not even sorted your load order. chances are you installed NoTwigs as 1 of the last mods to install which is why its near the very bottom of the load order. Link to comment Share on other sites More sharing options...
ThaumicDream Posted November 11, 2019 Author Share Posted November 11, 2019 Replace Scrap Everything with Place Everywhere, it can do the same thing, its much safer, and it can do alot more then just scrap. Download Place Everywhere: https://www.nexusmods.com/fallout4/mods/9424 also need F4SE now whenever your in workshop mode, press *insert* on your keyboard, this will turn on Extra Objects in place Everywhere, which will now allow you to scrap many more things. as for LOOT it is redundant for Fallout 4. what may of worked for Skyrim LE does not mean it will work for Fallout 4 and likewise Skyrim SE, it is redundant for both of these games, it was essential back in Oldrim Days but nowadays it is no more essential. all it is used for now, is skipping a manual step of checking mod conflicts, as it will straight up tell you what mods are conflicting (i dont however use loot, and have not done since Oldrim, so i am assuming that it does help with identfying mod conflicts, however if that is not the case, then LOOT is completely obsolete) however LOOT relies entirely on a database, that requires user input. if that database is not updated for Fallout 4, mods will not get sorted correctly. Automated processes are redundant, modding requires learning, their is no shortcut to this. aside from absorbing knowledge.their is no magical tool that will do everything for you, that is not how modding works, and to a further extent that is not how life works, life requires Expereince, Knowledge and Intelligence, so does modding. you get amazing free content but the catch is, you need to learn how the game works, that is Load Order, Saved Games, and Mod Interaction, as well as Limitations. a Perfect example of how i know for a fact LOOT has not properly sorted your load order. 1. all of your settlement building mods are all over the place, when in fact they should be in the same place. 2. LOOT has given a Settlement building mod higher priority then fully Fledged Quest Mods, that are script intensive, that should in fact have very high priority, especially over settlement building mods which do not require very high priority. especially as said quest mods add new locations, items etc etc, anything that could be overriden if placed lower in the load order. basically said quest mods, must be very close to the bottom of your load order. Loot has also given notwigs almost maximum priority as well Lmao. i am assuming that mod literally just deletes twigs, that does not need high priority at all, it requires very low priority as it is only loaded once, just like texture mods they do not need priority. the truth is LOOT has not even sorted your load order. chances are you installed NoTwigs as 1 of the last mods to install which is why its near the very bottom of the load order. Okay, so... i disabled SE but i crashed near Hotel Harbormaster i guess the issue might either be in my messed up load order or corrupted mesh files and deleted navmeshes Link to comment Share on other sites More sharing options...
G4M3W1NN3R Posted November 11, 2019 Share Posted November 11, 2019 next step: Open all mods in F04Edit Click on the plus sign next to each mod name on the left pane window, (once they have finished loading, as indicated by the Message *Background Loader Finished* on the right pane window), and check each and every mod for Cell Edits + World Space Edits (by clicking on their respective Record Entries, that is *Cell* and *Worldspace* Record Entries, basically the sections that have a little plus sign next to them), check them all until you see Red Background/Red Text <-- if you find any record entry on the left pane window that has a Red Background/ Red Text, then click on it, and on the right pane window you will see what mods edit the same data, as well as what mods is conflicting with it. Red Background/Red Text = Bad Mod Conflict, <-- these types of conflicts are very likely the cause for issues in game, especially CTDs. also for every mod, right click on them in left pane window, and select, check for Deleted Navmeshes by clicking on *Undelete and Disable References* (be sure to read the main description as well as post sections, before doing this on mods, undeleting them can cause issues on its own with regards to the mod itself, however their would have to be a very good reason why they were deleted in the first place as deleted navmeshes with regards to conflicts have an extremely high chance of Proximity CTDs, that is 100% reproducible instant CTDs upon proximity to the affected location) Deleted Navmesh + Identical to master record edits are classed as Dirty Edits, they have a very high chance of causing issues, but only in a modding scenario. All of Fallout 4 Master Files, contain a ridiculous amount of Dirty Edits (Deleted Navmeshes + IDMs) however this will only affect the game in a modding scenerio, no mods at all = no problems for the most part. use F04Edit Version 3.2.1 (found in the older versions of the mod) Fo4Edit: https://www.nexusmods.com/fallout4/mods/2737 Note: If any of them mods you disabled include or make changes to scripts, simply disabling them is not enough, you will need to start a new game with them gone. Link to comment Share on other sites More sharing options...
ThaumicDream Posted November 12, 2019 Author Share Posted November 12, 2019 I'm not sure if i'll ever be able to do this myself cuz i'm too dumb and paranoid, but thanks anyways. next step: Open all mods in F04Edit Click on the plus sign next to each mod name on the left pane window, (once they have finished loading, as indicated by the Message *Background Loader Finished* on the right pane window), and check each and every mod for Cell Edits + World Space Edits (by clicking on their respective Record Entries, that is *Cell* and *Worldspace* Record Entries, basically the sections that have a little plus sign next to them), check them all until you see Red Background/Red Text <-- if you find any record entry on the left pane window that has a Red Background/ Red Text, then click on it, and on the right pane window you will see what mods edit the same data, as well as what mods is conflicting with it. Red Background/Red Text = Bad Mod Conflict, <-- these types of conflicts are very likely the cause for issues in game, especially CTDs. also for every mod, right click on them in left pane window, and select, check for Deleted Navmeshes by clicking on *Undelete and Disable References* (be sure to read the main description as well as post sections, before doing this on mods, undeleting them can cause issues on its own with regards to the mod itself, however their would have to be a very good reason why they were deleted in the first place as deleted navmeshes with regards to conflicts have an extremely high chance of Proximity CTDs, that is 100% reproducible instant CTDs upon proximity to the affected location) Deleted Navmesh + Identical to master record edits are classed as Dirty Edits, they have a very high chance of causing issues, but only in a modding scenario. All of Fallout 4 Master Files, contain a ridiculous amount of Dirty Edits (Deleted Navmeshes + IDMs) however this will only affect the game in a modding scenerio, no mods at all = no problems for the most part. use F04Edit Version 3.2.1 (found in the older versions of the mod) Fo4Edit: https://www.nexusmods.com/fallout4/mods/2737 Note: If any of them mods you disabled include or make changes to scripts, simply disabling them is not enough, you will need to start a new game with them gone. Link to comment Share on other sites More sharing options...
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