Tikiman66 Posted November 10, 2019 Share Posted November 10, 2019 So I am not the most experienced with this stuff and just recently made the switch over from console to PC so please bear with me. I am trying to mod FNV and have been following alot of guides and what not. I have downloaded and been using FOMM, LOOT and FNVEdit but I am still encountering problems when trying to run the game, namely, that I cant even start the game because it says "Missing Masterfile! Check mod load order" Here is my load order after using LOOT and creating a merge patch with FNVEdit: FalloutNV.esmDeadMoney.esmHonestHearts.esmOldWorldBlues.esmLonesomeRoad.esmGunRunnersArsenal.esmClassicPack.esmMercenaryPack.esmTribalPack.esmCaravanPack.esmYUP - Base Game + All DLC.esmBetter New Vegas.esmInterior Lighting Overhaul - Core.esmVurt's WFO.esmELECTRO-CITY - CompletedWorkorders.esmFCOMaster.esmAWorldOfPain(Preview).esmNVInteriors_Core.esmNVInteriors_ComboEdition.esmActive Wasteland.esmInterior Lighting Overhaul - L38PS.esmFINAL Seachlight Airport NCR.esmDFB - Random Encounters.esmWeapon Mod Expansion.esmWME - GRA.esmWME - GRA Light.esmWME - DLCs.esmProject Nevada - Core.esmProject Nevada - Equipment.esmProject Nevada - Rebalance.espELECTRO-CITY - Highways and Byways.esmNiner.esmNVWillow.espMore Perks.esmProject Nevada - Cyberware.espProject Nevada - Extra Options.esmNevadaSkies.esmSomeguySeries.esmYUP - NPC Fixes (Base Game + All DLC).espThe Mod Configuration Menu.espCASM with MCM.espCheaper Repair Vendors 100%.espFaster Terminals.espImmersive Minigames.espJIP Companions Command & Control.espLight Step ED-E.espMiscItemIconsNV.espProject Nevada - WME.espProject Nevada - Cyberware Additions.espProject Nevada - Dead Money.espProject Nevada - Honest Hearts.espProject Nevada - Gun Runners' Arsenal.espQuick Trade.espUMI - Useful Misc Items.espLootMenu.espNoBlurMenus2.espWeapon Stat Viewer.espVanilla UI Plus.espActive Wasteland - Vanilla Replacements.espProject Nevada - Rebalance Complete.espFCO - NPC Changes.espLoot Vehicles.espoutsidebets.espMore Perks Update.espProject Nevada - All DLC.espProject Nevada - Old World Blues (No Cyberware).espProject Nevada - Lonesome Road.espTheSinkRemodel.espvault22FloralOverhaul.espActive Wasteland - Dead Money Replacements.espAWOPMonsterPatchVanilla.espGRA - The Right to Bear Arms.esppopulatedcasino.espActive Wasteland - Coffee Maker.espActive Wasteland - Dead Money Coffee Maker.espActive Wasteland - Dead Money Goggle Tints.espNewVegasUncut 123457 Merged.espActive Wasteland - Goggle Tints.espBetter Burned Man.espBurning CampFire.esplexx_brahmin-betsy.espCompanion Sandbox Mode3.espNew Vegas Trade Center.esp[JD] AWOP Voices.espNewVegasExtendedMapMarkers.espNewVegasBounties.espNewVegasBountiesII.espTheLozza's_Gasmasks_V2.espNewVegasBountiesIII.espNCRTrooperOverhaul.espWater Tower V5, Special Edition.espNear Death.espCAGE 1.9.3.2.espOldWorldBlues - Improved Transportalponder.espClarity.espdD - Enhanced Blood Main NV.espEVE FNV - ALL DLC.espWeapon Mod Expansion.espGore Dismember and Explode Edits.espCloth Impacts - Decal and Effects.espdressup.espConelrad 640-1240.espBash_Stealthboy.espBash_Stealth.espEnhancedGrass.espFCO - GlowingOne.espFCO - Niner.espFCO - OHSB NPC Edits.espFCO - Russell.espFCO - Willow (Cazy).espFCO - Willow.espFPSWeaponWheel.espHelplessFalling.espBullet Impact Increased LOD.espILO - PipBoy Light.espILO - YUP Patch.espMedGrass.espNaturalWaters.espProject Nevada - EVE All DLC.espReactive People - Ultimatum.espNCR Ranger Helmet Neck Cover.espThe Weapon Mod Menu.espTrue Leaning.esppipboy2500_edisleado.espUnder Tower Storage.espWeapon Retexture Project.espInterior Lighting Overhaul - Ultimate Edition.espILO - A World of Pain.espILO - NVInteriors Project.espNevadaSkies - Ultimate DLC Edition.espFNVMerged.esp I am now attempting to fix some of the masterfile issues since thats apparently the problem here and when i run the masterfile update through FNVEdit I get the following error message: FNVMasterUpdate 4.0.2 (9D0B47A5) starting session 2019-11-10 11:51:51Using FalloutNV Data Path: C:\Program Files (x86)\Steam\steamapps\common\Fallout New Vegas\Data\Using Backup Path: C:\Program Files (x86)\Steam\steamapps\common\Fallout New Vegas\Data\FNVEdit Backups\Using Scripts Path: C:\Program Files (x86)\Steam\steamapps\common\Fallout New Vegas\Data\Edit Scripts\Using Cache Path: C:\Program Files (x86)\Steam\steamapps\common\Fallout New Vegas\Data\FNVEdit Cache\Using ini: C:\Users\Joshua Upshaw\Documents\My Games\FalloutNV\Fallout.iniUsing save path: C:\Users\Joshua Upshaw\Documents\My Games\FalloutNV\Saves\Using plugin list: C:\Users\Joshua Upshaw\AppData\Local\FalloutNV\Plugins.txtUsing settings file: C:\Users\Joshua Upshaw\AppData\Local\FalloutNV\Plugins.fnvviewsettingsUsing language: EnglishUsing general string encoding: 1252 (ANSI - Latin I)Using translatable string encoding: 1252 (ANSI - Latin I)Loading active plugin list: C:\Users\Joshua Upshaw\AppData\Local\FalloutNV\Plugins.txtFatal: Error loading plugin list: <EFileNotFoundException: The specified file was not found> However, if I follow that path to the plugin it is there just fine, and the load order is proper!! I am not sure what the issue here is and I can't find any guides to help! Need some assistance please! Link to comment Share on other sites More sharing options...
M48A5 Posted November 10, 2019 Share Posted November 10, 2019 It is apparent that you do not know how to use FNVEdit. It is not for novice players. You should stop immediately and do some research before using it again. Using FNVMasterUpdate should only be used if you know what it does and how to use it. You are not doing it right. Open FOMM. Left click on the title of each of your mods and in the bottom section of FOMM will be displayed information about the mod including the required masters. Do not keep the game in "Program Files". You should move it, along with Steam, to another location on your hard drive. I do not use Steam, but there are instructions on how to do this available on Steam. Having the game in "Program Files" places it under the control of Windows User Access Control which prevents any changes to be made to any file installed there. Please see the 'First Timer Advice' and the 'Common Game Problems' sections of the wiki "FNV General Mod Use Advice" article. Link to comment Share on other sites More sharing options...
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