danted8d Posted November 12, 2019 Share Posted November 12, 2019 (edited) So I've got an armor I'm trying to customize for personal use, and it was seemingly made for Readius type mods, because it's missing Pipboyon in Nifskope. I've been researching it for a few hours, and it seems to add Pipboyon to a mesh I need to use Blender, but beyond that I haven't found anything on actually adding a missing node. If anyone has any information they can share while I'm searching it it would be helpful, especially if I've got some information wrong. EDIT: So looking more of this up, it seems some armors can't be edited to use the pipboy, at least not without heavily modifying the meshes. Seems like I found the answer I needed, ironically after making this thread. Edited November 12, 2019 by danted8d Link to comment Share on other sites More sharing options...
SGTbayk47 Posted November 16, 2019 Share Posted November 16, 2019 (edited) Just to confirm what you thought, the pipboyon meshes are set up in the mesh files, yes. You essentially make two versions of the left arm, one with and one without the pipboy to prevent clipping and for NPCs etc, and make them separate parts of the mesh. Then to get these functioning in game they just need to be named pipboyon and pipboyoff as appropriate in NifSkope. Edited November 16, 2019 by SGTbayk47 Link to comment Share on other sites More sharing options...
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