Avernite Posted October 23, 2012 Share Posted October 23, 2012 I have the extractor/ue viewer but I am confused as to what my command prompt should look like if i want to get into the upk file. :psyduck: I have both the extractor and the file in question on the desktop if that helps any. Is there a link to a step-by-step tutorial by any chance? :confused: Link to comment Share on other sites More sharing options...
Deleted2725050User Posted October 23, 2012 Share Posted October 23, 2012 (edited) I have the extractor/ue viewer but I am confused as to what my command prompt should look like if i want to get into the upk file. :psyduck: I have both the extractor and the file in question on the desktop if that helps any. Is there a link to a step-by-step tutorial by any chance? :confused: I feel your pain, it can be rough at first if everything is on your desktop, it should go like this (For Upks with meshes and textures in them) 1. cd c:\users\avernite\desktop (or whatever the filepath to your desktop is2. umodel -path=c:\users\avernite\desktop -export MaleKevlar_sf.upk (or whatever youre trying to get into) that should dump everything in a folder on your desktop If youre trying to get into files with scripts in them, which is what most of the threads here are about, you use the decompress tool on them then open them with UE Explorer http://www.gildor.org/downloads its the one that says "unreal package decompressor" towards the bottom, just in case you don't have it already so you put the decompress tool on your desktop then go 1. cd c:\users\avernite\desktop (whatever path to your desktop is same as before)2. decompress -lzo MaleKevlar_sf.upk then use UE Explorer on the new file, its here if you don't have it already http://eliotvu.com/portfolio/view/21/ue-explorer hope that helps you out edit: added some links and clarified some things because being totally lost in a modding forum sucks hard Edited October 23, 2012 by Guest Link to comment Share on other sites More sharing options...
tbkiah Posted October 23, 2012 Share Posted October 23, 2012 You need to decompress first. for some files, namely XcomGame.upk and XcomStrategyGame.upk you need to run a command line (Easy shortcut is Shift Right Click->Open Comman line) and enter decompress -lzo XcomGame.upk (thats a lower case L)... then you can use UE Explorer (google it), and that will let you see the script files. You can use the extractor to view files within the decompressed UPK, good for looking up HEX values in a single function before searching for those values in the decompressed UPK. That is if you are messing around with the bytecode, as for the textures and such, i'm not the guy to show you haha. Link to comment Share on other sites More sharing options...
bokauk Posted October 23, 2012 Share Posted October 23, 2012 It's always good to make backups of any files that you modify. Some of the .upk files are compressed, so you'll need Gildor's Unreal Package Decompressor (decompress.exe) to decompress them. Put the .upk file/s in the same folder as decompress.exe. Eg, C:\modding Open a command prompt:Start > cmdThen type cd c:\moddingorHold shift and right click in the folder > Open command window here (depending on your OS I think, not sure) To decompress XComGame.upk type:decompress -lzo XComGame.upk A new folder c:\modding\unpacked will be created containing the decompressed XComGame.upk file. You'll notice it has a bigger file size than the original. Daemonjax has written a great example tutorial on where to go from there. Link to comment Share on other sites More sharing options...
Deleted2725050User Posted October 23, 2012 Share Posted October 23, 2012 Gotta love a forum where you get dog piled with help :thumbsup: Link to comment Share on other sites More sharing options...
Daemonjax Posted October 23, 2012 Share Posted October 23, 2012 You're fortunate enough to have weeks worth of info in: http://forums.nexusmods.com/index.php?/topic/802574-finding-the-first-step/ and http://forums.nexusmods.com/index.php?/topic/811009-the-next-step/ Link to comment Share on other sites More sharing options...
Avernite Posted October 24, 2012 Author Share Posted October 24, 2012 Thanks guys. I really appreciate the help. Im gonna try this out now and let you know how things go. Link to comment Share on other sites More sharing options...
Avernite Posted October 24, 2012 Author Share Posted October 24, 2012 (edited) And the floodgates are open! :dance: Thanks guys! Now my next step will be making sense of all this. Im in XComGame.upk and this is gonna be frustratingly fun. :wink: ...Now i just gotta figure out how to edit this stuff effectively. Edited October 24, 2012 by Avernite Link to comment Share on other sites More sharing options...
tbkiah Posted October 24, 2012 Share Posted October 24, 2012 Trust me, when you realize how much we can't do at the moment.. it's real frustrating.. and not very fun. But people are working on cracking the code to make changes. Link to comment Share on other sites More sharing options...
Avernite Posted October 24, 2012 Author Share Posted October 24, 2012 I now see the wisdom in those words :dry: Where in the forum should i keep an eye on for updates on this particular topic? Link to comment Share on other sites More sharing options...
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