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Weapon options


txx

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I dont think this is available without the CS. But in future there would be nice to see "modz for gunz" ))) smth like extended clips, detachable silencers/scopes/flashlights... an improved cooling system for laser/plasma(increased rate of fire), etc

 

*lost in day-dreams* :D

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Well, the way I'd do it, would be with several types of weapons and a script.

 

Basically let's say we have:

 

Item 1: the basic 10mm pistol.

 

Item 2: the silencer kit. (help item)

 

Item 3: the silenced 10mm pistol.

 

Item 4: special tool for removing the silencer. (help item too.)

 

So if you have 1 and 2, you use 2. It and one pistol from your inventory disappear, you get 3 and 4 instead. Or if you have 3 and 4, you use 4, both disappear, you get a 1 and 2.

 

Items 1 and 3 being different items also has the advantage that you can tweak all the fields, and set exactly how much more spread or how much less damage should a silenced pistol do.

 

The same for scopes, etc.

 

Unfortunately, we don't have a script compiler yet, so, yeah, it's just wishful thinking. But as soon as there is either a CS or someone makes a script compiler, it should be very easy to do.

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Items 1 and 3 being different items also has the advantage that you can tweak all the fields, and set exactly how much more spread or how much less damage should a silenced pistol do.

 

The same for scopes, etc.

It would be best if removing attachments didn't require any special tools. Since this would be done in a script, perhaps we could come up with something for that. The only other problem I see is that the number of weapons for would multiply for each attachment. If you have silencers, all you need is the silencer and non-silencer versions. If you add scopes, now we need a non-silencer non-scope, a non-silencer scoped, a silencer non-scope, and a silencer scoped. Add in a grenade launcher and you need 8 separate weapons for each. Then the script needs to handle... what, 36 different possible changes? (Between the 8 options, and each one would need a catch for both ways as well.) Still doable, but a different method would be a lot easier for the scripters.

 

FOSE might make it easier for us by allowing different ways to change weapon references. :)

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