slainia Posted October 25, 2012 Share Posted October 25, 2012 If you already know this, why so critical? At any rate, good luck with yours. Modding is a lot of work. Rewarding, I expect, but hard. Link to comment Share on other sites More sharing options...
morrowind1979 Posted October 25, 2012 Author Share Posted October 25, 2012 If you already know this, why so critical? At any rate, good luck with yours. Modding is a lot of work. Rewarding, I expect, but hard. I dont mean to be critical or offensive sorry if I came across that way. I am merely stating an opinion which is not aimed personally at anyone in particular. I myself am not very skilled at modding though clearly other people are in reference to the list of oblivion/morrwind mods I mentioned and I would simply like to see the same awesome mods in skyrim!! Link to comment Share on other sites More sharing options...
IsharaMeradin Posted October 25, 2012 Share Posted October 25, 2012 Yeah the Creation Kit is a nightmare lol only thing that seems to work properly is making new races, some monsters dont show up at all on teh viewer window. I am currently trying to "fix" a quest I am making but the CK keeps deleting my scripts and serveral of my quest stages and objectives for some reason unknown to me at the momement. When I test my quest with a save game at the start of Skyrim it seems to work ok, though if I play through the game a bit and then start my custom quest I cant get past stage 20 and when i re-open my quest in CK lo and behold my scripts and levels objectives have been deleted lol. They really need to do some work on this and release a proper bug free update. This type of script disappearance happens when the script is added to the record before the record technically exists. To ensure your script sticks, make sure you "save" your record by pressing OK to close it and then open it back up and add your script. Link to comment Share on other sites More sharing options...
morrowind1979 Posted October 25, 2012 Author Share Posted October 25, 2012 Yeah the Creation Kit is a nightmare lol only thing that seems to work properly is making new races, some monsters dont show up at all on teh viewer window. I am currently trying to "fix" a quest I am making but the CK keeps deleting my scripts and serveral of my quest stages and objectives for some reason unknown to me at the momement. When I test my quest with a save game at the start of Skyrim it seems to work ok, though if I play through the game a bit and then start my custom quest I cant get past stage 20 and when i re-open my quest in CK lo and behold my scripts and levels objectives have been deleted lol. They really need to do some work on this and release a proper bug free update. This type of script disappearance happens when the script is added to the record before the record technically exists. To ensure your script sticks, make sure you "save" your record by pressing OK to close it and then open it back up and add your script. Ok thanks i will give it a try although my script still exists in the scripts folder but only appears to have been deleted from the papyrus fragment window along with the quest objective lol Link to comment Share on other sites More sharing options...
slainia Posted October 25, 2012 Share Posted October 25, 2012 But that's the thing. Even the most skilled modder & programmer from oblivion/morrowind still has to learn the creation kit, at the very least the changes from previous games. If you know it's buggy, and if you know it takes work, + time to create these things... be patient. You came off as demanding & critical of a portion of the community that's just getting started, and frankly those attitudes are the ones that discourage the people who give us their time and effort.To give you an example, the mod l've been working on, which does nothing more than clutter up skyrim & change layouts - belethors' assistant has a bedroom now btw - has taken 15-20 hours so far. i've only done whiterun. I'm by no means an expert, but the time frame is pretty normal. Relax, and be patient. Link to comment Share on other sites More sharing options...
David Brasher Posted October 25, 2012 Share Posted October 25, 2012 (edited) The Skyrim game and modding software have a lot of serious problems. The result ends up being that Skyrim is not as moddable as Oblivion and Morrowind. It is technically possible to mod Skyrim in the ways Oblivion was modded, and even fancier, but the difficulty level and time commitment are so extreme compared what was required for Oblivion that very few people will have the skill, time, and inclination to build mods like those that were built for Oblivion. What you are going to see is lots and lots of armor and weapon mods, because that is a type of modding that is not really harder for Skyrim than it was for Oblivion. Edited October 25, 2012 by David Brasher Link to comment Share on other sites More sharing options...
nuska Posted October 25, 2012 Share Posted October 25, 2012 (edited) Making mods is a lot of hard work, far more than you'd think - try making one of your own and you'll probably change your tune a lot. Modders will make what they feel comfortable making with the provided tools, and most of all, what they find fun and rewarding to make. If none of that scratches a particular itch you have, you're free to grab the CK or Blender and fill that void yourself. That's how my Skyrim modding started - frustration with a lack of what I wanted. Sure, it took me many months to learn by trial and error, develop, troubleshoot, polish and release my work, but that's the nature of the beast. And from those experiences I can't fault anyone for not wanting to embark on massive projects like world overhauls or major landscape expansions. Some of the stuff people are putting out boggles my mind with how much effort it's taken to do, and I spent all of my free time for a month and a half making elves. Demanding modders to work more and harder isn't helping the fact. We're people with jobs, studies, families and lives and it's a very time consuming hobby to have to begin with. I know my poor s/o probably hates the sight of pointy ears now. Edited October 25, 2012 by nuska Link to comment Share on other sites More sharing options...
nuska Posted October 25, 2012 Share Posted October 25, 2012 (edited) Double post :( Feel free to delete, mods! Edited October 25, 2012 by nuska Link to comment Share on other sites More sharing options...
bben46 Posted October 25, 2012 Share Posted October 25, 2012 Some of the 'expert' modders are still waiting for a stable version of Skyrim. As long as both Steam and Bethsoft are making changes it's not really stable. Any complex mod is very likely to find itself made obsolete or not possible with the next update or next DLC. I would not like to spend weeks or months of my time to suddenly be the author of a almost ready for release wonderful complex mod that no longer works due to a change in the structure of the game. :facepalm: Example - a crossbow mod was released just one week before a DLC that added crossbows to the game - The mod used a completely different method of adding crossbows to the game than the DLC - Most people opted to go with the DLC making the mod redundant. Several months of work shot. :wallbash: Link to comment Share on other sites More sharing options...
nuska Posted October 25, 2012 Share Posted October 25, 2012 Not to mention delightful things like custom races breaking without a player-made workaround script, which was then invalidated by Dawnguard, which took a few months of more modder work to work around again, requiring more new compatibility patches and updates and versioning.. The work is far from over when the mod is released. I learned that the hard way and have two big race mods pending large updates. I don't know where to pull the time for that from. Both my major mods are now clocking in at over 100 hours of work each and they keep growing. Link to comment Share on other sites More sharing options...
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