chucksteel Posted October 24, 2012 Share Posted October 24, 2012 I'm working on a mod that has a large worldspace, the LOD is generated but, the Tree LOD does not go away when close to the trees. I've ben trying to fix the issue for a few weeks now and, am looking for thoughts on what may be causing the problem. chuck Link to comment Share on other sites More sharing options...
viennacalling Posted October 25, 2012 Share Posted October 25, 2012 I thought one of your team fixed that. <your mod site>/content/tree-lod-not-going-away-when-close You closed it out. It didn't work? Link to comment Share on other sites More sharing options...
Nimboss Posted October 25, 2012 Share Posted October 25, 2012 @chucksteel That kind of issues can make anyone nuts. But instead of giving yet another round of "smart" advices like have you tried that? Done those changes? Been aware of this? .... and so forth and so on... What have you tried out this far? You got a forum thread documented somewhere of all tests done currently in vain (seems there is a mentioning about it)? Yet, have you done a blind test with a totally vanilla install of Fallout? My play install is so full of mods, tweaks and twists over the years that I'm not sure myself what is vanilla or enhanced any more, testing something new nowadays is kind of doomed to break something at another place in game. I think it can be fixed, it's just like you just did, have some others to try understand or give crazy new thoughts out of the blue that can give you an inspiration to try another approach to the problem. Link to comment Share on other sites More sharing options...
Cyberlazy Posted October 26, 2012 Share Posted October 26, 2012 (edited) You need to regenerate object LOD whenever you move, add or remove *ANY* object that has 'use distant lod' set (or use tree lod?)To regenerate object LOD you first need to delete the old object LOD too, or geck just goes "hey its already done, nothing for me to do!" Fallout 'binds' objects to there LOD based on where they are and the order of objects(?). If they arnt exactly where LOD says they should be and in the right order, fallout gets confused and no longer knows when to display the real object and when to display the LOD. (note, totaly seperate from terrain LOD and object lod only takes a few seconds, it also generates a new LOD texture atlas for the worldspace) Edited October 26, 2012 by Cyberlazy Link to comment Share on other sites More sharing options...
freddy_farnsworth Posted December 7, 2012 Share Posted December 7, 2012 (edited) Hello! atlas_out_diffuse and _normals, where are they supposed to go (folder/Directory) GECK puts em in fallout3 dir. and I just add it to data and lod cause I have never found any info on that file. Tree Lod is generated separately from objects. So I have had the same problem using the Generate LOD menu, so the trees lod I just delete. They just do not fade in or out. freddy Edited December 8, 2012 by freddy_farnsworth Link to comment Share on other sites More sharing options...
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