AlphaWoIF Posted October 25, 2012 Share Posted October 25, 2012 (edited) basically ive had a small issue with my mod for a while where the weapons im adding ,combined with the enchantment i have had to create so they match the original stats of the source material they are based on .They end up both really overpowered and over priced. and do not match the original stats i entered.now im sure its down to the enchantment so i included pics of the whole info. but not fully understanding the weapon system im interested in any vets opinions on the best way to match and balance these weapons that i have loads of http://imageshack.us/a/img577/779/10302450.png Edited October 25, 2012 by AlphaWoIF Link to comment Share on other sites More sharing options...
Georgiegril Posted October 25, 2012 Share Posted October 25, 2012 Your damage is compiled by the weapons base stats, your characters levels/perks, and any enchanted items, potions, or mods that affect these. Link to comment Share on other sites More sharing options...
AlphaWoIF Posted October 25, 2012 Author Share Posted October 25, 2012 Your damage is compiled by the weapons base stats, your characters levels/perks, and any enchanted items, potions, or mods that affect these. let me get this right so i understand, and forgive my dumbness. so what you are saying is that if i had a sword with 50 damage output per hit thats the base damage!, but if i wanted to add 55% bleeding effect, what i need to do is not directly add a 55 bleeding enchantment on it as thats making the whole total go up. what i should be doing is counting 55% of the 50 damage output and applying the enchantment that way until its has a total of 50 damage total and 55 %of the 50 damage is bleeding. and yes i do realize the irony of me answering my own question but it only dawned on me as i was typing . i never really looked @ it this way but i can see the logic. Link to comment Share on other sites More sharing options...
David Brasher Posted October 25, 2012 Share Posted October 25, 2012 (edited) Skyrim does not let you directly control the price of an enchanted item. (Which is really sad.) If your enchantment is anything worth having, then your custom item is going to cost several thousand Septims. So the best approach is to tell the computer you want your custom enchanted items to cost 1 Septim. If you make them cost 0 Septims, then I don't think shopkeepers will buy them. With an indicated price of 1 gold, you might be able to knock a couple thousand off of the price which will still probably be a few thousand. The implication of this is that you have to limit the number of high-priced new items you put into the game world or else you will throw off game balance. So you might end up doing things like reducing the enchantment strength, making the items rare or unique, or making them unplayable (if large numbers of them are given to enemy NPCs.) You have set your damage stat abnormally high and will want to lower it back down to what is normal for vanilla Skyrim unless it is your intention to make a god item. You can open up another window with something like an Elven sword to compare your stats with the base game. Like if you lowered "speed" to 1.0 and "damage" to 11, then things would be more consistent with vanilla Skyrim. Edited October 25, 2012 by David Brasher Link to comment Share on other sites More sharing options...
AlphaWoIF Posted October 25, 2012 Author Share Posted October 25, 2012 yes i have just ran a test . as you can see in the pic ,(the original stats from source) the stats of damage are 36 with 55 bleeding , so instead of me giving the blade 36 damage and adding the 55 bleeding enchantment on topthis time i deducted 55% of the 36 damage which left me with 17 damage . i then added the bleeding enchantment of 19 to knock it back up to the originals 36 damage.im quite srue this was how its intended and i was just reading it wrong before but the damage of the sword is now 54 which is kind of inline with the dawn breaker and nightingale sword also in my inv. but i sure the price was still over the top so i will try to keep at it . tbh im not sure the sword stats would change if i started a new game on a fresh char . or if my current char is affecting them atm? (weapons scaling with player levels? thanks for advice so far guys ive got like 60 plus weapons to add and this is helping, as they need to balance with each other Link to comment Share on other sites More sharing options...
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