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Creating your own mods


euphoriaalpha

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Inventory items use 1st person meshes I believe, dont use one you dont have an inventory model shown and it just carries the model over from the last thing you retrieved a mesh for (looked at in your inventory).

 

I'm not sure how they are made but tutorials should tell you...

 

If I'm wrong dont blame me I've not been able to make them.

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hi i couldn't find skyrim creation kit on steam i wondered if you could help

 

Here's how to get it installed:

http://www.creationk...Getting_Started

 

  1. Launch Steam and log into your account.
  2. Ensure that your Steam client is up to date.
  3. Visit your Game Library
  4. Set the drop-down filter to "TOOLS"
  5. Locate the entry labeled: "Creation Kit".
  6. Right-click and choose "Install Game..."

See the wiki page I linked to for more details and a screenshot.

 

 

 

Edited by acidzebra
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Question, sort of related... What program - or method - lets people like InsanitySorrow, or this mod author http://skyrim.nexusmods.com/mods/16525 create non-static items? Ie inventory items that are scaled down models of ingame features like statues or whatever?

 

You need to use the creation kit and the NifSkope like i said before.

 

Open the mesh you want to miniaturize in the NifSkope, rescale it, save with a new filename.

Open the CreationKit duplicate one inventory item with similar proprities, rename it, change some details, select your new scaled NIF, place the new item somewhere in the game world, save your mod.

???

profit

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To add on to the above, to make non-static versions of static things you have to add weight and mass to them, otherwise they just kinda hang there in the air and you can't do much with them. That actually the only thing I've successfully done with NifSkope ^^;
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