Cheyron Posted November 21, 2019 Share Posted November 21, 2019 I can put an OnInit even in my quest script and i know for a fact it loads and is running. Yes all my dialogues will not load. I had it working before and I even have a save where I had gotten the dialogues working and if I load those saves everything works fine but if I load a save prior to my mod being installed, nothing I do will get the dialogue to show up. I know the quest is running and the stage is correct for the dialogue to show up. I have generated an SEQ file in tes5edit for my mod. Like I mentioned before, this mod works fine checking conditions on a save where the dialogues were previously working... like something in the game had already triggered them to load but on a clean save i simply can't get it working. What could I possibly be missing that on a clean save I can't get my dialogue showing up when all conditions are met. And I know the conditions work because it works fine on another save. Is there a checklist i need to go through to make dialog show up... what are the steps? Thanks if anyone can offer help. Link to comment Share on other sites More sharing options...
maxarturo Posted November 21, 2019 Share Posted November 21, 2019 Create a "SEQ" file in Tes5Edit, you can find some tutorials related to this subject online. Link to comment Share on other sites More sharing options...
Cheyron Posted November 21, 2019 Author Share Posted November 21, 2019 Create a "SEQ" file in Tes5Edit, you can find some tutorials related to this subject online. already did that but thanks Link to comment Share on other sites More sharing options...
maxarturo Posted November 21, 2019 Share Posted November 21, 2019 Try this: Load that save that hasen't seen your mod, and make a "New Save", now load that "New Save". Link to comment Share on other sites More sharing options...
Cheyron Posted November 21, 2019 Author Share Posted November 21, 2019 Try this:Load that save that hasen't seen your mod, and make a "New Save", now load that "New Save". it's a weird problem because I used to be able to load my plugin on a clean save then I would save my game and then I would load my game and dialogue would work no problem. Now I do the exact same thing and it wont show dialogue no matter how many times I save and load. And yet I can load a save where the quest is working and it works perfectly, it simply will not load my dialogue on a clean save. It is ridiculous. Could alias refs be an issue?? I am thinking this problem only started after i added some new quest aliases that i am filling with "Forced: NONE" Later in the quest, in a script, i actually fill the refs myself with the function ForceRefTo(akSpeakerRef) which I do in a topic fragment. Link to comment Share on other sites More sharing options...
Cheyron Posted November 21, 2019 Author Share Posted November 21, 2019 I just noticed I can set rference aliases as optional... maybe that is why... maybe filling as none makes it fail?? Link to comment Share on other sites More sharing options...
Cheyron Posted November 21, 2019 Author Share Posted November 21, 2019 Yeah that was what my problem was. I guess I needed to mark the aliases that i was filling with none (for later use) needed to be marked as optional for the quest to start... well i learned something new, thanks for the help even though i explained the problem poorly. I am new to this and didnt even notice the optional checkboxes until now. Link to comment Share on other sites More sharing options...
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