Jump to content

Recommended Posts

Posted

For Example, I want to have a button in a cell and when you press it, it preforms a material swap on a selected .nif(Static Object) In the cell and then each consecutive press goes to the next one until its back at default, (Lets say there is 5 materials) all set up in the CK as Material Swaps.

 

If this can't be done how would I go about it using Events and States, if I need more than 2.

Posted

It can also be done through destruction stages. You can apply the same model with different material swaps for different levels of damage, and then create a script that damages it enough to show the next destruction stage each time you press the button.

Posted

@ niston, I suck at scripting, what would such a script look like in full, if it would be easier I could let you know what the material swap form IDs are

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...