TrophiHunter Posted November 21, 2019 Posted November 21, 2019 For Example, I want to have a button in a cell and when you press it, it preforms a material swap on a selected .nif(Static Object) In the cell and then each consecutive press goes to the next one until its back at default, (Lets say there is 5 materials) all set up in the CK as Material Swaps. If this can't be done how would I go about it using Events and States, if I need more than 2.
niston Posted November 21, 2019 Posted November 21, 2019 It can be done with F4SE - ApplyMaterialSwap()
DieFeM Posted November 21, 2019 Posted November 21, 2019 It can also be done through destruction stages. You can apply the same model with different material swaps for different levels of damage, and then create a script that damages it enough to show the next destruction stage each time you press the button.
TrophiHunter Posted November 22, 2019 Author Posted November 22, 2019 @ niston, I suck at scripting, what would such a script look like in full, if it would be easier I could let you know what the material swap form IDs are
Zorkaz Posted November 23, 2019 Posted November 23, 2019 Uuhh.. Destruction stages. I never thought about that. That gives me some good ideas
Undernier Posted November 27, 2019 Posted November 27, 2019 I was browsing through the mod resources and found this tutorial/mod that may help you : https://www.nexusmods.com/fallout4/mods/9728
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