TheWoodenplank Posted November 24, 2019 Share Posted November 24, 2019 Hi Nexus I'm still relatively new to modding, and do not understand the nature of some "script effect" archetypes in the Creation Kit. For example; the Imperial Luck ability (chance to find extra gold). I can see the RaceImperial ability, which is inherent to imperials, and applies the RaceImperialLuckEffect (so far, so good)But in the effect, I don't see how it works. I see no perks to apply, no papyrus scripts, no magnitudes or anything. The only things to identify it is "Constant Effect - Self - and Effect Archetype: Script" So how does it work exactly? What's the script it activates, and how can I see it/Imitate it?(The end product here is I want to create a similar effect where Bosmer have a chance to harvest extra pelts from animals) P.s. The Dragonborn priest masks have a similar way of adding their Fire/Shock/Frost damage bonuses, where I can only see an empty, no-magtiude "script archetype" effect. Any help much appreciated, thank you. Link to comment Share on other sites More sharing options...
TobiaszPL Posted November 25, 2019 Share Posted November 25, 2019 (edited) You have Leveled Item "LootImperialLuck"In this Leveled Item you have few golds that have 0% chance to show in inventory but % is based on GlobalVariable which can be change by anything- Script- Spell- Perk just anything "LootImperialLuck" is item used by 125 objects in Vanilla Gameobjects like, chests, dead bodies etc. GlobalVariable: -> ImperialLuckLeveledItem: -> LootImperialLuck //Edit:If You open this Global Variable in Your CK You may saw that value is 100does that mean that You have 100% chance for loot ?... No... its chance to NOT have loot... 100% = Not to have0% = to have set value to 70 to have 70% = Not to have extra loot30% = to have extra loot etc. Edited November 25, 2019 by TobiaszPL Link to comment Share on other sites More sharing options...
ReDragon2013 Posted November 25, 2019 Share Posted November 25, 2019 As Tobi written to you: TESVEdit loaded with Skyrim.esm Update.esm + Spell (Ability, 0.0, Constant Effect) RaceImperial ""Imperial Luck"" [SPEL:000EB7EB] Description "Anywhere gold coins might be found, Imperials always seem to find a few more." + MagicEffect RaceImperialLuckEffect ""Imperial Luck"" [MGEF:0010EAD0] Archtype Scriptinside the papyrus source folder Skyrim \ Data \ Scripts \ Source SkyrimSE \ Data \ Source \ Scriptsyou will find some scripts that use the GlobalVariable Scriptname DLC2GoldPileScript extends ObjectReference GlobalVariable property ImperialLuck Auto ; *** Scriptname QF_PerksQuest_0005F596 Extends Quest Hidden globalvariable Property GlobalPerkDaedricMind Auto GlobalVariable Property GlobalPerkGoldenTouch Auto GlobalVariable Property GlobalImperialLuck Auto GlobalVariable Property SpecialLootChance Auto GlobalVariable Property PerkMasterTrader Auto GlobalVariable Property SpeechAverage Auto GlobalVariable Property SpeechEasy Auto GlobalVariable Property SpeechHard Auto GlobalVariable Property SpeechVeryHard Auto Scriptname QF__0114A0EF Extends Quest Hidden GlobalVariable Property GlobalImperialLuck Auto Link to comment Share on other sites More sharing options...
TheWoodenplank Posted November 27, 2019 Author Share Posted November 27, 2019 So if I wanted to make a script so that Bosmer had, say, a 50% chance to gain 1 extra hide from looted animals...I would have to create a new leveled list for every animal, apply that to their loot table.And then make a script which checks for GlobalBosmer"Luck" or whatever, and... Well this is a bit over my head, I'm afraid :( - really a "noob" when it comes to Skyrim modding. Link to comment Share on other sites More sharing options...
NexusComa Posted November 29, 2019 Share Posted November 29, 2019 yep ... the luck effect is really just a global that the scripts for "find gold" use.If you have it then it uses a different table for if there is gold and the amount. However you could put together a script for if opened a chest add some gold. Link to comment Share on other sites More sharing options...
Recommended Posts