evrymetul Posted October 27, 2012 Share Posted October 27, 2012 (edited) I mean mods that add separate worldspaces apart from the vanilla ones. Like Angel Park. The darker nights do not work with them. Edited October 27, 2012 by evrymetul Link to comment Share on other sites More sharing options...
huntsman2310 Posted October 28, 2012 Share Posted October 28, 2012 Nevada Skies won't work for worldspaces added by mods since only the vanilla game worldspace plus the DLC ones have the changes. Sorry. Link to comment Share on other sites More sharing options...
evrymetul Posted October 28, 2012 Author Share Posted October 28, 2012 I know it doesn't work. I want to know how to make it work. What changes to the mod worldspaces do I need to make? Link to comment Share on other sites More sharing options...
JimboUK Posted October 28, 2012 Share Posted October 28, 2012 Changing the weather to "Default NV" in these areas might work, it's what I've done to get URWL working in modded areas. Link to comment Share on other sites More sharing options...
evrymetul Posted October 29, 2012 Author Share Posted October 29, 2012 I'm trying to edit Fortune Canyon and it doesn't have any weather records. What should I be looking for? Link to comment Share on other sites More sharing options...
evrymetul Posted October 30, 2012 Author Share Posted October 30, 2012 I finally came up with a solution to my problem. I combined FC and NS (in that order) with FNV plugin and edited the default climate in the FC record (that wasn't being overwritten) to the NV climate. I hope this helps to anyone reading this. Link to comment Share on other sites More sharing options...
Recommended Posts