PepprmintButler Posted October 28, 2012 Share Posted October 28, 2012 Looking around in XComGame.upk/XComHumanPawn, found this snippet simulated function AnimSet GetZhangAnimset() { local AnimSet kAnimSet; // End:0xc5 foreach XComGameInfo(WorldInfo.Game).PawnAnimSets(kAnimSet) { // End:0xc4 Loop:False if(kAnimSet.Name == 'AS_AsnMaleF' && (kAnimSet.Outer.Name == 'Zhang_ANIM')) { break; return kAnimSet; } } return none; } simulated function AnimSet GetAnnetteAnimset() { local AnimSet kAnimSet; // End:0x11d foreach XComGameInfo(WorldInfo.Game).PawnAnimSets(kAnimSet) { // End:0x11c Loop:False if(kAnimSet.Name == 'AS_CaucFemJ' && (kAnimSet.Outer.Name == 'Anims') && (kAnimSet.Outer.Outer.Name == 'Annette_ANIM')) { break; return kAnimSet; } } return none; } First is clearly Zhang, "bonus" character in the DLC that has been announced (a Heavy, although there's no mention of class I could find in the code).Second is Anette, Caucasian female, and is most likely to be the bonus character for the second unannounced DLC. Code seems to point to the fact that they have specific animation sets (or at least it's made possible for them to).Interesting to see that references to these two are in the first release of the game At least the general content of the first 2 DLC was planned before release (which is not a schocker honestly) Link to comment Share on other sites More sharing options...
Jigain Posted October 28, 2012 Share Posted October 28, 2012 Before anyone starts jumping to conclusions, I feel it's prudent to point out that in the development cycle of almost all games, as the game approaches release all art assets are already completed, which typically leads to the art team having nothing to do as the coders try to get everything running as it should. It's common that the art team then start working on art that's going to be needed further down the line, such as in DLC or patches. If it's done before launch, it may be shipped with the game to reduce the download size and time for respective patches and DLC's. This does not mean anything but the art assets are in the game files until further notice. Link to comment Share on other sites More sharing options...
Deleted2725050User Posted October 28, 2012 Share Posted October 28, 2012 You guys combing through the scripts keep finding the craziest stuff, nice job finding this Pepprmint, very interesting Link to comment Share on other sites More sharing options...
PepprmintButler Posted October 28, 2012 Author Share Posted October 28, 2012 Before anyone starts jumping to conclusions, I feel it's prudent to point out that in the development cycle of almost all games, as the game approaches release all art assets are already completed, which typically leads to the art team having nothing to do as the coders try to get everything running as it should. It's common that the art team then start working on art that's going to be needed further down the line, such as in DLC or patches. If it's done before launch, it may be shipped with the game to reduce the download size and time for respective patches and DLC's. This does not mean anything but the art assets are in the game files until further notice. Exactly. I was not implying otherwise ; that's why I wrote I was not shocked (I see how that could have been misunderstood though). There's no reason whatsoever to be up in arms about this.All I'm saying is, the curious types might find some "exclusive" information by pulling on this thread ^^ Link to comment Share on other sites More sharing options...
Jigain Posted October 28, 2012 Share Posted October 28, 2012 Before anyone starts jumping to conclusions, I feel it's prudent to point out that in the development cycle of almost all games, as the game approaches release all art assets are already completed, which typically leads to the art team having nothing to do as the coders try to get everything running as it should. It's common that the art team then start working on art that's going to be needed further down the line, such as in DLC or patches. If it's done before launch, it may be shipped with the game to reduce the download size and time for respective patches and DLC's. This does not mean anything but the art assets are in the game files until further notice. Exactly. I was not implying otherwise ; that's why I wrote I was not shocked (I see how that could have been misunderstood though). There's no reason whatsoever to be up in arms about this.All I'm saying is, the curious types might find some "exclusive" information by pulling on this thread ^^ Yeah, I didn't mean to suggest you were - just that whenever something like this appears, it's only a matter of time before people start throwing around accusations of greed and/or laziness because "the dev team should be fixing bugs rather than adding new content" or "it's clearly already in the game, why shouldn't we have had access to it at release?" Link to comment Share on other sites More sharing options...
†TYRANICK†™ Posted October 28, 2012 Share Posted October 28, 2012 Good find :). Although tbh im really hoping for much deeper content addons rather than just soldiers, such as the ability to use more of the alien tech to be honest! How i'd love a sectopod of my own nom nom! Link to comment Share on other sites More sharing options...
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