AIetheia Posted November 29, 2019 Share Posted November 29, 2019 Hello, today,I tryed to modify a downloaded mod with the CK. Just a small edit.I saved the file, starting my Fallout, klick on my save and I got the message ,,xxx.esp is missing''. I reinstalled my CK serval times and even downloaded the entire game again and installed CK.But nothing worked:1. I am starting CK as admin2. Select any esp (or just fallout.esm)3. get exactly 469 warnings in CK (even if there is only 1 entry or just the fallout.esm without edits)4. save the esp without changes5. start fallout 46. load save and the error message appear (esp is ,,missing'') / ignored by the engine Every downloaded mod works fine. I don't understand it.Editing esp's with xEdit works fine. Can anyone help? Link to comment Share on other sites More sharing options...
Magicockerel Posted November 30, 2019 Share Posted November 30, 2019 The Fallout 4 Creation Kit was updated along with the release of version 1.10.162 of Fallout 4. Plugins saved in the most recent version of the CK will only be recognised by Fallout 4 version 1.10.162+, so I suggest that you either update your game, obtain an older version of the CK, or use FO4Edit to edit the plugin. Link to comment Share on other sites More sharing options...
AIetheia Posted December 1, 2019 Author Share Posted December 1, 2019 So simple, oh god, thank you.I didn't noticed, that my CK was updated by Bethesda.Found an old CK v130 on my external HDD and everything works again. I wasted almost 15h of my life with this problem. :pinch: Link to comment Share on other sites More sharing options...
StormWolf01 Posted December 1, 2019 Share Posted December 1, 2019 The Fallout 4 Creation Kit was updated along with the release of version 1.10.162 of Fallout 4. Plugins saved in the most recent version of the CK will only be recognised by Fallout 4 version 1.10.162+, so I suggest that you either update your game, obtain an older version of the CK, or use FO4Edit to edit the plugin.Well.....that's news that I'm not glad to hear. So for those who are still running older versions of the game... can we open up mods that were made in the newer version of the CK, make a change to the esp, save it in Xedit, change it back, then resave it again to get rid of the CK version restriction? Or is there a way to clean it in Xedit? Link to comment Share on other sites More sharing options...
FlashyJoer Posted December 1, 2019 Share Posted December 1, 2019 The Fallout 4 Creation Kit was updated along with the release of version 1.10.162 of Fallout 4. Plugins saved in the most recent version of the CK will only be recognised by Fallout 4 version 1.10.162+, so I suggest that you either update your game, obtain an older version of the CK, or use FO4Edit to edit the plugin.Well.....that's news that I'm not glad to hear. So for those who are still running older versions of the game... can we open up mods that were made in the newer version of the CK, make a change to the esp, save it in Xedit, change it back, then resave it again to get rid of the CK version restriction? Or is there a way to clean it in Xedit? If you are running an older version of the game's exe and the mod(s) you have installed have been created or updated using the newer ESP/ESM container (v1.0 spec) in the new version of the CK, the answer is no, they will not work at all. You either need to update to latest game exe or never update your mods or download new ones. Sad... all of this headache just so creation club could have access to 8000 forms in the ESL format. [smh] Link to comment Share on other sites More sharing options...
StormWolf01 Posted December 1, 2019 Share Posted December 1, 2019 (edited) The Fallout 4 Creation Kit was updated along with the release of version 1.10.162 of Fallout 4. Plugins saved in the most recent version of the CK will only be recognised by Fallout 4 version 1.10.162+, so I suggest that you either update your game, obtain an older version of the CK, or use FO4Edit to edit the plugin.Well.....that's news that I'm not glad to hear. So for those who are still running older versions of the game... can we open up mods that were made in the newer version of the CK, make a change to the esp, save it in Xedit, change it back, then resave it again to get rid of the CK version restriction? Or is there a way to clean it in Xedit? If you are running an older version of the game's exe and the mod(s) you have installed have been created or updated using the newer ESP/ESM container (v1.0 spec) in the new version of the CK, the answer is no, they will not work at all. You either need to update to latest game exe or never update your mods or download new ones. Sad... all of this headache just so creation club could have access to 8000 forms in the ESL format. [smh] [Edit] Edited so that previous replies are in the spoiler tags.[/edit]Joe- wow. That's really not good news at all. So for many of us, it's a choice between Stability of our older mods with an older system, possible incompatibility with a newer system, or as you said, not being able to install anything that was created under the new system.Bethesda really screwed the pooch for the common user then! :down:I appreciate you guys letting us know about that. I have to ask, does this change affect just the esp/esl/esm files, or is there anything else about their system that is modified.Essentially what I'm asking, is for those of us who know how, could we simply rebuild said mods in Xedit by copying the info from the esp/esl/esm files, and replace the mod's esm/esl/esp files with a new one made from Xedit? Edited December 1, 2019 by StormWolf01 Link to comment Share on other sites More sharing options...
Duedi Posted December 4, 2019 Share Posted December 4, 2019 (edited) Hi Sorry, but I speak only bad English, so I use the Google Translator I only use Fallout 4 to create mods for Fallout 4VR. I do not play flat games anymore. Since the last update some time ago from version 1.10.138.0 to a new version I was also forced to download a new version of the Creation Kit. This worked very well and so I started working on my mods and (unfortunately) saving them via the new Creation Kit as well. I've been working with the New Creation Kit for 2 weeks and of course saved with every step. In between I checked in Fallout 4 again and again, but not in the VR version. Of course, the backup folder is now completely overwritten. Unfortunately, I did not realize much later that these mods are no longer working in Fallout 4VR. In the error files I see the messages that my ESM and ESP files now have a higher version number and are no longer compatible with the VR version. I work for about 2 years on these mods and have made this task my hobby number one. Among other things, in the 2 years I have created an island with about 50 NPC's and dozens of quests that are much larger in size than Far Harbor. Since this mod also contains data from other mods such as Snap and Build and others, I can not publish this. I only use it privately for my pleasure and as a hobby. Can I now dump all my work in the dustbin? In my anger, I have submitted a ticket to this company and explained the situation exactly. I also ask if they plan to update the VR version and that they've just been making a mess of late. In response, I received the question, if I'm with the Creation Club ??? satisfied and recommend this. After that the ticket was finished. I'm lost for words ... Addendum: Today I have a complete backup of another computer with Fallout4 and Creation kit played back. I have version 1.10.130.0 again. Then I downloaded xEdit. Why have I never tried this tool ??? In the HEDR - Header the version of 1.000000 is reset to 0.950000 and it works again. I can now remove the rope in the attic Edited December 5, 2019 by Duedi Link to comment Share on other sites More sharing options...
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