alexmaras Posted October 29, 2012 Share Posted October 29, 2012 (edited) Hey Guys/Gals I've created my first mod for skyrim for a university project - it is a replacement armor set for imperial soldiers that replaces both models and textures of gloves, shield, boots and helmet with Aztec Style ones. download mod *HERE* - just click file (above the file list) and choose download the mod works perfectly with Nexus Mod Manager - so you may ignore the instructions in the zip unless you want to install manually and dont know how (???) I was hoping some people could play it and put a bit of feedback *HERE* as I need to have feedback for the completion of the project Please give any criticism (or praise :blush:) that you feel it deserves. cheers guys, thanks for the help! on a side note, anybody who can help me get the inventory to show the correct model will make me extremely happy Edited October 30, 2012 by alexmaras Link to comment Share on other sites More sharing options...
alexmaras Posted October 30, 2012 Author Share Posted October 30, 2012 Anybody able to give me a hand? Link to comment Share on other sites More sharing options...
ghosu Posted October 30, 2012 Share Posted October 30, 2012 Hello Upload it to TheNexus, you won't get many downloads/feedback using a file sharer...especially without a preview/screenshots. The inventory uses another model, normally a world/ground version...it's linked in the CK form of the armor (maybe links to something like NAME_gnd.nif) - could be that it uses another texture as well so i would recommend to check the .nif using NifSkope. Link to comment Share on other sites More sharing options...
alexmaras Posted October 30, 2012 Author Share Posted October 30, 2012 (edited) Hello Upload it to TheNexus, you won't get many downloads/feedback using a file sharer...especially without a preview/screenshots. The inventory uses another model, normally a world/ground version...it's linked in the CK form of the armor (maybe links to something like NAME_gnd.nif) - could be that it uses another texture as well so i would recommend to check the .nif using NifSkope. :::EDIT:::Posted on TheNexus. Thanks for the advice ghosu. Cheers for that, I was wanting to avoid uploading to TheNexus because it's far from complete and is only an assignment thing. I was hoping to just get feedback and work on it later. I figures out the inventory view - the shield works perfectly because it doesn't have a ground nif, but I'm finding it difficult to get the GND nifs figured out (what with collision etc). I'll get there. Edited October 30, 2012 by alexmaras Link to comment Share on other sites More sharing options...
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