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Aztec Armor Skyrim Mod Feedback Request


alexmaras

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Hey Guys/Gals

 

I've created my first mod for skyrim for a university project - it is a replacement armor set for imperial soldiers that replaces both models and textures of gloves, shield, boots and helmet with Aztec Style ones.

 

download mod *HERE* - just click file (above the file list) and choose download

 

the mod works perfectly with Nexus Mod Manager - so you may ignore the instructions in the zip unless you want to install manually and dont know how (???)

 

I was hoping some people could play it and put a bit of feedback *HERE* as I need to have feedback for the completion of the project

 

Please give any criticism (or praise :blush:) that you feel it deserves.

 

cheers guys, thanks for the help!

 

 

on a side note, anybody who can help me get the inventory to show the correct model will make me extremely happy

Edited by alexmaras
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Hello

 

Upload it to TheNexus, you won't get many downloads/feedback using a file sharer...especially without a preview/screenshots.

 

The inventory uses another model, normally a world/ground version...it's linked in the CK form of the armor (maybe links to something like NAME_gnd.nif) - could be that it uses another texture as well so i would recommend to check the .nif using NifSkope.

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Hello

 

Upload it to TheNexus, you won't get many downloads/feedback using a file sharer...especially without a preview/screenshots.

 

The inventory uses another model, normally a world/ground version...it's linked in the CK form of the armor (maybe links to something like NAME_gnd.nif) - could be that it uses another texture as well so i would recommend to check the .nif using NifSkope.

 

:::EDIT:::

Posted on TheNexus. Thanks for the advice ghosu.

 

 

Cheers for that, I was wanting to avoid uploading to TheNexus because it's far from complete and is only an assignment thing. I was hoping to just get feedback and work on it later. I figures out the inventory view - the shield works perfectly because it doesn't have a ground nif, but I'm finding it difficult to get the GND nifs figured out (what with collision etc). I'll get there.

Edited by alexmaras
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