DrakeTheDragon Posted December 16, 2019 Share Posted December 16, 2019 If you're talking about this tool: https://www.nexusmods.com/oblivion/mods/40549 It can't be run just with the EXE alone. It needs parameters, given through readily prepared BAT files for you to choose one from. Usage Start one of the Windows-bat-files by double clicking on it. At the moment, 3 versions are supported: "tes4ll_midres.bat" -> "Mid resolution", 10000 vertex points (leads to 20% more triangles as Vanilla "tes4ll_highres.bat" -> "High resolution", 13000 vertex points (leads to 80% more triangles as Vanilla) "tes4ll_ultimate.bat" -> "Ultimate resolution", 18000 vertex points, and a very detailed wall remover (something for high-end graphics cards) This overwrites your LOD files (hey, did you made a backup?). Your mod list is taken into account. The batch file is written such, that optional parts are automatically included (e.g. a viewpoint in Corinthe and additional vertices for UL Rolling hills around the farm) If you use MPGUI, you also can go into <Oblivion>\Data\ini\tes4ll and double-click on tes4ll_all.mpb. Here you have a hell of options. Normal map generation Use tes4ll_normalmaps.bat, if you don't have MPGUI. Color map generation (since v4.00) You can run the build-in TES4qLOD with MPGUI (recommended) or by using the bat-file tes4_tes4qlod.bat. It's all explained in detail in the description. Link to comment Share on other sites More sharing options...
Dimitrisgb Posted December 20, 2019 Author Share Posted December 20, 2019 Apparently I was clicking the wrong exe. All I had to do was to use the highre and ultimateres. The programm seems to work. Link to comment Share on other sites More sharing options...
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