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Trouble with Landscape LOD generator and TES4LODGen - The don't work


Dimitrisgb

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If you're talking about this tool: https://www.nexusmods.com/oblivion/mods/40549

It can't be run just with the EXE alone. It needs parameters, given through readily prepared BAT files for you to choose one from.

 

Usage

 

Start one of the Windows-bat-files by double clicking on it.

At the moment, 3 versions are supported:

 

"tes4ll_midres.bat" -> "Mid resolution", 10000 vertex points (leads to 20% more triangles as Vanilla

"tes4ll_highres.bat" -> "High resolution", 13000 vertex points (leads to 80% more triangles as Vanilla)

"tes4ll_ultimate.bat" -> "Ultimate resolution", 18000 vertex points, and a very detailed wall remover (something for high-end graphics cards)

 

This overwrites your LOD files (hey, did you made a backup?). Your mod list is taken into account. The batch file is written such, that optional parts are automatically included (e.g. a viewpoint in Corinthe and additional vertices for UL Rolling hills around the farm)

 

If you use MPGUI, you also can go into <Oblivion>\Data\ini\tes4ll and double-click on tes4ll_all.mpb. Here you have a hell of options.

 

Normal map generation

 

Use tes4ll_normalmaps.bat, if you don't have MPGUI.

 

Color map generation (since v4.00)

 

You can run the build-in TES4qLOD with MPGUI (recommended) or by using the bat-file tes4_tes4qlod.bat.

It's all explained in detail in the description.

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