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Dimitrisgb

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Everything posted by Dimitrisgb

  1. The problem is solved. Not sure how I did this. I guess that the AI of the NPC takes some time to work. Thanx for your help.
  2. Also, for the record, the NPC is offering services (selling armour etc) in Skingrad, behind Hammer and Tongs.
  3. I did have "continue if PC is near" unchecked at first, but then I checked it.
  4. I 've made an NPC which sells mostly armor . Her schedule is as follows: 1) Offers services between 8am and 10pm. 2) Wander outside of Skingrad between 10pm and 12am. 3) Eats inside the Two Sisters inn between 12am and 2 am. 4) Sleeps outside between 2am and 8am. The problem is that before finishing her services schedule, she follows me, telling me that she needs to lock or I have to leave etc. Firstly I set her bedroll to belong to her. Then I set the bedroll to belong to a faction. After seeing that the beggars are travelling to their bedrolls, I did the same thing, but I still face the same problem. How do I solve this?
  5. This is the message I get when I try to generate LOD: Error reading float in " \ [09] TWMP_Valenwood_Elsweyr.esp \ [11] GRUP Top "WRLD" \ [1] GRUP World Children of Tamriel [WRLD:0000003C] \ [23] GRUP Exterior Cell Block -1, -3 \ [2] GRUP Exterior Cell Sub-Block -4, -10 \ [85] GRUP Cell Children of [CELL:0602F918] (in Tamriel [WRLD:0000003C] at -30,-75) \ [0] GRUP Cell Visible Distant Children of [CELL:0602F918] (in Tamriel [WRLD:0000003C] at -30,-75) \ [12] [REFR:0902C16A] (places DementiaTree01L [TREE:0001AFEE] in GRUP Cell Visible Distant Children of [CELL:0602F918] (in Tamriel [WRLD:0000003C] at -30,-75)) \ [5] DATA - Position/Rotation \ [1] Rotation \ [2] Z">
  6. No, just conflicting ones. Nothing missing, as far as I've seen.
  7. I just installed Wrye Bash. A few days ago I run a search through Oblivion Mod Manager and I saw that I had many errors concerning NPC's, grid path, cells etc. I've also been unablento generate LOD in Valenwood - Elsweyr, because of an error.
  8. I see. Nevertheless, xEdit is actually TES4EDIT, so I'm still in the same place. Thanx for your time though.
  9. Any advice would be really helpful. Sometimes this games is really inaccessible.
  10. Oh thanx. Now it works, but I still get one error: Error reading float in " \ [09] TWMP_Valenwood_Elsweyr.esp \ [11] GRUP Top "WRLD" \ [1] GRUP World Children of Tamriel [WRLD:0000003C] \ [23] GRUP Exterior Cell Block -1, -3 \ [2] GRUP Exterior Cell Sub-Block -4, -10 \ [85] GRUP Cell Children of [CELL:0602F918] (in Tamriel [WRLD:0000003C] at -30,-75) \ [0] GRUP Cell Visible Distant Children of [CELL:0602F918] (in Tamriel [WRLD:0000003C] at -30,-75) \ [12] [REFR:0902C16A] (places DementiaTree01L [TREE:0001AFEE] in GRUP Cell Visible Distant Children of [CELL:0602F918] (in Tamriel [WRLD:0000003C] at -30,-75)) \ [5] DATA - Position/Rotation \ [1] Rotation \ [2] Z"> Any ideas?
  11. Still facing the same problem. First I tried by running as Administrator. Then, I tried to run it under compatibility for various version of Windows. I get the same message.
  12. I 'm trying to use this program, but I get this message: [00:00:30] LOD Generator: <Error: Access violation at address 00718A77 in module 'TES4LODGen.exe'. Read of address FF8599EC> Any idea what that means?
  13. But on the other hand, I managed to merge two other mods successfully. From what I've seen in my tests, everything looks fine.
  14. Some time ago I bought a new (gaming) laptop, but the crashes continue, which is weird, considering I am playing a 2006 game. Any ideas how to prevent it?
  15. How about an inversion of logic such that 1 function can handle object enabling while getting rid of the main 'else'. Of course, you've provided a correct answer but how about that, how about the thinking? EDIT: Okay, I've suggested the opposite of what I would do here. The time period in terms of enable is boolean and should be evaluated as such; when enable period is met it should be done once and flagged as done; when disable period is met it should be done once and flagged as done. Using OBSE this would be 2 functions where it would be cleaner to nest the time conditional function as a parameter. None of these two scripts work.
  16. And this is for the lights: scn ELSRhondalCityLights begin GameMode if GameHour >= 20 || GameHour < 6 RenasHouseLight.GetDisabled != 0 RenasHouseLight.Enable PlayersHouseLight1.GetDisabled != 0PlayersHouseLight1.EnablePlayersHouseLight2.GetDisabled != 0PlayersHouseLight2.EnableMageMinaretLight.GetDisabled != 0MageMinaretLight.EnableTempleExtLight1.GetDisabled != 0TempleExtLight1.EnableTempleExtLight2.GetDisabled != 0TempleExtLight2.EnableMinaretExtLight.GetDisabled != 0MinaretExtLight.Enable MelinaShopLight.GetDisabled != 0MelinaShopLight.Enable else RenasHouseLight.GetDisabled != 0 RenasHouseLight.Disable PlayersHouseLight1.GetDisabled != 0PlayersHouseLight1.DisablePlayersHouseLight2.GetDisabled != 0PlayersHouseLight2.DisableMageMinaretLight.GetDisabled != 0MageMinaretLight.DisableTempleExtLight1.GetDisabled != 0TempleExtLight1.DisableTempleExtLight2.GetDisabled != 0TempleExtLight2.DisableMinaretExtLight.GetDisabled != 0MinaretExtLight.DisableMelinaShopLight.GetDisabled != 0MelinaShopLight.Disable endifend
  17. Hi there. Thanx for the responses. This is the script for the creatures (ghosts): scn GHOUndeadTownEnemies begin GameMode if GameHour >= 23 || GameHour < 6 TownGhost1.GetDisabled != 0 TownGhost1.Enable TownGhost2.GetDisabled != 0 TownGhost2.Enable TownGhost3.GetDisabled != 0 TownGhost3.Enable TownGhost4.GetDisabled != 0 TownGhost4.Enable else TownGhost1.GetDisabled != 0 TownGhost1.Disable TownGhost2.GetDisabled != 0 TownGhost2.Disable TownGhost3.GetDisabled != 0 TownGhost3.Disable TownGhost4.GetDisabled != 0 TownGhost4.Disable endif end
  18. Hey there. I am trying to do something similar with lights amd leveled creatures. But it doesn't work. This time, both of them are enabled in the time during which I don't want them.
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