antstubell Posted December 5, 2019 Author Share Posted December 5, 2019 This is my file structure. Is it correct?https://onedrive.live.com/?cid=B60C11D037429D8E&id=B60C11D037429D8E%2151750&parId=B60C11D037429D8E%21191&o=OneUphttps://onedrive.live.com/?cid=B60C11D037429D8E&id=B60C11D037429D8E%2151751&parId=B60C11D037429D8E%21191&o=OneUphttps://onedrive.live.com/?cid=B60C11D037429D8E&id=B60C11D037429D8E%2151752&parId=B60C11D037429D8E%21191&o=OneUphttps://onedrive.live.com/?cid=B60C11D037429D8E&id=B60C11D037429D8E%2151753&parId=B60C11D037429D8E%21191&o=OneUp Link to comment Share on other sites More sharing options...
IsharaMeradin Posted December 5, 2019 Share Posted December 5, 2019 The structure looks fine. I do not know why you are having trouble compiling. *shrug* :confused: Link to comment Share on other sites More sharing options...
antstubell Posted December 6, 2019 Author Share Posted December 6, 2019 The same thing happened to me a few years ago before I gave modding a long break. It was one of the reasons I gave up because it just wouldn't work. Link to comment Share on other sites More sharing options...
maxarturo Posted December 6, 2019 Share Posted December 6, 2019 This is kind of a stupid question, but did you install the 32 bit or 64 bit version ?, the 64 bit version is for SSE. This is just a reminder on how to install it: 1. Copy the .dll and .exe files to your Skyrim SE directory. This is usually in your Program Files folder under Steam\SteamApps\common\Skyrim Special Edition\. If you see files named SkyrimSE and SkyrimSELauncher, this is the correct folder. Do not copy these files to the Data folder as with a normal mod. The "src" folder is only useful for programmers, most users can ignore it. 2. Copy the .pex files in Data\Scripts\ into the Data\Scripts\ folder of your installation. The .pex files are needed by all users of SKSE. 3. If you create mods, copy the .psc files in Data\Scripts\Source\ into the Data\Scripts\Source\ folder of your installation. The .psc files are only needed if you have the CreationKit installed and intend to create or compile Papyrus scripts. Make sure to add them to your include path. 4. Run skse64_loader.exe to launch the game. Link to comment Share on other sites More sharing options...
antstubell Posted December 6, 2019 Author Share Posted December 6, 2019 When I doubt my own ability to copy and paste files, there are no stupid questions. So I did it again. Still script won't compile. Scriptname My_SKSE_TestScript extends ObjectReferenceEvent OnActivate(ObjectReference triggerRef)Game.SaveGame("TestSave")Endevent (5,5): SaveGame is not a function or does not exist(5,5): cannot call the member function SaveGame alone or on a type, must call it on a variable Only thing I don't understand is the instruction 'Make sure to add them to your include path.' Link to comment Share on other sites More sharing options...
Omegacron Posted December 12, 2019 Share Posted December 12, 2019 Perhaps the "OnTriggerLeave" or "OnClose" event? The CK tutorials have a full list of the events you can use, if that helps: https://www.creationkit.com/index.php?title=ObjectReference_Script Link to comment Share on other sites More sharing options...
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