Notomasa Posted October 30, 2012 Share Posted October 30, 2012 And it runs fine again if i re-activate the mod. How am I supposed to remove this mod? Link to comment Share on other sites More sharing options...
varakz Posted October 30, 2012 Share Posted October 30, 2012 Read this: http://forums.nexusmods.com/index.php?/topic/753253-only-you-can-prevent-forest-fires/ and you will learn why you crash after logo and how to fix it. Link to comment Share on other sites More sharing options...
formalrevya Posted October 30, 2012 Share Posted October 30, 2012 And it runs fine again if i re-activate the mod. How am I supposed to remove this mod? download and install TES5edit and run it. It should help you pinpoint what exactly the error is. When you find out, tell us and We'll see what we can do about it from there. Link to comment Share on other sites More sharing options...
steve40 Posted November 1, 2012 Share Posted November 1, 2012 Not what you want to hear, but you may need to revert to a save game that was made before that mod was added. Link to comment Share on other sites More sharing options...
acidzebra Posted November 1, 2012 Share Posted November 1, 2012 (edited) I fear Steve may be right, but you could try making a clean save and then removing it. With the mod active, load up your savegame and then enter the console (use the tilde [~] key)Type "coc qasmoke" Don't open, use or pick up any of the stuff in this cell. In fact, don't do anything at all.Enter waitmode (t key)and wait for 24 hours (game-time, not real-time). If you want to make sure and are the patient type, just walk away from the keyboard at this point and go make a sandwich, surf the web for a bit, and come back in an hour or so.create a new savegame.Enter the console again and type "qqq" to quit out of the game.Remove the mod.Relaunch SkyrimCross your fingers.If all is wellload your new savegame.Create a new savegame.Quit Skyrim againStart Skyrim, open the console, "coc whiterun" or some other location and, save one last time, resume play. Don't get your hopes up though. And, and make sure you don't have any mods dependent on MM of course. Edited November 1, 2012 by acidzebra Link to comment Share on other sites More sharing options...
steve40 Posted November 1, 2012 Share Posted November 1, 2012 (edited) @acidzebra: you need to wait for 31 game days, as the default cell reset time is 30 days. Edited November 1, 2012 by steve40 Link to comment Share on other sites More sharing options...
acidzebra Posted November 1, 2012 Share Posted November 1, 2012 (edited) Good point. Um... Do this before you go into the wait mode, from the console:"set timescale to 50000" in the small cell - then after a few minutes "set timescale to 20". Hey, it's already messed up, a little timescale messing won't make things worse...:thumbsup:(or follow the instructions in the link Steve provided, probably better) For the record, I wasn't hoping for cell reset, I was hoping for any active effects to time out - who knows what state this was saved in before he pulled the mod) Edited November 1, 2012 by acidzebra Link to comment Share on other sites More sharing options...
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