dalsio Posted October 30, 2012 Share Posted October 30, 2012 (edited) So as I've been playing Dark Souls (not nearly finished yet) I'm getting distracted by the wonderful modding community starting up, and poking around with the texture dumping provided by DSfix. However, looking into the massive folder filled with textures all with an alphanumeric designation rather than a proper name, I quickly realize that trying to find a particular texture to mod is, to say the least, quite difficult. It would be nice if we could have some easy-to-find location, perhaps this thread, that begins to map out the textures in their relation to the game, and link them to the filename. Thus, making it far simpler to pick a texture from the list, or modify the existing structure of the already dumped files, and then simply rename it to the proper designation when packing and uploading to the nexus. Basically, a texture catalog. I'm no good with this text editor, and this would probably be better placed on a wiki of some sort, if it hasn't been already. For now I'll start listing some textures already discovered by some of the modders on the forum, as well as any I have found so far. Feel free to add any you or others have found or changes to the list, and I'll edit the OP. UITitle Screen: 3f28b833, aedc8d7f, ba58128cMerchant/Blacksmith Icons: d39537abBandai/Namco Logo: 2fba57c1XBox Buttons & Enchanted Item Icons: 40fbc4adEnemy/Player Health Bars: e3e2582dBonfire Lit/Humanity Acquired/Revival Text: 8be12045Regional Text and Lettering: 50dae271, 45701b94Bonfire Loading Animation: ca3de230You Died/Retrieval/Humanity Restored/Target Destroyed/Victory Achieved Text: 3abef6fc Attribute Icons*: adc41c07Item Icons (Crest of Artorias, AoA Boss Souls, Dark Eye Orb, keys, Darksign): ffbeb0deRing Icons (almost all of them): 4dd1164aYou Win/You Lose/You Draw Notifications: 4ce7a5c3Status Icons: 6b0e84c1Save Icon: 9e63c9e2Item Icons (shields, arrows, talismans, catalysts, weapons): 17c838c0Weapon Icons (swords, shields, and bows): 60a2c243Misc Armor Icons: 00977a93Armor Set Icons: c0468a2d, 14137a1eItem Icons (consumables, embers, keys, souls, titanite): 50151969Game Menu Icons: 43a2b23aSpell/Gesture/Options Menu Icons: e01c5360Havok Logo: 8618c56e WeaponsDemon's Great Machete: 8fb49b38, 496da4fd, e5ac523dClaymore: c86d56c1, d599238a, e650ada9Iaito: 8c191c76, 379ba7dbDrake Sword: 2d260b4aStone Greatsword: b2badd0cDragon King Greataxe*: b2e2d135Greataxe*: b972ff60 ShieldsKnight Shield: 4b6febeaBalder Shield: 674f2862Stone Greatshield: 1c78cc38, b11abc94, fa413a5cHollow Shield*: 59324621 Armor SetsElite Knight Armor: 9e06d320, 10310f6b, 93446653, d32c87b2, db313b2d, f2f2ca8c, f1788b89, fe6ec542Ornstein's Armor: 0b0a53e4, 31d2f2e2, 76b785fc, 90aa425b, 0301ddb7, 93666fed, 421074a8a397d9d7, acefd34e, b0083235, c247b80f, d0ef2697, e1f865ab, f040d747EnemiesRat Head*: 6ab90aafCrystal Lizard: 485ac6b7Rat*: 3242007a, adca7381 Special EffectsFire Explosion*: 203ca389Sparks*: 1523c12c EnvironmentMoon* (crescent): 79b8883b, Moon* (eclipse): e583a9ceSun Glare*: 83d660f9Blood Splatter*: 569ab8ac, e6c900daSummon Sign*: 3271fdc4 * Needs Confirmation =====Updates=====11/16 - Added some new items to the UI section, a new "Environment" section, added stuff to Special Effects. Edited November 16, 2012 by dalsio Link to comment Share on other sites More sharing options...
moistzombie Posted November 2, 2012 Share Posted November 2, 2012 I think this is a great idea, and would be a fantastic reference for modders. I for one joined Nexus mostly because I wanted to mod face textures. Once I get stuck into it, I'll post what I can find... if I remember, busy person! Link to comment Share on other sites More sharing options...
dalsio Posted November 17, 2012 Author Share Posted November 17, 2012 Added some new stuff while messing around in my texture dump folder. Also, if anyone can find what texture is used for the title screen (not the title itself, but the background) it would be a big help. I tried to find it, either as a full black background or maybe a small texture that would be tiled or stretched to fit any size, but I came up with nothing. Link to comment Share on other sites More sharing options...
Rennn Posted November 30, 2012 Share Posted November 30, 2012 Added some new stuff while messing around in my texture dump folder. Also, if anyone can find what texture is used for the title screen (not the title itself, but the background) it would be a big help. I tried to find it, either as a full black background or maybe a small texture that would be tiled or stretched to fit any size, but I came up with nothing. I thought the title texture and the background were both part of the same texture? Link to comment Share on other sites More sharing options...
Rennn Posted December 4, 2012 Share Posted December 4, 2012 (edited) As to Dark Souls' performance drops, they seem to occur whenever a white light gate is on screen along with a significant amount of other geometry, even if the white light gate is behind other objects it can still cause the framerate drop. My friend has a 560 SC, whereas I have a 460. He runs DkS at a lower resolution, and yet our performance is identical. You'd think if it was video card related, he'd far and away surpass me. We have nearly identical processors, however, so my guess is that that's where the drops are from. Dark Souls is a direct port from the 360 version, and the 360 only has like 512kb of RAM. So is it possible that Dark Souls can only use 512kb, or is 2GB the standard for 32 bit applications, and not something that FROM could have restricted? If the max is 512kb, I could easily see the CPU straining to load and unload so many meshes/textures once the RAM fills. The fog gates do have several textures, at least two, both of which I downscaled to 1x1 for only a minimal framerate increase. After downscaling the textures, it becomes clear that fog gates are really composed of dozens of moving triangular (or possibly another simple polygonal shape) meshes, each presumably with a texture applied. Edited December 4, 2012 by Rennn Link to comment Share on other sites More sharing options...
Meisenbach Posted July 29, 2015 Share Posted July 29, 2015 Would you be able to tell me how I would go about editing the textures? I would like to change the messages around. Link to comment Share on other sites More sharing options...
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