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What Papyrus mod should I use?


DaveCavemanjonez

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You need the Creation Kit in order to make mods for Skyrim.

Original Skyrim -- download through Steam

Skyrim Special Edition -- download through Bethesda Launcher

 

Once you've worked in the Creation Kit and have begun to understand how things work, then you can consider utilizing 3rd party utilities such as SSEEdit / TES5Edit.

 

Papyrus is the name of the script engine used by the game. There are, however, some mods which extend the capabilities of Papyrus. FISS, Papyrus Util, SKSE to name a few. I am unsure if all of them have been ported to SSE, I know SKSE has and it is SKSE that you would most likely utilize.

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Get the CK and follow some tutorials. The papyrus script compiler comes with the CK - you don't need anything else to get going. Leave worrying about SKSE and plugins until you know how to do the basics. Start small and set aside about ten years. Not because it will take that long to learn, but because once you start creating mods, you won't want to stop ...

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The best place to start, in my opinion, is to take a fairly simple mod that you like and open it up in the creation kit to see how it works.

 

With papyrus scripts in particular, there is a lot that you can do just by changing properties - without having to understand papyrus or its syntax at all yet.

 

That's how I got started.

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