formalrevya Posted November 1, 2012 Share Posted November 1, 2012 I'm a role player, why would I do that? For the sake of science. But, if you're a role player who sticks heavily to a build, then you already know that you can't pour all your points into health and stamina and have an effective mage later on in the game. So, they aren't useless attributes, Some of the attributes in the previous elder scrolls game even directly affected them. so instead of allowing you to improve those attributes, you're directly improving what those attributes focused on primarily. Link to comment Share on other sites More sharing options...
Enatiomorph Posted November 1, 2012 Share Posted November 1, 2012 I'm a role player, why would I do that? For the sake of science. But, if you're a role player who sticks heavily to a build, then you already know that you can't pour all your points into health and stamina and have an effective mage later on in the game. So, they aren't useless attributes, Some of the attributes in the previous elder scrolls game even directly affected them. so instead of allowing you to improve those attributes, you're directly improving what those attributes focused on primarily.Which has nothing to do with anything Ive said. It's the same derivatives from the rest of the ES games. They are not attributes, and I never said they were useless. Read. Link to comment Share on other sites More sharing options...
formalrevya Posted November 1, 2012 Share Posted November 1, 2012 I'm a role player, why would I do that? For the sake of science. But, if you're a role player who sticks heavily to a build, then you already know that you can't pour all your points into health and stamina and have an effective mage later on in the game. So, they aren't useless attributes, Some of the attributes in the previous elder scrolls game even directly affected them. so instead of allowing you to improve those attributes, you're directly improving what those attributes focused on primarily.Which has nothing to do with anything Ive said. It's the same derivatives from the rest of the ES games. They are not attributes, and I never said they were useless. Read. Nope. I'm not reading another thing in this thread. I'm done. Link to comment Share on other sites More sharing options...
Enatiomorph Posted November 1, 2012 Share Posted November 1, 2012 Doesn't surprise me, you didnt read anything in this thread to begin with. Link to comment Share on other sites More sharing options...
mindw0rk2 Posted November 1, 2012 Share Posted November 1, 2012 -Dragons-Landscapes-Dungeons-Cities and villages-Music-Construction toolset-Combat (not perfect, but better then Morrowind or Oblivion)-Sidequests Link to comment Share on other sites More sharing options...
Pixeldust Posted November 1, 2012 Share Posted November 1, 2012 -The graphics and landscapes -Spell Graphics -Horses, I think they're rather realistic looking and adorable. (Except for the very unrealistic part of them turning sideways when you first start moving... it's SO annoying.) -Fishes in the water, bugs inhabiting the landscape. -The water actually pulling you along, also the fact that when you come up from underwater your character will always gasp at getting fresh air into their lungs. -Diversity in the dungeons (To be honest... they're still awful, but they've definitely improved.) -Weather, snow fall is realistic looking, the rain truly acts like rain in making the area all foggy and being able to see ripples in the water where the rainfall hits. Skyrim is prettier to look at than Oblivion, but thats all it has going for it. Link to comment Share on other sites More sharing options...
bootaka Posted November 1, 2012 Share Posted November 1, 2012 Hands down, the one thing they did right, they gave users creative access! everything else is just filler. The game was "ok" out of the "box" I enjoyed the 3 days it took the first time I completed my destiny as the dragonborn, but not enough to continue playing it. I uninstalled it a week after I bought it. :facepalm: and then... I found out about places like thenexus! :thumbsup: Link to comment Share on other sites More sharing options...
volnaiskra Posted November 1, 2012 Share Posted November 1, 2012 A lot. It creates a moral spectrum and allows the player to inhabit that spectrum as they please (and dealing with the consequences), rather than measuring it with some simplistic "karma" system. Acting nobly should be its own reward. In Skyrim, it is. Dungeons. So far, just about every single dungeon I've seen has been designed wonderfully. Some are beautiful, some are haunting, some are modest....almost all feel different. The environment. A game set entirely in a super-cold setting could have been very monotonous, but Bethesda outdid themselves with finding and rendering so many forms of beautiful cold landscapes and tying it all together The dual wielding system. It's better with a gamepad, but even without one it works well, and the endless combinations make you wonder how action-RPGs ever got by without such a system. The scope. Obviously the modability Link to comment Share on other sites More sharing options...
slainia Posted November 1, 2012 Share Posted November 1, 2012 Volnaiskra, you should check out frostflow lighthouse if you haven't already. it's a vanilla dungeon, and as long as you don't run into any navmesh bugs, you'll find it very...thought provoking. Mind you, when I did it I ran into such bad navmesh issues at times it drove me nuts. Lol. Link to comment Share on other sites More sharing options...
volnaiskra Posted November 1, 2012 Share Posted November 1, 2012 Thought provoking in a good way or a bad way? Link to comment Share on other sites More sharing options...
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