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What Did Skyrim Do Right?


AnkhAscendant

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Actually you are ignoring how it worked, since at first you tried to say it made them all the same, then admitted that it didnt. Get your argument straight and come back, since now anything you try to say is taken with a grain of salt. Math has already proven you wrong 3>2. Attributes, skills and perks>just skills and perks. Get over it.

Ugh.... I swear.

 

When raising attributes like endurance the bonuses they provide are small for each individual level, having an 80 in endurance, and an 85 in endurance really doesn't mean jack squat but a point or two of health.

 

The difference between the two characters is so minimal it might as well not exist, when I said they were all exactly the same, I do admit, it was a slight embellishment, but then again, I thought you actually had some understand of how the system worked and would get my meaning, which you apparently don't.

I dont even think you know what all attributes did. Nothing is ever going to change the mathematical fact that 3 sets of options in greater than 2 sets.

 

 

 

There, that's all stats did. Now tell me how that makes for a unique character if all of those stats are the same or close to the same.

They are not the same, or close if you RP. Which we've already proven with math. Do people not stick to their builds, or what?

 

Doesn't answer the question. If you're saying the uniqueness of the characters came solely from their attributes, and you could max out almost all of the attributes just by playing a character for long enough. Then how does it make those characters unique?

You never had a question, since all of the stats wouldn't be the same. And I never said that attributes solely gave ES builds uniqueness, hence the 3>2. 3 being attributes, skills, and perks. Just read the thread.

Edited by Enatiomorph
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Actually you are ignoring how it worked, since at first you tried to say it made them all the same, then admitted that it didnt. Get your argument straight and come back, since now anything you try to say is taken with a grain of salt. Math has already proven you wrong 3>2. Attributes, skills and perks>just skills and perks. Get over it.

Ugh.... I swear.

 

When raising attributes like endurance the bonuses they provide are small for each individual level, having an 80 in endurance, and an 85 in endurance really doesn't mean jack squat but a point or two of health.

 

The difference between the two characters is so minimal it might as well not exist, when I said they were all exactly the same, I do admit, it was a slight embellishment, but then again, I thought you actually had some understand of how the system worked and would get my meaning, which you apparently don't.

I dont even think you know what all attributes did. Nothing is ever going to change the mathematical fact that 3 sets of options in greater than 2 sets.

 

 

 

There, that's all stats did. Now tell me how that makes for a unique character if all of those stats are the same or close to the same.

They are not the same, or close if you RP. Which we've already proven with math. Do people not stick to their builds, or what?

 

Doesn't answer the question. If you're saying the uniqueness of the characters came solely from their attributes, and you could max out almost all of the attributes just by playing a character for long enough. Then how does it make those characters unique?

You never had a question, since all of the stats wouldn't be the same. And I never said that attributes solely gave ES builds uniqueness, hence the 3>2. 3 being attributes, skills, and perks. Just read the thread.

 

The stats for my pure mage were such that even though my major skills consisted entirely of the 6 schools of magic, and alchemy, I could pick up a sword and do enough damage with it, to make my magic wielding obsolete, without even leveling up the blade skill.

 

Uniquness comes solely from skills and perks, attributes have little to do with it.

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Nope. If you only used magic, then you never raised strength. Thus you never maxed out strength, or maxed all of your attributes. Uniqueness came from attributes, skills and perks. If you wanted to use blade instead of magic, that's on you not attributes. Not to mention you seem to be talking about skill and not attributes. If you cant bother reading or even making a point, dont bother replying. Edited by Enatiomorph
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Nope. If you only used magic, then you never raised strength. Thus you never maxed out strength, or maxed all of your attributes. Uniqueness came from attributes, skills and perks. If you cant bother reading, dont bother replying.

 

Intelligence and magic were the only two stats magical abilities used. If I could only level up my character by doing magic, which means my level up bonus came entirely from them, I could easily put away 5 points into both stats each time.

 

Plus, I had to put a point into an additional stat, because when you leveled up you had to choose three attributes to raise. So tell me how I would never ever touch another attribute when the game mechanics required me to in order to continue leveling up?

 

I can't tell anymore if you genuinely believe what you're saying or you're just trying to stir up people.

 

Edit: Correction, Illusion relied on personality. But that's still 3 stats that all started at 50 for intelligience and willpower, and 40 for personality on my breton mage. Do the math here, at what point would I have maxed those skills when I was dumping a minimum of 3 points into each one per level?

Edited by formalrevya
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Nope. If you only used magic, then you never raised strength. Thus you never maxed out strength, or maxed all of your attributes. Uniqueness came from attributes, skills and perks. If you cant bother reading, dont bother replying.

 

Intelligence and magic were the only two stats magical abilities used. If I could only level up my character by doing magic, which means my level up bonus came entirely from them, I could easily put away 5 points into both stats each time.

 

Plus, I had to put a point into an additional stat, because when you leveled up you had to choose three attributes to raise. So tell me how I would never ever touch another attribute when the game mechanics required me to in order to continue leveling up?

 

I can't tell anymore if you genuinely believe what you're saying or you're just trying to stir up people.

Because if you were only using magic, you weren't gaining +5s probably. And none of it changes the fact that when you stuck with your build, you never maxed out all attributes, therefore everything you've said really has nothing to do with anything. And no, it was three, Personality for Illusion and Intelligence and Willpower. I cant tell anymore if you've even played the games.

Edited by Enatiomorph
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Nope. If you only used magic, then you never raised strength. Thus you never maxed out strength, or maxed all of your attributes. Uniqueness came from attributes, skills and perks. If you cant bother reading, dont bother replying.

 

Intelligence and magic were the only two stats magical abilities used. If I could only level up my character by doing magic, which means my level up bonus came entirely from them, I could easily put away 5 points into both stats each time.

 

Plus, I had to put a point into an additional stat, because when you leveled up you had to choose three attributes to raise. So tell me how I would never ever touch another attribute when the game mechanics required me to in order to continue leveling up?

 

I can't tell anymore if you genuinely believe what you're saying or you're just trying to stir up people.

Because if you were only using magic, you weren't gaining +5s probably. And none of it changes the fact that when you stuck with your build, you never maxed out all attributes, therefore everything you've said really has nothing to do with anything. And no, it was three, Personality for Illusion and Intelligence and Willpower.

 

Already edited my post to that effect. Again, My Breton mage who started off with a 50 bonus in two of them and a 40 bonus in the last one, Was going 3 per level for each one. at level 10 intelligience and willpower where at 90. at 99 the game no longer allows you to put points into them. So unless you stopped playing once you got to level 15, then there was no way on earth you could avoid pouring stats elsewhere. and let's not forget that, even if you couldn't level up by using them, using another skill would inevitably lead to you gaining an attribute point bonus come level up. I'd have to purposely avoid using those skills period for the entire game, or at the very least avoid the attributes that had bonuses come level up. and I'd still end up getting 35 additional points in each one by the time I hit 50.

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Because if you were only using magic, you weren't gaining +5s probably. And none of it changes the fact that when you stuck with your build, you never maxed out all attributes, therefore everything you've said really has nothing to do with anything. And no, it was three, Personality for Illusion and Intelligence and Willpower.

You never needed to max out all your attributes for the difference to become negligible.

 

Magicka in Oblivion was based on the formula (Magicka = INT X2), at 90 int you magicka was 180, at 100 it was 200.

 

A 10 point increase in your INT attribute only got you 20 more magicka, that's less then the cost of most high level spells, raising your INT from 90 to 100 doesn't even get you the ability to cast even ONE more mid-high level spell.

 

Tell me, how can you claim you gained any real diversity from raising your INT attribute when in doing so you didn't even gain the ability to cast ONE more mid-high level spell?

 

The simple fact is you cant, raising your INT skill to 100 was pointless because at 90 you were getting the exact same number of spell casts. A character with a 90 INT, and 100 INT, were mechanically the exact same, and this applied to ALL attributes. You could have character with a difference of 10 or more in an attribute and they would still function mechanically the exact same, or so similar it was laughably negligible.

 

The entire attribute system was an illusion based on throwing number at you to get you to believe you had more diversity then was rally there, and unless you had major disparity in your attributes, like a 20 point difference, the real difference between character's skills was negligible to nonexistent.

 

The so called diversity it brought simply isn't there, period.

Edited by sajuukkhar9000
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Nope. If you only used magic, then you never raised strength. Thus you never maxed out strength, or maxed all of your attributes. Uniqueness came from attributes, skills and perks. If you cant bother reading, dont bother replying.

 

Intelligence and magic were the only two stats magical abilities used. If I could only level up my character by doing magic, which means my level up bonus came entirely from them, I could easily put away 5 points into both stats each time.

 

Plus, I had to put a point into an additional stat, because when you leveled up you had to choose three attributes to raise. So tell me how I would never ever touch another attribute when the game mechanics required me to in order to continue leveling up?

 

I can't tell anymore if you genuinely believe what you're saying or you're just trying to stir up people.

Because if you were only using magic, you weren't gaining +5s probably. And none of it changes the fact that when you stuck with your build, you never maxed out all attributes, therefore everything you've said really has nothing to do with anything. And no, it was three, Personality for Illusion and Intelligence and Willpower.

 

Already edited my post to that effect. Again, My Breton mage who started off with a 50 bonus in two of them and a 40 bonus in the last one, Was going 3 per level for each one. at level 10 intelligience and willpower where at 90. at 99 the game no longer allows you to put points into them. So unless you stopped playing once you got to level 15, then there was no way on earth you could avoid pouring stats elsewhere. and let's not forget that, even if you couldn't level up by using them, using another skill would inevitably lead to you gaining an attribute point bonus come level up. I'd have to purposely avoid using those skills period for the entire game, or at the very least avoid the attributes that had bonuses come level up. and I'd still end up getting 35 additional points in each one by the time I hit 50.

Personality, Intelligence, Willpower. That is 3 attributes that govern magic. If you stuck to your build, you never maxed all attributes. It is mathematically impossible. when you stick to a build, you stop leveling and effectively hit a self imposed level cap. Meaning, no maxed attributes.

 

snip

You've already been proven wrong, on multiple occasions. 3 sets of variables>2 sets. And since you cant even make one argument or point, you are ignored.

Edited by Enatiomorph
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Nope. If you only used magic, then you never raised strength. Thus you never maxed out strength, or maxed all of your attributes. Uniqueness came from attributes, skills and perks. If you cant bother reading, dont bother replying.

 

Intelligence and magic were the only two stats magical abilities used. If I could only level up my character by doing magic, which means my level up bonus came entirely from them, I could easily put away 5 points into both stats each time.

 

Plus, I had to put a point into an additional stat, because when you leveled up you had to choose three attributes to raise. So tell me how I would never ever touch another attribute when the game mechanics required me to in order to continue leveling up?

 

I can't tell anymore if you genuinely believe what you're saying or you're just trying to stir up people.

Because if you were only using magic, you weren't gaining +5s probably. And none of it changes the fact that when you stuck with your build, you never maxed out all attributes, therefore everything you've said really has nothing to do with anything. And no, it was three, Personality for Illusion and Intelligence and Willpower.

 

Already edited my post to that effect. Again, My Breton mage who started off with a 50 bonus in two of them and a 40 bonus in the last one, Was going 3 per level for each one. at level 10 intelligience and willpower where at 90. at 99 the game no longer allows you to put points into them. So unless you stopped playing once you got to level 15, then there was no way on earth you could avoid pouring stats elsewhere. and let's not forget that, even if you couldn't level up by using them, using another skill would inevitably lead to you gaining an attribute point bonus come level up. I'd have to purposely avoid using those skills period for the entire game, or at the very least avoid the attributes that had bonuses come level up. and I'd still end up getting 35 additional points in each one by the time I hit 50.

Personality, Intelligence, Willpower. That is 3 attributes that govern magic. If you stuck to your build, you never maxed all attributes. It is mathematically impossible.

 

That I had maxed out, at level 15! What was that about not reading or paying attention?

 

You could be level 15 before you even started on the main quest or any of the guild quests. Especially the magician guild quest, because you had to run to every major city and complete a quest for them to even get the option to join the mages guild.

 

There was no way that you weren't going to end up pouring points into other stats. under the worst of conditions you'd end up with a character at level 45. maximum under optimal conditions without taking advantage of the jail time glitch, was 54. explain to me how you made it through the game without putting any points into other stats?

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Personality, Intelligence, Willpower. That is 3 attributes that govern magic. If you stuck to your build, you never maxed all attributes. It is mathematically impossible. when you stick to a build, you stop leveling and effectively hit a self imposed level cap. Meaning, no maxed attributes.

Actually, if you stuck to your build, the constant +5 bonuses to Personality, Int, and Will, would mean you would reach max in all of those attributes in less then 20 levels.

 

And if you maxed all of your major/minor skills, one would easily get to level 50, that's another 30+ levels of being able to raise attributes not tied to your builds skills.

Edited by sajuukkhar9000
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