maxarturo Posted December 5, 2019 Share Posted December 5, 2019 (edited) If it is for personal use, then there isn't too much of a problem, although it's highly possible that you will encounter glitches & problems.If you intend to make it a mod (public use), then it is a big No No, there is a specific ways to handle vanilla NavMesh. * You should never delete/edit anything vanilla. I know this is offtopic, but why does (nearly) everybody know about all of this?I have never seen or read a tutorial that said something like that ...Where does everybody get all of those basic rules from? And where can I (and any other new modder) learn about them? And isn't editing vanilla stuff the purpose of a esp file? Keep in mind that this is not a commercial program, so a lot of things related to it you will have to rely on third party programs guides/tutorials, as agerweb pointed out. Also search online the answer to your problem, or what you wish to know/learn, on related posts made by experienced modders, and above all experiment yourself. * Some of those experienced modders are in the video game industry line of work, or their jobs are highly related to it in one way or another.Or they been coding and modding for more than 30 years (more or less, actual game modding became a thing after 1995). * For a newbie modder, his main focus should be on digging up information.Not everything is as simple as it seems to be, for example NavMesh. "And isn't editing vanilla stuff the purpose of a esp file?" NO !.You can edit vanilla stuff, but you should know exactly what you are doing and above all, always... ALWAYS warn your potential downloaders that your mod "Edits a Specific Vanilla Record". Esp is for the creation of your own story telling, world creation, or whatever your wild imagination can come up with... Edited December 5, 2019 by maxarturo Link to comment Share on other sites More sharing options...
YouDoNotKnowMyName Posted December 5, 2019 Share Posted December 5, 2019 Wow, ok ...I am a bit of a "technical person", so when I look up tutorials I look for "how to do it", not "if I should do it" or "the right way to do it" (changing vanilla navmesh for example).I always do things in a way that makes sense to me. (I know this is a bit stupid, but I do this for fun, I already have a job :tongue: )All the things that I am working on are for my own personal use only, most of the stuff that I do wouldn't really be allowed here ..... (converting stuff ....)I don't really work a lot in vanilla worldspaces anyway, but I see the point about not editing vanilla stuff (for example don't delete something, move it "under the ground").I mean it makes sense if you think about it, I guess, that if I changed something in a vanilla area all of the mods that also "touch" that area are possibly incompatible or could cause bugs ...Creating one mod that works perfectly is easy, but creating it in a way that won't interfere with other mods, that is the actual hard part of modding, if I understood it correctly. And yes, like you said:Esp is for the creation of your own story telling, world creation, or whatever your wild imagination can come up with...That's the whole reason I am doing it! But just for myself ...Because like I said, converting assets from Skyrim to Fallout4 wouldn't be accepted here or anywhere else .... :mad: But that's fine, as long as I am having fun .... Link to comment Share on other sites More sharing options...
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