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world model creation PLEASE HELP


frankdema

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okay guys, let's assume i have this mesh right here:

http://static.skyrim.nexusmods.com/images/3805873-1351634366.jpg

 

and i want to port it in skyrim as a static object, how do i have to do it?

mesh is composed by two pieces, i've tried to copy paste it into another statue nif but it did not worked....can please someone help me? i would really appreciate it....

Edited by frankdema
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Well, but replacing an exisiting .nif is the common method...open a random static object (i prefer meshes with a similar colission object so i don't have to recreate one - last time i used the falmer tent), normally there is one NiTriShape in in, so you might copy/paste it if you use 2 meshes. Afterwards delete the NiTriShapeData in each one, import your .obj and reassign the BSLightingShaderProperties to NiTriShape, set up texture paths (as shown in plenty tutorials - even in my signature weapon tutorial) and make it standalone in CK afterwards (just copy the form of the original object, change nif path to your file and rename the form.

 

Your .nif should look like the original version, NiTriShapeData and BSLightingShaderProperties have to be INSIDE the NiTriShape. If they are kicked out of the box select NiTriShape and in the window below (block details) select the line for DATA and enter the number left to your mesh/NiTriShapeData, do the same with the properties line for your BSLightingShaderProperties.

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You might also have a look at the Nifconvert and Chunkmerge utilities (niftools, just google it). These utilities simplify the whole conversion process quite a lot.

 

As for the collision meshes, in such case I'd model a very simple one with boxes for the arms, legs, torso and head, using the original mesh as a guide. Basically, doing bounding boxes. Convert to nif, then in Chunkmerge you can then use this secondary nif for building the collision mesh (and this tool integrates it into your first, main nif file for you). Then adjust the BSshading properties as suggested by ghosu.

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