tonewheelz Posted October 31, 2012 Share Posted October 31, 2012 Hi everyone, I'm having a bit of an issue with the mesh from this mod: http://skyrim.nexusmods.com/mods/6497 It appears to be based on the mage journeyman robes. The issue I'm having is that when wearing this armor, the weapons on back seem to be placed further away from the body than with other armors. Anyone have any idea how to correct this in nifskope? Essentially, I would like to minimize the distance between the weapon on the back and the body of my character when wearing this armor. Thanks for the help! Link to comment Share on other sites More sharing options...
tonewheelz Posted October 31, 2012 Author Share Posted October 31, 2012 Just a note...it seems to be affecting the bows/crossbows. When wearing any other armor...the bow is against the body, but when wearing this Ranger armor, the bow shifts further away from the body. Link to comment Share on other sites More sharing options...
ghosu Posted October 31, 2012 Share Posted October 31, 2012 Could be that the armor is just narrower than original one so there is more free space between the mesh and the weapon bone. If this is the case i see no easy way to fix that...moving the weapon would change its position while holding as well, changing the bone's´position in the skeleton would affect all other armors as well = clipping errors. Link to comment Share on other sites More sharing options...
tonewheelz Posted November 1, 2012 Author Share Posted November 1, 2012 Could be that the armor is just narrower than original one so there is more free space between the mesh and the weapon bone. If this is the case i see no easy way to fix that...moving the weapon would change its position while holding as well, changing the bone's´position in the skeleton would affect all other armors as well = clipping errors. dang...any way to just edit the mesh of the armor? I've tried making it fuller, narrower, etc. Link to comment Share on other sites More sharing options...
ghosu Posted November 1, 2012 Share Posted November 1, 2012 Well of course...scaling won't help much but you could try to load it into a 3D editor like Blender, move some polygons - but you might have to weighten the whole thing as well i guess if you make too many edits - and this needs a bit more knowledge, i'm not using Blender but you could check out the tutorial section. Afaik you can move single polygon (points) in NifSkope as well by entering new values for x/y/z but this would take quite a while :D Link to comment Share on other sites More sharing options...
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