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Having issues with lighting (I believe)


ssmullFO85

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Please see the attached jpeg. This issue occurs with all explosions. Also, radiation particles show up as pink squares. Lasers also show fine except for the residual light off of them shows as thin square as long as the beam similar to the explosion. My load order is also attached. I believe this is a mod conflict issue but I have un-installed and installed them over and over. Disabled, enabled them. And installed and enabled them one by one. I have narrowed it down to the following:

 

E.V.E.

Streetlights

Project Reality

Project Beauty (What came with FWE)

Possibly Fellout

Possible Fallout Remastered

 

It is not any single one of these but has to be combination in my opinion. As I stated, I have played with this over and over again and once I fix it then load in the rest of my things one by one, then it comes back out of the blue. I've finally gotten so frustrated I had to come here for assistance.

 

Any clues/ideas/help?

 

Thanks!

 

-Shelby

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You need to go back to your mod description pages and the ReadMe and read them. DCInteriors, use only the combo edition or the individual areas as stated in the ReadMe and the description page. Undiscovered Capital, reverse the order you have them loading, as the author states. Unofficial Fallout 3 patch is old and not updated, use Fallout Remastered instead.

Get BOSS and run it to straighten out you load order. Get FO3Edit and the training manual to make a merged patch. In FWE, you are loading conflicting .esp. Look at what is being changed and choose the one you want. If you have the new Streetlights, Streetlights - Wasteland is included. You need to read the ReadMe and mod description page.

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  • 3 weeks later...

I too am running 100+ mods, not quite as many as your 200+, but what I have found to be helpful in addition to the merged patch that M48A5 mentions, is using the "FO3MasterUpdate.exe" feature of FO3Edit.exe.

 

 

What you need to do once you have got your load order correct is open FO3Edit and create a mergedpatch, save and close the program. Open the FOMM and check the mergedpatch box and close FOMM. Then go to the "FO3Edit.exe" file (not a shortcut) and rename the file to "FO3MasterUpdate.exe" and run the program and close it. Open FOMM and you will see that all the files are now master files, now run your game

.

Remember that if you make any changes you must restore the files using "FO3MasterRestore.exe" the same way that you renamed MasterUpdate before the changes are made. Once you rename the "FO3MasterRestore.exe" and run the program you can rename it back to "FO3Edit.exe" and run the program (FO3Edit.exe) normally.

 

You will notice that every time you go through this sequence it creates extra files in your Data folder. This can build up very quickly if you are adding and changing mods frequently. Once I have gone through a cycle just delete the said files, making sure not to delete your bsa, esm, and esp files.

 

Hope this is helpful!

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  • 3 weeks later...

Thank you TimeShadow for the detailed explanation! I am right now going though every mod and their readme's one at a time. Starting with FWE. I am backing up everything, adding each mod, running the game, going in doors, outdoors, fast travel, etc. To check for issues. If no issues, I save that config, and move on to the next one. Once I know for a fact that everything is hunky dory, I will do the merged patch path as I know that is the way to go with all this craziness I am trying to accomplish!

 

Thank you community!

 

I will be sure to post my success (when that comes) in case it may help any others :).

 

-Shelby

Edited by ssmullFO85
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