RatB0Y68 Posted December 8, 2019 Share Posted December 8, 2019 I'm having a problem getting some material swaps to work in game.I'm in the process of making a custom follower. She uses a vanilla hairstyle but I've made a material swap to point to a custom set of hair textures.However, when I view her in game, the material swap does not take effect, she retains the vanilla hair textures. Here's what I've done: 1. On loading the plugin in the creation kit, I've found the hair and hair line meshes for the Young at Heart ponytail hairstyle, then duplicated them. 2. I edit these copies by creating a custom material swap at the nif selection screen. However, it still points to the vanilla nif in the archive. The material swap points to the custom directory. The new BGSM files are configured to point to the custom textures. If anyone has an idea to get this material swap to work, I'm all eyes. I didn't have this problem with the headrear parts. Link to comment Share on other sites More sharing options...
Melynxx Posted February 10, 2020 Share Posted February 10, 2020 (edited) Have the same problem with hair material swap now. Did you solve it? Edited February 10, 2020 by Melynxx Link to comment Share on other sites More sharing options...
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