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Blender NiF editing.


Coolipy

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Ok, so I've searched around the web and couldn't find an answer;

 

I've imported a mesh into blender, edited it and what not, but when I load it up in the GECK, something happens:

Either parts of the model are missing, or

The model does that thing where it dances off the Preview screen, and if I put it in the render window it's invisible.

 

I'm editing a misc item, not an armour, I've encountered this problem before, but I really can't remember how I fixed it. It loads fine in NifSkope, and has BSFadeNode.

 

Any help would be lovely! :thumbsup:

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I just import some other static, keep the collision, delete the rest.

Then export all together.

 

Ah, see I tried that and the strangest thing happened, when I placed the item in the render window and I Run Havok Sim, parts of the model go crazy and start flailing all over the place! :D

 

I must be doing it wrong! lol I don't think the collision is working properly!

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