Coolipy Posted November 2, 2012 Share Posted November 2, 2012 Ok, so I've searched around the web and couldn't find an answer; I've imported a mesh into blender, edited it and what not, but when I load it up in the GECK, something happens:Either parts of the model are missing, orThe model does that thing where it dances off the Preview screen, and if I put it in the render window it's invisible. I'm editing a misc item, not an armour, I've encountered this problem before, but I really can't remember how I fixed it. It loads fine in NifSkope, and has BSFadeNode. Any help would be lovely! :thumbsup: Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted November 2, 2012 Share Posted November 2, 2012 Shadow map should be ticked for statics, as I recall. Link to comment Share on other sites More sharing options...
Coolipy Posted November 2, 2012 Author Share Posted November 2, 2012 Shadow map should be ticked for statics, as I recall. Thanks!Any advice on collision meshes? Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted November 2, 2012 Share Posted November 2, 2012 I just import some other static, keep the collision, delete the rest. Then export all together. Link to comment Share on other sites More sharing options...
Coolipy Posted November 3, 2012 Author Share Posted November 3, 2012 I just import some other static, keep the collision, delete the rest. Then export all together. Ah, see I tried that and the strangest thing happened, when I placed the item in the render window and I Run Havok Sim, parts of the model go crazy and start flailing all over the place! :D I must be doing it wrong! lol I don't think the collision is working properly! Link to comment Share on other sites More sharing options...
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