SuperElitist Posted December 10, 2019 Share Posted December 10, 2019 So I have this idea for an Action Boy/Girl rank 4, and I think I've figured out a way to create my intended effect--almost. I created an Actor Value with the "damage is positive" flag set, and I created the rank 4 perk and gave it a spell. The spell does three magic effects:1. It constantly restores the AV at a rate of 1/sec.2. If AP drops below 1, and the AV is less than 1 (and at some point I'll probably add a random chance), then it restores 9999 AP.3. If AP drops below 1, and the AV is less than 1, then it deals 20 damage to the AV. This works (omfg I am so happy I could do this without a script!), except that when it triggers, it seems to be dealing WAY less damage to the AV than it should. The first time I tried it, it was supposed to deal 10 damage, and if I opened the console to check the value JUST after regaining AP, it had a value of ~4.5--very close to 5, which is half of the intended amount, so I thought maybe the hardcore modifier, or maybe resistance, or something might be affecting it... BUT, I changed the damage amount to 20 and tried again, and now it looks like it's dealing only *4* damage each time! What gives, guys?! EDIT: I gave it a damage value of 1000 and it appeared to change the AV by 200... Then I gave it a value of 150, and tried it about a dozen times. I got values ranging from 10-50. This doesn't make any sense at all. Link to comment Share on other sites More sharing options...
SuperElitist Posted December 14, 2019 Author Share Posted December 14, 2019 Can someone please at least test/confirm whether this is the behavior I should expect here? I am kind of thinking it's abnormal, but I can't find any reference online about it. Link to comment Share on other sites More sharing options...
StormWolf01 Posted December 14, 2019 Share Posted December 14, 2019 Heya SE! First off, congrats on figuring out how to do that! It's always a great feeling, to accomplish something new!(Even gave you a kudos for pulling it off! :) )Now, please excuse me, but I'm lost past that point, so I'm afraid I'm no help, other than offering encouragement. Keep at it, and good luck getting the formula sorted out :D Link to comment Share on other sites More sharing options...
SuperElitist Posted December 14, 2019 Author Share Posted December 14, 2019 Thanks for the encouragement Stormwolf. I'm a bit surprised that no one here has dealt with damaging custom AVIFs before, but I guess I'll get around to testing it out someday on a vanilla save. For now, the variable delay before the perk can fire again is a "feature"! Link to comment Share on other sites More sharing options...
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