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crafting stations black, anyone know a fix or mod confliction


gohanf22

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Ok so I have no idea what is causing this but for some reason one of my mods is causing my crafting stations to not have anything show up at all. It's like completely blank.

 

I have no idea on how to find a log on what files I use but if anyone can help I would be very greatly appreciated.

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what mod manager are you using ?

 

if NMM = click on plugins tab: then click on 5th icon down (export load order as plugin list), locate said plugin list, and paste here

 

if using mod organizer locate pluginslist.txt and paste here

 

Note: All mods managers should have some form of text document that contains all installed mods, i am however only familiar with NMM and Wrye Bash with regards to mod organizers as such i can only help with said mod managers, with regards to acquiring your load order. however it should not be too hard to find some sort of plugins text document with the other mod managers.

 

Note: if you have an excessive amount of mods, use spoiler tags

 

[*spoiler]Mod list goes here[*/Spoiler]

 

Remove asteriks to create spoilers.

 

 

also just to clarify, what is the actual issue you want help with: your Topic Title and your primary post are 2 entirely different issues.

 

Black Crafting stations can be caused by messed up specular maps, the mod Enhanced Blood Textures can cause this issue if you select 1 of the alternate map options (in its fomod), this can make the crafting stations as well as codsworth appear a black matte colour. (because it probably modifies the shared specular map that is also used for crafting stations + codsworth, thus resulting in black matte)

 

as for blank workbenches (missing crafting options) this can be caused by mod conflicts with regards to omods.

 

Note: OMODS (Formaly: Object Modifications) are the options that appear in the weapon and armor workbench that consists of all options such as reciever upgrades, magazine size, scopes for weapons etc etc, and basically all options for armor and clothing, such as legendary modifications, lining etc etc, basically the OMODS are Literally the Options That Appear in Said Workbenches.

 

Note: the second thing is Keywords, if a weapon and or piece of armor/clothing does not have any Keywords, then they themselves will not appear in the weapon and or armor workbench.

 

No OMODS and or Keywords = Nothing will appear in the Workbenches (Only Applies to Weapon and Armor WorkBenches), thus resulting in an Empty Workbench.

 

so you either have a Mod Conflict or a Mod has Deleted the OMODS and or Keywords (unlikely but you never know) and as such if said mod has indeed deleted them and placed lower in the load order, it will nullify all other mods that interact with the workbenches in any way (such as add options, crafting recipes or the like)

 

Note: As For Chemistry Lab + Cooking Station + AWKCR Workbenches - these entirely rely on Keywords, if these keywords are not present for said apparel, weapons and or cooking recipes then they will not appear in said workbenches.

 

So to sum it up: OMODS + Attach Points + Keywords + Crafting Recipes (witch consist of Keywords and a workbench recipe to make said weapon and or armor appear in said workbench) if any of these are conflicting or not present, then the workbenches will be empty.

Edited by G4M3W1NN3R
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what mod manager are you using ?

 

if NMM = click on plugins tab: then click on 5th icon down (export load order as plugin list), locate said plugin list, and paste here

 

if using mod organizer locate pluginslist.txt and paste here

 

Note: All mods managers should have some form of text document that contains all installed mods, i am however only familiar with NMM and Wrye Bash with regards to mod organizers as such i can only help with said mod managers, with regards to acquiring your load order. however it should not be too hard to find some sort of plugins text document with the other mod managers.

 

Note: if you have an excessive amount of mods, use spoiler tags

 

[*spoiler]Mod list goes here[*/Spoiler]

 

Remove asteriks to create spoilers.

 

 

also just to clarify, what is the actual issue you want help with: your Topic Title and your primary post are 2 entirely different issues.

 

Black Crafting stations can be caused by messed up specular maps, the mod Enhanced Blood Textures can cause this issue if you select 1 of the alternate map options (in its fomod), this can make the crafting stations as well as codsworth appear a black matte colour. (because it probably modifies the shared specular map that is also used for crafting stations + codsworth, thus resulting in black matte)

 

as for blank workbenches (missing crafting options) this can be caused by mod conflicts with regards to omods.

 

Note: OMODS (Formaly: Object Modifications) are the options that appear in the weapon and armor workbench that consists of all options such as reciever upgrades, magazine size, scopes for weapons etc etc, and basically all options for armor and clothing, such as legendary modifications, lining etc etc, basically the OMODS are Literally the Options That Appear in Said Workbenches.

 

Note: the second thing is Keywords, if a weapon and or piece of armor/clothing does not have any Keywords, then they themselves will not appear in the weapon and or armor workbench.

 

No OMODS and or Keywords = Nothing will appear in the Workbenches (Only Applies to Weapon and Armor WorkBenches), thus resulting in an Empty Workbench.

 

so you either have a Mod Conflict or a Mod has Deleted the OMODS and or Keywords (unlikely but you never know) and as such if said mod has indeed deleted them and placed lower in the load order, it will nullify all other mods that interact with the workbenches in any way (such as add options, crafting recipes or the like)

 

Note: As For Chemistry Lab + Cooking Station + AWKCR Workbenches - these entirely rely on Keywords, if these keywords are not present for said apparel, weapons and or cooking recipes then they will not appear in said workbenches.

 

So to sum it up: OMODS + Attach Points + Keywords + Crafting Recipes (witch consist of Keywords and a workbench recipe to make said weapon and or armor appear in said workbench) if any of these are conflicting or not present, then the workbenches will be empty.

 

yeah i meant to say blank not black, damn typing fast i didnt type it right lol. ok ill try to find the log i use vortex so ill see if i can find it. mainly the dang crafting stations is my issue atm. none have nothing showing so im guessing its a load order i bet.

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Here is the current Load order:


# Automatically generated by Vortex

Fallout4.esm

DLCRobot.esm

DLCworkshop01.esm

DLCCoast.esm

DLCworkshop02.esm

DLCworkshop03.esm

DLCNukaWorld.esm

ccbgsfo4018-gaussrifleprototype.esl

ccbgsfo4044-hellfirepowerarmor.esl

ccbgsfo4036-trnsdg.esl

ccsbjfo4001-solarflare.esl

ccbgsfo4115-x02.esl

ACS Master.esm

ArmorKeywords.esm

Robot Home Defence.esm

Loads.esm

NewCalibers.esp

TrueStormsFO4.esm

HUDFramework.esm

AAF.esm

LMTOTribalOverlays.esl

SimSettlements.esm

WorkshopFramework.esm

XunMicroBikini.esl

VIS-G Item Sorting.esp

Armorsmith Extended.esp

Stm_DiamondCityExpansion.esp

Fusion Gun.esp

SimSettlements_MegaPack_YearTwo.esp

Red Rocket SubLevel.esp

DOOMMerged.esp

CorvalhoWidowShotgun.esp

G36Complex.esp

F4NVServiceRifleRedux.esp

mk14.esp

WattzLaserGun.esp

ClassicSniper.esp

ABP Paintings.esp

ACS Master.esp

ACS Paintings.esp

AES_Renovated Furniture.esp

AtomicAnnieLagrieGun.esp

RU556.esp

ASVektor.esp

Atomic Lust.esp

AWKCR - dnCommonArmor dlc legendaries bugfix.esp

AWKCR - Mod Power Armor Engine Glitch Fix.esp

AzarPonytailHairstyles.esp

BetterSettlers.esp

BetterSettlersCleanFacePack.esp

BetterSettlersNoLollygagging.esp

Companion Infinite Ammo.esp

CraftableAmmo.esp

CraftableAmmo_plus.esp

dD-Action Ragdoll Force.esp

dD-Enhanced Blood Basic.esp

DogBed.esp

DX Courser X-92 Power Suit.esp

EasyHacking.esp

EvilViking13_WastelandWalls.esp

FunctionalDisplays.esp

FunctionalDisplays-Collectibles.esp

HZS Easy Homebuilder and Working Double Beds.esp

Insignificant Object Remover.esp

KSHairdos.esp

LooksMenu.esp

LovingCait.esp

LovingCurie_1.0.3b.esp

mjp_PTRS41ATR.esp

NoAffinityCooldown.esp

Shino Poses.esp

SkjAlert_All_DLC.esp

The Eyes Of Beauty.esp

TheyWantThatAss.esp

THPoses.esp

WAYN_CompanionTracking.esp

AnyModAnyWeapon2.esp

LegendaryModification.esp

10mmRevolver.esp

NanoSuit.esp

BattleRifle.esp

M2216.esp

DD_bleu_Ump_Extreme_Lore_friendly_edition.esp

Yona_Weapon_DefenseGun.esp

Loads of Ammo - Leveled Lists.esp

M9.esp

Crossbow.esp

SCAR-L.esp

M14.esp

DOOM1911.esp

R91M.esp

m82a.esp

P220.esp

AK74M.esp

BullpupBozar.esp

AkaWaterWorld.esp

WBO.esp

WBO-FunctionalDisplays-Weapons.esp

WBO-LOADS.esp

zWInsanity.esp

Factor.esp

GaussRifleMk2.esp

tumbajamba Advanced Engineering.esp

GaussRifleMk2 - tAE - AWKCR.esp

AQUILA.esp

ACR-W17.esp

McMillanCS5.esp

Quad_Accelerator.esp

K9TacticalHarness.esp

SAIVHeadband.esp

ShadeArmorIV.esp

TrueStormsFO4-EarlierSunsets.esp

TrueStormsFO4-FarHarbor.esp

TrueStormsFO4-EarlierSunsetsFH.esp

3dscopes-ccgauss.esp

3dscopes-bullpupbozar.esp

3dscopes-classicsniper.esp

3dscopes-crossbow.esp

3dscopes-defensegun.esp

3dscopes-m2216.esp

3dscopes-servicerifle.esp

3dscopes-vektor.esp

3dscopes-wattz.esp

3dscopes.esp

HN66Fo4_Nails.esp

512StandaloneHairColors.esp

BDO Hair.esp

ParagonHairs.esp

Quieter Settlements - Contraptions.esp

Quieter Settlements - Vanilla.esp

Quieter Settlements - Wasteland Workshop.esp

LooksMenu Customization Compendium.esp

THBrows.esp

LovingPiper.esp

NanoSuit_AWKCR_AE.esp

SimSettlements_XPAC_IndustrialRevolution.esp

SettlementMenuManager.esp

CBBE.esp

Crafting Mastery.esp

Crafting Mastery - Patch Sim Settlements.esp

CustomCamera.esp

dD - Small Splatter Size.esp

FO4HHS_AAF.esp

FunctionalDisplays-AID-VIS.esp

FunctionalDisplays-MISC-VIS.esp

FunctionalDisplays-Patch-DLC-ALL-VIS.esp

SimSettlements_XPAC_RiseOfTheCommonwealth.esp

TabsMissingFix_DLC_WW_CW.esp

VtawWardrobe1.esp

VtawWardrobe2.esp

VtawWardrobe4.esp

XunMicroBikini.esp

[sunJeong] Open Waist.esp

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If its keywords missing or OMODs causing the blank menus, how do I fix it back so they appear on all workbenches?

 

technically no mod should be deleting OMODS or anything connected to crafting workbenches. so i would assume no mod that you have does indeed delete these.

 

so to fix it should be a simple matter of removing the mod conflict. or it could be a load order priority based issue.

 

so now that we have the load order.

 

1 final question before we get into it: are you having said issue with every single Workbench (Armor, Weapons, AWKCR Workbenches, Chemistry lab and Cooking Station) or only with specific ones

 

i asked the above, because if you are having said issue with every single workbench listed, then i suspect the issue could very well be because of the recent update to fallout, and thus all mods that interact with either of these workbenches, may need updating using the latest creation kit, due to changes bethesda has made with both the latest update, and the new creation kit update. <-- if this is the reason, then it may not even be a mod conflict, it should be a matter of updating all mods via the new CK

Edited by G4M3W1NN3R
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atm so far i have seen is the base ones which are armor workbench, cooking stations (the one that is a pot and the one that is on a spit), the chem station, weapons workbench and the ammo workbench which im guessing that is from AWKCR so im thinking every single one.

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i just checked AWKCR bug topic section to see if any others are having issues with the crafting workbenches, and found this latest bug report.

 

AWKCR - Bug: topic

 

Crafting benches not displaying anything.

 

2 people have confirmed 12 december 2019 (baring in mind AWCKR has not updated using the latest creation kit)

 

which is in the same time frame as the latest update to fallout 4 + Creation kit.

 

so i am indeed going to assume that the reason your crafting benches are blank, is indeed because of the latest fallout 4 update. as such all mods that you use that create new workbenches, add crafting recipes or interact with any of the vanilla crafting workbenches, will need to be updated using the new creation kit.

 

Note: i am no longer playing fallout 4 (have not done in the past few weeks), and as such the last version i was using is the version previous to the new update, so i dont know too much about the latest version, but i do know it is a major update and a rework. and thus requires most mods to be updated using the new creation kit. from what i gather.

 

you have 2 options in this case.

 

1. fallback to the previous version of fallout, which i believe is 1.6.138

 

or 2. wait for all the mods that you have that use the crafting stations to update using the latest creation kit.

 

Note: from what i gather All mods from here on out (currently mods that use the crafting stations, but who knows what other mods will be affected), that is made using the latest creation kit, will not work on previous versions of the game, and likewise most mods (again that use the crafting stations) made on the previous version of creation kit, will not work properly or at all on the latest version of the game.

Edited by G4M3W1NN3R
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the version atm is 1.10.163 and i went back to 1.10.162 but nothing changed so it has to be the update before they implemented the creation club stuff cause im guessing that was the update that screwed up F4SE why my crafting benches aren't working. do you know which update that was implemented. im thinking it was in either 2018 or late 2017.

 

Edit: Also, if i rollback this to previous version, i know the F4SE will need rolled back as well as other mods.

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the version atm is 1.10.163 and i went back to 1.10.162 but nothing changed so it has to be the update before they implemented the creation club stuff cause im guessing that was the update that screwed up F4SE why my crafting benches aren't working. do you know which update that was implemented. im thinking it was in either 2018 or late 2017.

 

Edit: Also, if i rollback this to previous version, i know the F4SE will need rolled back as well as other mods.

 

not really sure which version prior to latest update messed everything up, but i do know for a fact that version 1.6.138 has none of these issues ( so i will call it the last stable build), as that was the version i was using, and thus never updated beyond that version (updated as in downgraded, as each new update seems to mess up the game even more so, from the point of modders), primarily because all updates are literally and strictly only for creation club content (nothing important like fixes and the like), and since they dont fix anything, it does not interest me at all (the CC stuff never interested me either, and the ESL file format which is the only other reason to update to the lastest version since they have increased the record limit size for the ESL file format, however it is largely redundant and has issues on its own) i only used to update when newer versions of the mods i used required updating the game, as they added new stuff, however after seeing all the problem based posts on updates of the game post 1.6.138, i decided that will be the version i stick with as to not experience the same issues as others. i also backed up my entire fallout 4 files, as to prevent forced updates.

 

so yea. i strongly recommend going back to version 1.6.138 if you can.

 

however in doing so, you wont be able to use mods that are made on the latest version of the CK, so pretty much the expression: stuck between a rock and a hard place applies here.

Edited by G4M3W1NN3R
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