Seviche Posted November 17, 2008 Share Posted November 17, 2008 Screw all that motorcycle noise... a saddle and stirrups on a Mr. Gutsy and we're GTG! >:( Angry, gun-toting, robot-angst FTW! 8) Or, a motorcycle would be nice... :sweat: Link to comment Share on other sites More sharing options...
LHammonds Posted November 17, 2008 Share Posted November 17, 2008 vash1985 explained why Oblivion assets cannot be used in Fallout 3 which is the same reason why Morrowind assets cannot be used in Oblivion. This is how Bethesda setup the legal stipulations mainly because they do not own 100% of the rights to the assets used in the game and thus cannot "give" permission for porting assets that they themselves cannot do. Just think of it in terms of artwork you sold to Bethesda. They paid you $1,000 for a dragon model and animation for use in Oblivion. You would get pissed off if they turned around and used the same dragon in another game and did not pay you another $1,000 because you only gave them the "low" price of $1,000 for use in Oblivion only. To use it in any game, they might have needed to pay you $10,000. Regarding the vehicle coding, I also hope that it exists and the comment about the floating robots is a good point. If those can be made to be ridable, they can also be made to look like a hoverboard using the same jetstream animations as thrusters. ;) But it all hinges on the release of a Construction Set and the hacking of the NIF format (by the NifTools team) for NifSkope and 3D Modeling program import/export plugins. Once the CS is released, it can then be determined if creatures can be made ridable which will then open the floodgates to all kinds of possibilities. Let's hope that Bethesda was not so insistent about keeping vehicles out of the game that they did not remove the code from the engine. ;) Suggested Hoverboards @ BethSoft too. LHammonds Link to comment Share on other sites More sharing options...
GreyViper Posted November 18, 2008 Share Posted November 18, 2008 I think motorcycle would work better in FO3 rather then car. Link to comment Share on other sites More sharing options...
SaidenStorm Posted November 18, 2008 Share Posted November 18, 2008 Even if a player-controlled vehicle isn't possible at this point, I could think of another possibly easier to achieve means of transportation. Does anybody know if it's possible to have self-moving platform of any kind which the player can stand on while it's moving on it's own? I'm thinking along the lines of the public transportation Morrowind had (I never played Oblivion). Imagine a boat at that little restaurat on the river beach in D.C. and a guy standing there. He keeps the boat intact and can take you somewhere else along the river (preferably, from a gameplay point of view, at the other end of the map). When using the boat by pressing 'e', a certain amount of bottlecaps gets deducted, and you'll have to jump on the boat, while the guy steers it. It move automatically , so you can walk around a few steps on the boat and dodge/answer some supermutants firing at you while the boat passes them. If you fall/jump off the boat, it would keep on moving without you, it's a dangerous place, the guy steering it wouldn't wait for you... Actually, now that I'm reading my text again, it seems to be more about the specific idea to have such a boat taxi in the game rather than the technical prerequisites for such a mod. I guess, if it shows to be impossible to add a vehicle that you can steer yourself, it'll also be impossible to have this boat that you don't steer yourself... :unsure: -Zalmoxis. Actually even if Beth did completely strip all of the Mount coding out of the game (which from my initial testing they did) Activators are 100% possible as the game is littered with them so a non-player controlled boat/caravan type of thing is easily accomplished. Link to comment Share on other sites More sharing options...
Guest deleted934561 Posted November 21, 2008 Share Posted November 21, 2008 Ok this is a good thought posted by -Zalmoxis " Imagine a boat at that little restaurant on the river beach in D.C. and a guy standing there. He keeps the boat intact and can take you somewhere else along the river (preferably, from a game play point of view, at the other end of the map). When using the boat by pressing 'e', a certain amount of bottle caps gets deducted, and you'll have to jump on the boat, while the guy steers it. It move automatically , so you can walk around a few steps on the boat and dodge/answer some super mutants firing at you while the boat passes them. If you fall/jump off the boat, it would keep on moving without you, it's a dangerous place, the guy steering it wouldn't wait for you..." What could work easy for now till things get better is a simpler, mod things like quests to get objects such as a boat and a bike. There is a bike in paradise with the slavers in eulogy’s house… why not have him give you a quest to get that bike but instead of actually riding it you click it or hit "e" and the fast travel. map shows and you can fast travel anywhere, then poof your there and your bike is right next to you. The hard part would be adding the file for storage. The best part of doing this is: you would always stand a chance to loose it if your careless and get jumped at your destination and they blow your bike up with everything you had in it gone with it.Same as the boat, except the boat can only dock at areas on the river with docks there. The hardest parts of doing this would be getting the objects files and have them show where you stand when you fast travel, and getting it to stay there say if you have to travel through the tunnels in dc and cant fast travel past say Arlington or Grey Ditch, and you need to get to 3 dog So when you get done you can walk back to where the bike was and there is your bike.But you would have to cut fast travel out when walking and make it so you can’t fast travel from rivet city to the enclave where there is no water. I can see this happening easier then actually getting into new animations and would be a lot more like fallout 2 where traveling was slower with out the car though you didn’t actually have to walk it Still I think this will be a faster doable mod to work on first Link to comment Share on other sites More sharing options...
xavierdhjane Posted November 22, 2008 Share Posted November 22, 2008 This might be my first post but let me clarify somethings for those asking for a motorcycle or some kind of,"badass," transportation otherwise removed from Fallout 3 by Bethesda. You cannot physically import anything from Oblivion including the following : Models, textures, sounds, maps, and engine code. Additional code cannot be copyrighted because ANYONE can write it and stake claim to it. Such as DLC's or ESP's or BSA's etc whatever forms you can manufacture. Though, patenting and purchasing systems in the world today would like you to believe a language can be intellectually witheld or distributed by the proprietor of the originating franchise. It cannot simply put, be replicated for the sole purpose of profit if it is something that cannot be controlled by fundamentally accurate, abiding, and legal production or marketing. Lawfully speaking in all countries, you can write similar code but you cannot steal it. Whether or not it can be proven as stolen, is entirely conjecture. Anything else is theft and obviously negligent. Objectifying the proposed implementation of such properties is moot. As the engine is quite delicate, all mods so far can be considered."highly volatile." Crashing and conflicting elements will likely remain until a 1.2 patch almost two years from now places the Vanilla FO3 game in it's FINALr stage or close to it. Fallout 3 unfortunately cannot support a vehicle being "added," by simple ESP's or a DLC. The basic functions and calls and code are just not there. My initial investigations have led me to believe Bethesda prevented it consciously. The sooner all of you become acclimated with the distinct concept of the game, inquisitions will hopefully be halted in a sensible manner. I am not denying it is possible someone may choose to partake in the attempt in making this a reality. But to presume anything that's already locally ,"hidden," is absurd. This would require a massive overhaul and alteration of critical files an RTPatch wouldn't even cover. You're asking for a moving, collision affective, weight bearing, command receptive, damage achieving, mountable vehicle in a lagging-unpolished(but respectable) title that is undeniably bloated to begin with. :closedeyes: Link to comment Share on other sites More sharing options...
modsec Posted November 22, 2008 Share Posted November 22, 2008 Well, It sounds like a fine idea.... however. Animal mounts i believe if made would need limitations... such as the animal friend perk... id like to see you attempt to saddle a yao guai without it. Then on cars. Cars would be little to no use in the wasteland(unless it was a 4x4 monster truck). Imagine driving a good Ol' Camaro, Cadillac, or one of those oh so many Oldsmobile's lying around over the steep rocky terrain and debris laying about. it'd be like like a carrot to a cheese grater. On Motorcycles, This is probably the best choice besides an animal. Abundant parts, you can avoid most debris and it is versatile over most terrain. The problem is not realism in this case, its the fact that all the motorcycle models in the game right now are street cycles. These arn't dirt bikes... a whole new model would be needed.... the covers on the wheels make these bikes as useless as the cars. and now having covered all of that, you have to think of the animation coding and ect needed done, and i choose not to get into that. so i am done EDIT: Xavierdhjane I think you hit the nail on the head, coding and engine capability wise. Link to comment Share on other sites More sharing options...
SaidenStorm Posted November 22, 2008 Share Posted November 22, 2008 This might be my first post but let me clarify somethings for those asking for a motorcycle or some kind of,"badass," transportation otherwise removed from Fallout 3 by Bethesda. You cannot physically import anything from Oblivion including the following : Models, textures, sounds, maps, and engine code. Additional code cannot be copyrighted because ANYONE can write it and stake claim to it. Such as DLC's or ESP's or BSA's etc whatever forms you can manufacture. Though, patenting and purchasing systems in the world today would like you to believe a language can be intellectually witheld or distributed by the proprietor of the originating franchise. It cannot simply put, be replicated for the sole purpose of profit if it is something that cannot be controlled by fundamentally accurate, abiding, and legal production or marketing. Lawfully speaking in all countries, you can write similar code but you cannot steal it. Whether or not it can be proven as stolen, is entirely conjecture. Anything else is theft and obviously negligent. Objectifying the proposed implementation of such properties is moot. As the engine is quite delicate, all mods so far can be considered."highly volatile." Crashing and conflicting elements will likely remain until a 1.2 patch almost two years from now places the Vanilla FO3 game in it's FINALr stage or close to it. Fallout 3 unfortunately cannot support a vehicle being "added," by simple ESP's or a DLC. The basic functions and calls and code are just not there. My initial investigations have led me to believe Bethesda prevented it consciously. The sooner all of you become acclimated with the distinct concept of the game, inquisitions will hopefully be halted in a sensible manner. I am not denying it is possible someone may choose to partake in the attempt in making this a reality. But to presume anything that's already locally ,"hidden," is absurd. This would require a massive overhaul and alteration of critical files an RTPatch wouldn't even cover. You're asking for a moving, collision affective, weight bearing, command receptive, damage achieving, mountable vehicle in a lagging-unpolished(but respectable) title that is undeniably bloated to begin with. :closedeyes: Actually Bethesda did not strip out all of the Oblivion version of the Mounting code the procedures for Mounting and dismounting still exist as does the object definition for the EntryPoint node -> the definition for the ActorpArent node is gone as is the definition for recognizing the Bip02 node but I have not scoured the entire exe and decoded everything as yet so I may indeed find that these missing pieces are just changed IE we no longer need an ActorParent node because its easily possible to just attach the player to the mounts sceneroot and animate the players root node as usual. Other things still exist within the code like is actor riding a horse -> get last ridden horse and such BUT all of this can be explained by the fact that Beth is most likely just expanding this engine for use in TES5 and they did not want to completely strip out all of the Mounting code or they just wanted to keep ahold of this option for future expansions. there are alot of Oblivion things left inside of the .exe that do not exist within FO3 like the definitions for the DodgeForward, DodgeBackward, DodgeLeft and DodgeRight animation sequences -> but adding those sequences to the game they will not play you can not even get them to play with a direct playcall. so I am still leaning toward mounts as being non-functioning but I may yet find a way to tap into the left over code. Link to comment Share on other sites More sharing options...
BanjoOz Posted November 23, 2008 Share Posted November 23, 2008 giddyup buttercup :wallbash: A series of expletives mixed with the word "lazy" were my first thoughts on seeing that loading slide! In a world where we could have an old motorbike (powered by energy cells, like the F2 car, to balance it), or even rideable Brahmin or some freakishly awesome creature... they will likely chose to just use the same horse (with a new skin) from Oblivion?! In more positive terms, I agree that a motorcycle would be "best"... and given the ones in game ARE street cycles, it would actually make it better... meaning your off-road bike was a very rare thing, and explains why nobody else is riding around on bikes when you are! Rideable creatures would be cool, but perhaps a bit silly... and hard to explain why nobody else has saddled up! I do agree that it should require a special perk if it was added, though (then again, I think a motorbike should too!). Link to comment Share on other sites More sharing options...
Stewb Posted November 23, 2008 Share Posted November 23, 2008 Personally i want a rideable Behemoth if mount are possible, just think of the looks on raiders' faces as you come round the corner on your own personnal Super Mutant Behemoth, armed with a fire hydrant too :biggrin: Link to comment Share on other sites More sharing options...
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