Feomathar999 Posted November 3, 2012 Share Posted November 3, 2012 i have an alternate "shout" sound for the werewolf, i put the new sound on the destined folder in hope to replace the default one but when i use i can still hear the default "shout" of the werewolf along with the new one. any ideas how can i completely remove the default one???? Link to comment Share on other sites More sharing options...
ghosu Posted November 4, 2012 Share Posted November 4, 2012 Not sure if this is the correct form, i just picked the first on sight - but that's not important, would be the same with your sounds (if this is the problem): http://f.666kb.com/i/c8o6uwoay3tdu242g.jpg If you only replace one file, like in this case NPC_Wolf_01_.wav , there would still be 02-05.wav the program would rotate...so you have to replace them as well (copy your single .wav and rename to 02-05) or delete the entries from the form. greetings Link to comment Share on other sites More sharing options...
Feomathar999 Posted November 4, 2012 Author Share Posted November 4, 2012 question: how do i get this "sound descriptor"? :s Link to comment Share on other sites More sharing options...
ghosu Posted November 4, 2012 Share Posted November 4, 2012 Creation Kit, Object Window: AUDIO => SOUND DESCRIPTOR Link to comment Share on other sites More sharing options...
Feomathar999 Posted November 6, 2012 Author Share Posted November 6, 2012 is it possible to import the sound on a bsa file? Link to comment Share on other sites More sharing options...
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