Jennifur68 Posted November 4, 2012 Share Posted November 4, 2012 (edited) Sorry if there's a topic for this already but I've looked around and didn't see anything. I'm making a new dagger and I was having an issue with the scabbard coming into Skryim black but the dagger was fine except one small black patch on the pommel. I fixed my scabbard issue by redoing the scabbard from an earlier save in 3DS Max. One problem fixed, the scabbard looks fine in Skyrim now but as soon as that was corrected the dagger started showing up in game black. The only things I've changed are redoing the scabbard and welding some unwelded verts at the tip of the pommel that I had collapsed but not welded and I assumed was causing my black patch. My process:Create meshes in 3DS Max, unwrap the UVWs, make and assign textures. I'm using Multi/Sub-Object for my textures, the dahher is material ID 1, the scabbard id ID 2 and the blade blood material ID 3. After exporting I load two instances of NifSkope, one with the model I wish to overwrite and one with one of my exported .nifs. I remove the branches in my dagger for material and shaders then copy the shder properties from the Steel Dagger to my dagger, I parent the shader to my NiTriShape and assign my textures to my mesh. I copy my NiTriShape and paste its branch into the Steel Dagger then delete the branch for the steel dagger and rename the string index changing it from 1stPersonSteelDagger:0 to 1stPersonDagger:0. I repeat these steps for the scabbard and blood. Once everything is set up and my blood layers are flagged as hidden I save my nif. I then load the third person Steel Dagger and copt my branches to it and delete the originals. I save both files as 1stPersonDagger.nif and Dagger.nif, I'm using Dagger as a generic name for this post. These are the NifSkope tutorials I've been using: Once my 1st person and 3rd person nif files are saved I open the Creation Kit and create my four new forms and save the .esp file. Once in Skyrim I can create the dagger and upgade it as per my recipes with no issues. The black texture issue is driving me crazy and I'm at a loss to explain why I'm getting either a black scabbard or a black dagger...I've spent two days trying to figure this out on my own, checking my textures, checking the textures are in the right places in NifSkope, reexporting my meshes from 3DS Max, reworking my meshes. Any suggestions would be appericiated. http://i188.photobucket.com/albums/z215/Jennifur68/DaggerTexture.jpg Edited November 4, 2012 by Jennifur68 Link to comment Share on other sites More sharing options...
ghosu Posted November 4, 2012 Share Posted November 4, 2012 Without reading the whole thing, just a wild guess:Your NitTriShapeData's HAS VERTEX COLORS is set to YES and the UV Map is displayed correctly in NifSkope (NiTriShape => rightclick => textures => edit UV)? NUM UV SETS is 4097? If it is 1 change it to 4097 and menu SPELLS => PATCH => UPDATE. 0 = bad ^^ greetings Link to comment Share on other sites More sharing options...
Jennifur68 Posted November 4, 2012 Author Share Posted November 4, 2012 I just checked and here's what I see: Has Vertex Colors is set to No The UVW is displaying correctly in Nifskope under NiTriShape => rightclick => textures => edit UV Num UV Sets is 4097 I don't see menu SPELLS => PATCH => UPDATE, on my menu I have Spells, the next level in the menu for Spells are Batch, Optimize, Animation, Sanitize and Block I get that menu in NifSkope -1.1.0 which I used to edit the .nif files and I just installed NifSkope -1.1.2, it has the same Spells menu options. http://i188.photobucket.com/albums/z215/Jennifur68/NifSkopeSpells.jpg Link to comment Share on other sites More sharing options...
ghosu Posted November 4, 2012 Share Posted November 4, 2012 Change Vertex Colors to YES, normally fixes that problem. Link to comment Share on other sites More sharing options...
LittleBaron Posted November 4, 2012 Share Posted November 4, 2012 The vertex colors setting in the NiTriShape and the associated BSShaderProperties both have to be set the same... Yes and 'checked' yes or No and unchecked. Link to comment Share on other sites More sharing options...
Jennifur68 Posted November 4, 2012 Author Share Posted November 4, 2012 YAY! You fixed it. :biggrin: :dance: Thank you for all your help Ghosu! I really appreciate you taking the time to help me and your videos are great, I used them to learn until I got to NifSkope, then I went back to your Creation Kit video. My .objs were coming into Nifskope with scrambled UVWS so I had to switch to the videos I linked above which works out because I can just export .nif files from 3DS Max. http://i188.photobucket.com/albums/z215/Jennifur68/DaggerTextureFixed.jpg Link to comment Share on other sites More sharing options...
ghosu Posted November 4, 2012 Share Posted November 4, 2012 (edited) Newer versions of NifSkope (like 7 and 8 ) tend to trash the UV map, version rc4 works for sure in combination with .obj files - just in case, i'm using 3DsMax with .nif export myself atm, i heard 6 should work as well :D Edited November 4, 2012 by ghosu Link to comment Share on other sites More sharing options...
sp0ckrates Posted March 29, 2016 Share Posted March 29, 2016 LittleBaron's solution also worked for 3DS Max with the 2013 NIF plugin. Link to comment Share on other sites More sharing options...
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