LucidLady Posted December 16, 2019 Author Share Posted December 16, 2019 Ok, your last post only confused me WAY more than the previous post.Alright alright, here goes.I downloaded the latest BodySlide - and extracted all of the zip's contents into a new Folder I created on the Desktop. Inside there's two folders - a Fomod, and a Tools.You want me to paste the contents of the Tools Folder from my Desktop to Data>Tools. Ok, simple enough. I'm reeeeal nervous about this erasing my outfits or something, but i'm doin' it.Should I be running the x64 version specifically or what? I guess i'll try running both. And... still no Meshes folder inside my CBBE.esp Folder.I'll try starting up the game for a minute or two now. And yes, of course TWB is enabled. Everything else is working, when I edit outfits in Outfit Studio or build them in BodySlide. I always click the "Build Morphs" checkbox when I build any outfit. Anyhoo, running the game for a bit didn't have any effect.We have the same TWB file, and if you check, that TWB file doesn't add any Meshes folders to the CBBE.exe folder. You said your Folders were added by a mod that adds Looksmenu Sliders? Which mod is that? I'll install it as well if I don't have it already.I'm pretty sure i've got BodySlide installed correctly at this point. I just don't know! Now, you said you did a -batch build- through LooksMenu? How? Isn't -batch build- only an option in BodySlide? And again, you said you -built- something in Outfit Studio? But how? I know you can edit/create outfits in Outfit Studio, but you can't -build- in it. This is really confusing me! And the way you worded this (Outfit Studio is a seperate program, that also downloads and installs, along with LM, yes) - did you say LooksMenu is a -program-? Up until now, i've been under the impression that LooksMenu just adds advanced features to the in-game Character Creation screen. And what input/output settings are you talking about? Ugh, I might go back to NMM... Like I said, I never had problems with mods not working or not installing or uninstalling before Vortex. And I do everything Manually too. Link to comment Share on other sites More sharing options...
LucidLady Posted December 16, 2019 Author Share Posted December 16, 2019 Ok, i've taken a copy of one of the .tri files that I can find, and I manually created a meshes folder inside of my CBBE.esp folder, and pasted the .tri file into it.I went into the game and - it didn't work. That's disappointing. Link to comment Share on other sites More sharing options...
StormWolf01 Posted December 16, 2019 Share Posted December 16, 2019 (edited) Ok, yeah, re-reading my post, I definitely didn't mean to bring LM into the equation at all. Error on my part. Sowwy :sad:Ok, this is the mod that I got the cbbe.esp folder from - https://www.nexusmods.com/fallout4/mods/36664?tab=filesBut, all that does/did was install the folder itself, and give me a couple of slider files.Ok, one thing. There's no meshes. The meshes, or the nif files, are installed along with bodyslide. it's one of the options that you pick in the fomod install.It's the tri files that we need for our presets to work with the clothes/armor. The tri files contain the data that morphs the meshes to what we've got them set to. Yeah, wasn't really hopeful that running the game would help, but I thought we'd try to cover all the bases. :sad:I meant bach build thru bodyslide. My fault. yeah, that doesn't do anything for me either. Apparently, it's not even resetting the vanilla to cbbe clothes that comes with the mod. I tried some of those in game, and they're horrible. Didn't even have the right textures, I ended up with the black shoulder issue. ANNNNNNNNNNNND now, outfit studio won't even start. (Tirade of cussing and swearing that will get me a couple of official warnings!!!!!!!)5 minutes later. ahhhhh thank goodness I follow my own advice! (See my signature) I just replaced the outfit studio exe files with the ones that I had in one of my backup folders, and it's good to go again.IF I can replicate what I did, I'll take screenshots. :wink: Edit- Ok, I'ma gonna have to find a tutorial on how to do this, this is infuriating trying to figure out what this is asking for, and where to find it. Ok, ignore this. I'm completely on the wrong track here. Edited December 16, 2019 by StormWolf01 Link to comment Share on other sites More sharing options...
StormWolf01 Posted December 16, 2019 Share Posted December 16, 2019 (edited) Ok, back to square 1, and starting all over from the beginning, your first post.I am terribly, horribly sorry, I think we've got some confusion as to what's going on. That, and I think my brain started getting my threads mixed up from other conversations. Again, horribly sorry about that as well.Your OP, LL. Ok so, i'm currently using the True Wasteland Body. And i'd like to use the in-game looksmenu sliders. I've done this before with Atomic Beauty for sure, it's a simple enough process to get it working (I think...) I understand that I need the .tri files for any outfit I want to manipulate with the looksmenu in-game sliders. (and yes, i've installed specifically TWB in-game sliders) And to get those files, you need to click "build morphs" checkbox when building outfits in BodySlide. I'm doing that. But it looks like no .tri files ever being made. I'm really not sure why BodySlide isn't making the morph files, so i'm not sure where to begin. Ok, so.... completely starting over.The original problem was that you were wanting to install TWB, but bodyslide wasn't building the morphs correctly for the new morphs to show up, in game.That part, we should have gotten taken care of, when you put all the bodyslide/outfit studio files into your Data folder. So, that part, we should be good to go. Now, the mistake here, is that you're looking for tri files. Bodyslide doesn't build tri files. Bodyslide builds our nif files, which is for our female body. Using the batch build option, we can then take our preset that we've made for the female body, and build a set of morphs, with those same slider LISTS (not slider SETTINGS) into a nif file for our clothes/armor.It's Outfit Studio, that builds the tri files, which is the morph SETTINGS, that will be applied to the nif. Thanks TONS for the correction, Robotized. There's definitely something wrong with My install too then. But all of that, is just to clarify our terms. Right now, we're only concerned with the initial problem, of getting your sliders to show up, in game. So, after moving BS+OS to your data folder, and installing the TWB slider files in the CBBE.ESP folder....Did you make your preset, using the twb as your body/outfit....Then adjust any sliders that you wanted to change....save it as a preset that you named...then applied it as a batch build to whatever was in the list that you wanted to apply the morphs to....if you open looks menu, in the game do they show up? Edited December 16, 2019 by StormWolf01 Link to comment Share on other sites More sharing options...
robotized Posted December 16, 2019 Share Posted December 16, 2019 (edited) TWB LooksMenu support relies on the CBBE plugin, CBBE.esp must be enabled. During install mod manager should ask for permission to overwrite the existing sliders.json. When in BodySlide enable Build Moprhs and put the preset to CBBE Zeroed Sliders, then build the outfit/body. Fallout 4\Data\F4SE\Plugins\F4EE\Sliders\CBBE.esp\ should contain only the sliders.json file. And BodySlide really is building the .tri files. They are created in the same folder as the outfit/body. Edited December 16, 2019 by robotized Link to comment Share on other sites More sharing options...
StormWolf01 Posted December 16, 2019 Share Posted December 16, 2019 TWB LooksMenu support relies on the CBBE plugin, CBBE.esp must be enabled. During install mod manager should ask for permission to overwrite the existing sliders.json. When in BodySlide enable Build Moprhs and put the preset to CBBE Zeroed Sliders, then build the outfit/body. Fallout 4\Data\F4SE\Plugins\F4EE\Sliders\CBBE.esp\ should contain only the sliders.json file. And BodySlide really is building the .tri files. They are created in the same folder as the outfit/body.Thank you VERY much for the correction, Robotized. Updated that last post, and sending you kudos for setting me straight.Tho, this means that I'm gonna have to figure out why MY version of bodyslide isn't making them. Or...where it's putting them. I'm not seeing results in my clothes, after doing a batch build with my preset. Link to comment Share on other sites More sharing options...
LucidLady Posted December 17, 2019 Author Share Posted December 17, 2019 *brain begins to emit steam*Right now, i'm just trying to get one single outfit to show up, so I am not hitting the Batch Build button in BodySlide at any point.- I've crafted an outfit together using Outfit Studio- opened the Outfit in BodySlide- Selected the Sliderset that I created personally to make it take the shape I want- All of this is done using the TWB sliders- I have installed the same TWB in-game sliders file that you linked earlier, into the CBBE.esp folder- I hit the "Build Morphs" checkbox, as always, then hit Build- I load up the game, the outfit I created and shaped appears as it should And no, when I go to Body and hit Advanced (the LooksMenu option) there are no sliders on the list.And there is no Meshes folder in my CBBE.esp folder, and creating my own Meshes folder and placing a .tri file in there didn't work.However, you say that the .tri file isn't what we're looking for? It's the nif file? Ok, i'll paste a copy of that in the Meshes folder that I made instead. I dunno how I could have confused the nif and tri files, though - I do know the difference, I dunno how I could have specifically gotten -tri- files in my head.And - no dice. I guess I don't see how simply copying and pasting a file where I think it's supposed to go will work - LM and the outfit's path have to be the same, right? What about the osd files? Those show up alongside the nif files for each outfit I make in - Data>Tools>Bodyslide>ShapeData Link to comment Share on other sites More sharing options...
LucidLady Posted December 17, 2019 Author Share Posted December 17, 2019 What did you install that also installed a meshes folder into your CBBE.esp folder? I feel like figuring this out is the most important part. Link to comment Share on other sites More sharing options...
LucidLady Posted December 17, 2019 Author Share Posted December 17, 2019 TWB LooksMenu support relies on the CBBE plugin, CBBE.esp must be enabled. During install mod manager should ask for permission to overwrite the existing sliders.json. When in BodySlide enable Build Moprhs and put the preset to CBBE Zeroed Sliders, then build the outfit/body. Fallout 4\Data\F4SE\Plugins\F4EE\Sliders\CBBE.esp\ should contain only the sliders.json file. And BodySlide really is building the .tri files. They are created in the same folder as the outfit/body.woop, just now seeing this.Ok, CBBE... what? CBBE was disabled? I don't remember disabling it. I don't know why I WOULD have disabled it. I've always been under the impression that TWB or any other body type wouldn't work at all with CBBE disabled, and I never really saw a reason TO disable it in the first place. I really hope i'm about to feel stupid, here.And... good news, everyone! I am stupid.That was one of the first things you told me, wasn't it Wolf?I didn't even check because I was so certain CBBE was enabled.save me from the nothing i've become Link to comment Share on other sites More sharing options...
StormWolf01 Posted December 17, 2019 Share Posted December 17, 2019 There are two blind people shut up in a pitch black room, with a hidden secret door for an exit, trying to find their way out.Both are going "It's this way" *thud*"No, no, it's this way" *thud*"Grrrrrr.... no, lets try this..." *thud* :laugh: Ok, now. Now that you've got it sorted out to the point that it's started working. Lets go in, and doublecheck to make sure that CBBE stays active in your load order.We're gonna open up your plugins.txt file in notepad. it should be located here - "C:\Users\xxx\AppData\Local\Fallout4\ Plugins.txt" xxx being the name that you type in to log into your computer.once open in notepad, scroll down the list, and find CBBE.espIf it doesn't have an asterisk in the name like this *CBBE.esp then put one there, (shift key, and the 8 key) and press ctrl and tap the S key to save the file.So now, unless your mod manager disables it, or you disable it, it will Stay as an active plugin. Now, I've also done this with LooksMenu, and any other f4se dependant mods as well. But doing that means I ALWAYS have to start the game thru f4se, which I pretty much always do anyway.Funny, how the game reads what's active and inactive, isn't it? Just an asterisk in front of the filename, in that list? Well, I really am glad to hear that you got it straightened out. This has been one hell of a learning experience...but to be honest...kinda leaving me feeling even more confused that I was before! :laugh: Cheers! Link to comment Share on other sites More sharing options...
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