Capyvara Posted November 4, 2012 Posted November 4, 2012 (edited) So I found a way to unlock some cool stuff for modding (debug menu, console, etc.) http://imgur.com/a/lNmdr Unfortunately it involves hacking of the executable file, more information soon. Edited November 4, 2012 by Capyvara
Capyvara Posted November 4, 2012 Author Posted November 4, 2012 Hey, I created a mod, let me know if it works for you: http://xcom.nexusmods.com/mods/65/
Gurluas Posted November 4, 2012 Posted November 4, 2012 (edited) This is pretty cool, I'll try it and report if it works. Edited November 4, 2012 by Gurluas
trolcia Posted November 4, 2012 Posted November 4, 2012 (edited) yeah its working at least console didnt check rest zoomcamera 5.0 bottom line http://i57.photobucket.com/albums/g235/trolcia2/XComGame2012-11-0415-06-58-87.jpg zoom 5.0 http://i57.photobucket.com/albums/g235/trolcia2/XComGame2012-11-0415-06-37-12.jpg Edited November 4, 2012 by trolcia
bokauk Posted November 4, 2012 Posted November 4, 2012 Nice, I found this a while ago and was going to create a mod for it once I finished my Cam mod lol :) Although, I didn't look into it much at the time and didn't seem to be able to access the debug menu which is what I was hunting for :) http://imgur.com/a/dJlTG
trolcia Posted November 4, 2012 Posted November 4, 2012 console just rulez man lol you can spawn anything lots of fun thx man
Gurluas Posted November 4, 2012 Posted November 4, 2012 (edited) It seems to mostly work, but without classnames and actors I can't do much.Any idea how this could be used to recruit an alien or change a soldier into an alien, or to add an alien recruit in the barracks or something. Edited November 4, 2012 by Gurluas
Capyvara Posted November 4, 2012 Author Posted November 4, 2012 Well, I think the next step is to list the console commands, with their parameters and so on, can anyone help on this?
Riverwind Posted November 4, 2012 Posted November 4, 2012 On 11/4/2012 at 6:45 PM, trolcia said: it crashes my game not good ,any solution? yeah im having issues myself, can we have the exact changes made to the exe so that we may apply them manually and test that way?
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