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Posted

Guys,

 

how do you enable the console / commands?

I have the extra menus and all that (I edited the exe mamually).

Pressing "~" does not seem to do anything...

 

Is there any other file I need to edit?

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Posted
  On 11/15/2012 at 3:36 PM, Odie1974 said:

how do you enable the console / commands?

  Quote
Instructions:

Press \ (back slash) to open the console.

From the download page :)

Posted
  On 11/15/2012 at 3:39 PM, bokauk said:
  On 11/15/2012 at 3:36 PM, Odie1974 said:

how do you enable the console / commands?

  Quote
Instructions:

Press \ (back slash) to open the console.

From the download page :)

 

Thx, i got it working in the meantime :) Accidentally BTW :)

Posted

Would it be possible to get the mod compatible with the Patch 2 game version?

 

ATM I am trying to create a mod which consists of two elements:

- editing upk files

- changing the gamecoreini file & using the modpatcher to apply changes.

 

WHile changing upk files works perfectly well, I noticed that I cannot at the same time use modpatcher & the console mod, as when I run console unlocker / modpatcher on the XCOM.exe (patch 2) - the game does not start afterwards.

 

So what I am left with is: I have to run modpatcher on XCOM exe to apply my changes, then i have to manually edit the exe to unlock the console. Quite tedious really... And if I do lots of small changes via modpatcher & want to test them using console - well, that's a very time consuming task...

 

So it would be great if it could work that way that i could apply the chages via modpatcher and then run the unlocking exe so that everything happens more or less automatically.

 

Or am I missin something and doing the steps in wrong order?

Posted

I was thinking about adding it to the Toolboks mod, but I'm unsure if these unlocked features could be abused in multiplayer.

 

Wouldn't want my mod to allow easy access to online cheating :confused:

Posted
Hope it can't be abused. If yes, Firaxis can put IsRetail check prior to starting MP game or remove the console from the game.
Posted

@odie1974

 

modpatcher uses the backuped binary as base as i thought it would be messy using an already altert file as base

make a backup yourself

then modifie the retailcheck in the backup binary

 

OR

 

delet the backup binary

mod the retail check

start modpatcher once

 

both ways should lead to an altered isretailgame every time you patch with modpatcher

Posted
  On 11/16/2012 at 4:50 PM, dreadylein said:

@odie1974

 

modpatcher uses the backuped binary as base as i thought it would be messy using an already altert file as base

make a backup yourself

then modifie the retailcheck in the backup binary

 

OR

 

delet the backup binary

mod the retail check

start modpatcher once

 

both ways should lead to an altered isretailgame every time you patch with modpatcher

 

Cool, thanks a lot. Tried the 2nd approach (delete backup, mod exe & run modpatcher) - worked :)

  • 2 weeks later...
Posted

I'm sorry, but I'm new to this whole modding thing.

 

Can someone give me a step-by-step process on how to mod the post-update exe file so I can use the developer console?

 

Every time I try to do this, my game winds up either crashing at the main menu, or flat-out not starting at all.

 

Any help?

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