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Custom armor unaffected by Weight Slider, rest of body is.


Hionimi

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I've also run into this problem, but I think I've got an easier workaround: In the Creation Kit, instead of creating a new armor addon item, open an existing one that's for the same body location, change the ID, then click OK without changing anything else. Then open your new item and change the meshes and any other settings.

 

I use the same steps when creating the armor item, but this might not be necessary.

 

::shares some advil with nemacocy::

 

--seedye

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  • 1 month later...

Mhmm mhmm i understand some of those words.

 

I've been trying to remake my mod into a script that automatically replaces every armor with the body mesh but ran into the same issue.

 

Problem is while the above post sounds about right to me i don't understand the slightest bit about the creation kit.

So if anyone can give me the dummy explanation i'll pay you back with boobs everywhere.

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OK, now I think I may have a real answer.

 

The creation kit hates it when you move things around that it is referring to. So, if you have your armour addon pointing to some mesh, you move it through a window, then point the addon to the mesh in the new location, it doesn't seem to work.

 

So, what I suggest: make your addons point to something random. Doesn't matter what, as long as it's not your mesh. Close the CK. Move, rename, do whatever it is you need to do to set up your custom mesh. Reopen the CK. Point the addon to the mesh's location. Don't change it again with the CK open!

 

That's my guess. I've tested this and, unlike my previous strategy, it actually works repeatedly. Now, if you'll excuse me, I'm going to go and ice the bruises on my head from bashing it against the wall in frustration.

 

Thanks, that was exactly what I needed to do to fix the issue with the armor I modeled.

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  • 1 year later...

sorry for necromancing this post but i also found another solution for stuff not scaling. Get the coresponding x-edit thing, sse-edit for special edition or tesv-edit or whatever its named for regular skyrim. load the outfit into it, and check the armor-addon section for the part which does not scale. there is an entry "weight slider". there has to be "enabled", not empty, not unknown. then scaling worked for me on some custom outfits which were stuck at size _1

 

hope this helps, its much more convenient than this clumsy creation kit. :)

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  • 1 year later...

OK, now I think I may have a real answer.

 

The creation kit hates it when you move things around that it is referring to. So, if you have your armour addon pointing to some mesh, you move it through a window, then point the addon to the mesh in the new location, it doesn't seem to work.

 

So, what I suggest: make your addons point to something random. Doesn't matter what, as long as it's not your mesh. Close the CK. Move, rename, do whatever it is you need to do to set up your custom mesh. Reopen the CK. Point the addon to the mesh's location. Don't change it again with the CK open!

 

That's my guess. I've tested this and, unlike my previous strategy, it actually works repeatedly. Now, if you'll excuse me, I'm going to go and ice the bruises on my head from bashing it against the wall in frustration.

 

 

I've also run into this problem, but I think I've got an easier workaround: In the Creation Kit, instead of creating a new armor addon item, open an existing one that's for the same body location, change the ID, then click OK without changing anything else. Then open your new item and change the meshes and any other settings.

 

I use the same steps when creating the armor item, but this might not be necessary.

 

::shares some advil with nemacocy::

 

--seedye

 

 

sorry for necromancing this post but i also found another solution for stuff not scaling. Get the coresponding x-edit thing, sse-edit for special edition or tesv-edit or whatever its named for regular skyrim. load the outfit into it, and check the armor-addon section for the part which does not scale. there is an entry "weight slider". there has to be "enabled", not empty, not unknown. then scaling worked for me on some custom outfits which were stuck at size _1

 

hope this helps, its much more convenient than this clumsy creation kit. :smile:

 

 

a thousand blessings upon your families and please have my babies. This was driving me mental for a week and you guys have the answers... my sanity and mod publishing schedules will forever thank you!

 

I couldn't figure out why even using an exact copy of the files was failing. It seems the CK is even more delicate than I thought.

 

Holy ball$ack I'm in disbelief... but tested... and works...

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  • 1 year later...

sorry for necromancing this post but i also found another solution for stuff not scaling. Get the coresponding x-edit thing, sse-edit for special edition or tesv-edit or whatever its named for regular skyrim. load the outfit into it, and check the armor-addon section for the part which does not scale. there is an entry "weight slider". there has to be "enabled", not empty, not unknown. then scaling worked for me on some custom outfits which were stuck at size _1

 

hope this helps, its much more convenient than this clumsy creation kit. :smile:

 

Another lost soul thanks you. I thought I messed up something in Outfit Studio. Thank God the answer was that simple

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