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That black rectangle needs to go!


H1ms3lf

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Hello guys and gals =)

How have you been with your monitors and resolution display at playing FNV/TTW, all tip top??

 

I personally love ultrawide for that extra width, but going ultra or 2x 3x monitors (to simulate ultrawide) will introduce you to the hateful black rectangle: a villain as evil and as persistent as they come!


Ultrawide in FO3/FNV shows a black rectangle (briefly) at the center of the screen (center only, extremities are free), whenever an area transition occurs.

Immersion breaking as hell and **** if anybody can ever get used to it ^^

It is probably a hardcoded engine thing, but there have been modders and mods that dealt with such issues in the past and prevailed, so hopefully somebody gotta be able to fix this :ohdear:

There is a video that exemplifies the bug and a workaround made by Trentosaurus that involves turning some textures completely transparent (such as Textures\interface\faders\black.dds)

 

 

But this fix has downsides like removing fade-to-black and to-white effects, briefly blurring the screencenter at area transitions not in memory and conflicts with anything that changes pause screen textures (though that is a minor).

A more complete fix would be immensely appreciated as time progresses and higher resolutions become common.

 

Somebody gotta have the will and knowledge to take this nasty rectangle away!

Thanks to those who can and please do it!! :dance:

Edited by H1ms3lf
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Hmmm not familiar with Nifskope but did install :smile:

 

FNV meshes in the bsa archives don't seem to have the same folder\file as in FO4 - meshes\interface\objects\HUDGlassflat.nif

(I still suspect this black rectangle to be hardcoded somewhere.)

 

Closest one seems to be meshes\interface\loading\loadinganim01.nif

Problem is I really know nothing about editing stuff in Nikscope :sweat:

(maybe if I ROYALLY screw this loadinganim01.nif, could at least notice where it belongs :laugh:)

 

Edit: The texture for the black rectangle is in textures\interface\faders but there isn't a meshes folder for faders, also I couldn't find out what loadinganim01.nif does but changing it (for another nif) has no effect on the black rectangle.

Edit2: not 100% sure but loadinganim01.nif seems responsible for the slides and images that keep changing during loads and at intro menu (if you stay there).

All the other meshes are kinda self explanatory by name, likely unrelated to this issue but then I'm no expert :pinch:

Edited by H1ms3lf
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First time I've ever saw that bug. I recently bought 1440p monitor (16:9, not ultra wide) and I never had that problem.

Also, didn't know that nif was used for fade out effect. Should be an easy fix, as FiftyTifty said.

 

You're right!

Just tested 2560x1440 and no black rectangle.

Bad assumption on my part, guess it only happens in ultrawide setups, corrected the initial post to reflect that.

 

 

Since it is something apparently simple, could an user with meshes/Nifskope knowledge look into it?

Many thanks if able and no rush!!

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