StormWolf01 Posted January 13, 2020 Share Posted January 13, 2020 Yeah, the problem with mine is that the sticks are too fast. I can try to move the crosshairs like 1/8 of an inch, and end up 3 inches away from where I started.Oh yeah, definitely know what you mean about the hands. When I came back to the nexus, I had my hand in a cast from a broken bone in my hand. It didn't heal right.So yeah, now my little pinky finger on my left hand is a little over 1/8 of an inch too short, because the bone is pulling it backwards into my hand. Yeah, thats wonderful. Especially with as much typing as I do here on the nexus. :whistling: The swelling from it, kinda immobalizes the finger next to it too.Haven't tried playing any of my 123456 attack key games yet, but definitely not looking forward to it.I definitely sympathize for your troubles tho. :(Yup yup we all gotta do it takes, I guess. ;) Link to comment Share on other sites More sharing options...
alicethered Posted January 14, 2020 Share Posted January 14, 2020 (edited) I have a bunch of ideas I would love to see in mods for Fallout 4. If they already exist then slap me a link. If you have an idea for a good mod... put it below. Maybe some of the talented mothers could get some inspiration of these. I would prefer to keep this thread lore friendly and mostly settlement stuff. 1. First and foremost is likely the hardest one. I think each settler should represent a family... some only a family of one. What I would love is some animated family members that do not impact the settlement. Think of a baby in a playpen or crib or as a clothing mod in a sling or pack on a settler. Think of an old guy sleeping in his lazy chair or a grandmother knitting in a rocking chair. Or maybe little kids playing with toys. You might have a mod that lets you set women as more defensive and the men as more aggressive. It would also be nice to have unassigned settlers patrol around the settlement. 2. Chickens wandering around and a chicken coup and pig pen would be cool too. Sprinklers (for greenhouses too) and scare crows might work too. Things to make a settlement feel real. Log splitting station, wood fireplaces, log piles. wood bin, smoker, bonfire... How about a hot tub? 3. I have seen some crafting stations and utilities with animations and would love to see more. A wash tub and board for washing cloths would be great. I see the clinic and there is a few items in Creative Clutter (or something like that) with tables with medical stuff and a table with IV, and I have seen a medical bed for sleeping, but I was thinking something more like a checkup bed (I like heavily decorated vendors). I was thinking something like the Vault barber chair, but as a recliner with supports for the legs. 4. Like the creative Clutter mod I would love to see furniture pre decorated. I would like more dresser and nightstands so I can have more variety in the bedrooms. I would also like some more filled wall and floor shelves. Maybe some clothing racks. More for the kitchen. I was thing some canning jars, potato sacks, canisters... along with current boxed goods. Maybe a wall rack with spices, flour and sugar containers measuring cups, and backing pans. Cutting boards and knife blocks for the counters would be good. Maybe some hat racks and coat hooks. 5. Is there a way to remove grass in the build menu, like scrapping? I am tired of grass coming through the floors all the time. I tried a mod that removed grass from existing buildings but it did not work well for me and did not help for new buildings. 6. Some more lights, desk lamps, vanity lights, door lights, and flood lights. A porch swing, rocking chair, whicker... some more (smaller) waste baskets, garbage cans, and junk crates. Most of these there is already an existing mod for. 1. For the family mod there is stuff for marriage and player interaction and married settlers (Those are adult class mods though and not on this site. Anything that deals with relationships will end up as an adult class mod.) 2. For the chickens wandering download better stores.... (Not for the stores for the chickens, rabbits, radstags and mirelurks that replace farming) 3. For crafting stations with animations... Northland diggers. There is also a mod for placeable animations. Creative clutter use O.C. decorator. Also better stores miscellaneous items. 4. Again O.C. decorator. Hot tubs.... build your own pool. Ground because it has water type and you can build a cement ground with water for a pool. CWSS redux for anthing batroom related with working tub and sink animations. 5. Removeing grass - Scrap anything mod. Nuff said. If you however want better grass looking into seasons mod and better grass. 6. Homemaker for a few more lights that you mentioned.... DD cookie apocalypse for interesting lights that I feel should be mentioned. Edited January 14, 2020 by alicethered Link to comment Share on other sites More sharing options...
alicethered Posted January 14, 2020 Share Posted January 14, 2020 My current modlist and description of why I have it: F4SE - script extender... nessacary for mods to run Unofficial fallout 4 patch... don't know what it does but I hope its working... Homemaker -institute buildings -bunk beds -capsul buildings -better doors and some more random objects added. Snap and build -rarely used but more variety of buildings. Hudframework -better hud armorandkeywordsresource - nessacary for adding weapon stations from other mods. Mod configuration menu - Adds a menu to the pause for other mods. Looksmenu - easy way to change your players looks without plastic surgery. Bodytalk v2 - naked male bodies in ccbe A. Courser X - Power armor for those that just want a body suit CWSS Redux - Working faucets, bath tubs, showers , sinks... ect. Various hair mods. Various eye mods. Voice altering mods. Various mods that add posters Various armor mods. - Because my armorsmith mod works better on NON - vanilla clothing and I have an armor rating of 1180 by putting mark 5 advanced weaves on every glove and coat shirt and sock. Auto doors - Makes doors close like the doors of santary Movethatworkbench - Lets the work bench be moved so you can put a building where it was. Better cooking stations - BBQ outdoors, working stoves... working woodstoves, new reciepies for each. Various mods by DD productions.... there are alot of them. Ground ( makes dirt plots and water plots.... can move them up 1 inch at a time snap function.... can snap stuff to the dirt as it is being moved 1 inch at a time so you can adjuct ANYTHING with this) Windowboards - Boards up holes in windows and floors and ceilings Stackable brickwalls and foundations.... - same solar power - add solar panels to walls and flat areas solar power street lamps - street lamps off the grid. Northland diggers - various workstations that make your settlers bring in anything from nuke material to money to vault 111 "special" medical supplies. To cleaning the floor Precurser suit - because I needed male armor that I could attach a Mark 5 advance weave to that still looked cool from my armor smith. Passive water resources - because I like putting tall water towers on top of my buildings Quieter settlements - Too much noise from generators CS shacks default..... - I forgot what this does >_< Better settlers - because the other settler mod I tried doen't work with calentine or bodytalk or ccbe and this does.... Basically randomizes the race, clothing, and the heads more. O.C. decorator - Oh the decorations! Bodyslide and outfitstudio - ability to adjust outfits to bodys now all armor mods will fit a normal body type and not the unrealistic modders types. CCBE - nude wemon, presets for raiders Vault girl interface - Finally a Pip girl! Pipgirl retexture - Finally a pip girl! Various ccbe compatible TERA outfitsA note one of the outfits comes with wings that act as a rocket pack and gives a 789 strength scythe. Sarah rage armor. - Love them gloves. Zero two ccbe outfit... Love them horns. Build your own pool - It takes off your pipboy when you swim but I made a hotkey to put it back on. Fo4 hotkeys - read the above.... also good for adding a hotkey to set falldamage to start after 500,000 feet. Take cover - makes smarter enemys that take cover as well Bullet time - make VATS time normal time. Good for out runing settlers that are trying to run away... for finding the location of enemy spawn points...and running away from supermutants with a bombs.... and most importantly slowing down flight when you have a mod that makes it possible to fly more than 5 feet in the air. Armorsmith extended - Make any normal clothes into armor and wear armor over normal clothes. More of where that came from - more music Fo4 seasons spring - Because green is better! Vivid fallout all in one - Because the vanilla system is render heavy this lowers the load and make it look better. Ero selene fo4 - Because this has a wing mod that acts like rocket pack. No negitive afinity and no cooldown - because a certain supermutant doen't like it when I use computers or pick locks.advance bubble turret set.. I like turrets that attach to the underside of walls and the sides of walls as well. Also the vanilla turrets were breaking for no reason even without an attack. Tinas cookie apocalypse - Because DD productions put alot of his stuff in one mod and I NEED the ramps. This mod is quest breaking though if you leave on the mod that turns bodies into resources because of quest items. (You can turn it off as soon as you finish the short quest line) Improved map with visible roads - I like seeing the roads... ETSGS - Find stuff easier because it glows. SkJalert - Makes a popup for attacks on settlements No limits jetpack - I CAN FLY! Now I need to hotkey a command for no damage from falling every time I start a game... Safe SSEX homemaker fix - Not what you are thinking - it fixes a bug with homemaker crashing when you try to build a fence. Scrap everything - Scrap grass, scrap rocks, scrap debriss decals, and especially scrap animations that can ruin building plots. Various mods concerning weather. Various mods that adds pets and stuff and pet armors. Link to comment Share on other sites More sharing options...
alicethered Posted January 14, 2020 Share Posted January 14, 2020 There are three mods I'd like to have: 1. A working mod to deny settlers access to a chest or room. All mods I tried for this did not prevent settlers from stealing my stuff (intermediate solution: the "build high platform + remove ladder" method, the only one which works reliably). 2. A mod to command settlers to stay at a given place or to keep doing a certain duty. I'm sick of shopkeepers or doctors stopping interactions and running to the opposite side of the settlement because a molerat was detected at the horizon; it's more so important because I use mortal settlers (intermediate solution: make settlers unaggressive and helping nobody). 3. A mod for building a brahmin based fast travel station "settlement to settlement", maintained by a settler and using fodder related to the distance of fast travel (intermediate solution: use of the awesome mod "Immersive Fast Travel" and pretending a motorbike to be a legged transport device). !. set the ownership of the container to the player if using a container. If you want to lock a room use the mod closeable doors. He updated the mod to have doors only be opened by keycards (which I have never use) You can also just use the console command to lock a container to a certain value. 2. keeping settlers in one place. Take all beds and all furniture and put it on the highest level of the building. Turn off settlers ai detecton of enemys 1 by 1. 3. Should be easy this game was build up on the new skyrim engine.... The skyrim engine uses horses.... Just copy and paste...(I'd personally like to see a mountable mirelurk king with sonic attack) Link to comment Share on other sites More sharing options...
StormWolf01 Posted January 14, 2020 Share Posted January 14, 2020 No limits jetpack - I CAN FLY! Now I need to hotkey a command for no damage from falling every time I start a game... you can do that via a bat file.start up a notepad .txt document. paste this into the documentPlayer.setav ba43d 100 then save the document to a name that is easy for you to type, and easy for you to remember. save it in your root fallout4 folder, not the data folder, the same folder where your .exe is.now open the console in game via the tilde key ~ upper left hand corner of the keyboard above your TAB key and type in bat and then the name of the file you made. Don't include .txt just the name. Like if you named the file nofalldamage.txt just type in bat nofalldamage and then hit enter. Now, I haven't tried this. But, if you want a bat file to automagically load every time you start the game - in Fallout4prefs.ini or Fallout4custom.ini add or change sStartingConsoleCommand as follows [General]sStartingConsoleCommand=bat startupThen create a startup.txt file in the game directory and you can add multiple lines of script commands, one command per line Link to comment Share on other sites More sharing options...
Recommended Posts