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Weapon Model Placement


modder3434

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Okay, so i found a resource on the nexus that had a lot of cool models, but the uploader said they where unconverted. So i convert then to nif and dds files respectivly ( nif for the mesh, dds for the texture)

 

I plug it in in the creation kit, set equip, skill, damage, model and first person model. I get ingame and the weapon model is on my shoulder, yet my character acts like she is holding and and using the weapon.

 

What am I doing wrong? Any help is greatly appreciated

 

http://i1298.photobucket.com/albums/ag55/BrokenCycle3434/2012-11-04_00001.jpg

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I would recommend to upload nif, dds + plugin so someone might check it...could be pretty much everything, you could compare it with an original weapon if the blocks are named correctly, same with the forms in the CK...for example when you've set the animation type of a 2h weapon to 1h the character would pick up the bone for 1h from his belt, swing an invisible weapon while the 2h bone with the 2h weapon attached rests on the back.
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I would recommend to upload nif, dds + plugin so someone might check it...could be pretty much everything, you could compare it with an original weapon if the blocks are named correctly, same with the forms in the CK...for example when you've set the animation type of a 2h weapon to 1h the character would pick up the bone for 1h from his belt, swing an invisible weapon while the 2h bone with the 2h weapon attached rests on the back.

 

 

thanks ghosu, you wee right about the bone issue, was using a two-handed sword as the base to get the model in the game and didn't think it would matter once i set the weapon type in the creation kit. So i used the steel axe as the base and went from there. My texture is a little weird o i'll tinker with it, but the weapon works ingame now.

 

thanks again for you help.

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