Cheyron Posted December 19, 2019 Share Posted December 19, 2019 I am not really sure what factions and the rankings I need to set the NPC so a Whiterun guard recognizes the NPC as a criminal. I am confused what an actor's crime faction is because on the CK wiki it said "the crime faction is the faction this actor reports crimes to." I don't even know what that means... it sounds like the faction you report crimes to as in the law enforcement aka guards faction but all actors in Whiterun will be in a faction called WhiterunCrimeFaction which is their crime faction. So is the crime faction a faction that when you are a member, the guards will be hostile towards them? Can someone explain what a crime faction is and how to set up an actor so they become a criminal to a guard? I tried setting a NPC's faction rank for their crime faction to 1 and the guards don't really respond to them. I was doing something like... akSpeaker.SetFactionRank(akSpeaker.GetCrimeFaction(), 1) akSpeaker.SetFactionRank(WhiterunBreezhomeFaction, -1) ;//i have that npc terek in my house and i want to make him a criminal to the guards then after i have a guard referenced and i try to make him attack the speaker... guard.SetRelationshipRank(akSpeaker, -4) guard.StartCombat(akSpeaker) but that won't work at all, the guard just ignores the npc Link to comment Share on other sites More sharing options...
Cheyron Posted December 19, 2019 Author Share Posted December 19, 2019 bump?? Link to comment Share on other sites More sharing options...
Cheyron Posted December 20, 2019 Author Share Posted December 20, 2019 no one knows? im shocked Link to comment Share on other sites More sharing options...
ReDragon2013 Posted December 20, 2019 Share Posted December 20, 2019 (edited) guard.SetAlert(TRUE) guard.StartCombat(akSpeaker)vanilla sample script to initiate fight Scriptname C00VilkasTrainingScript extends Quest Conditional Quest Property ParentQuest auto bool Property VilkasShouldForceGreet auto conditional Faction Property CombatFaction auto Faction Property HateFaction auto ReferenceAlias Property Vilkas auto ReferenceAlias Property Sword auto ; on C00 ReferenceAlias Property QuestSword auto ; on C00 float Property VilkasConfidence auto Function StartTheFight() VilkasShouldForceGreet = false Vilkas.GetActorRef().BlockActivation(true) (Vilkas as C00TrainerScript).ResetHits() Vilkas.GetActorReference().EvaluatePackage() VilkasConfidence = Vilkas.GetActorRef().GetAV("confidence") Vilkas.GetActorRef().SetAV("confidence", 4) ; foolhardy Vilkas.GetActorReference().AddToFaction(HateFaction) Vilkas.GetActorRef().StartCombat(Game.GetPlayer()) EndFunction Function StopTheFight() Vilkas.GetActorRef().BlockActivation(false) Vilkas.GetActorRef().StopCombat() Vilkas.GetActorRef().SetAV("confidence", VilkasConfidence) Vilkas.GetActorReference().RemoveFromFaction(HateFaction) Vilkas.GetActorReference().ResetHealthAndLimbs() VilkasShouldForceGreet = true Vilkas.GetActorReference().EvaluatePackage() EndFunction You wrote: "I am confused what an actor's crime faction is.." Skyrim is divided in different government areas. Each area has own guards (which react of the special crime faction). Guards (every guard here) are only aggressive to the player, if he made bad things in that area, that means "crime faction is the faction this actor reports crimes to". For example the Player could have trouble in Whiterun, which is totally irrelevant for any Riften guard. If you like to make as single guard aggressive, look at the script above. Edited December 20, 2019 by ReDragon2013 Link to comment Share on other sites More sharing options...
Cheyron Posted December 21, 2019 Author Share Posted December 21, 2019 guard.SetAlert(TRUE) guard.StartCombat(akSpeaker)vanilla sample script to initiate fight Scriptname C00VilkasTrainingScript extends Quest Conditional Quest Property ParentQuest auto bool Property VilkasShouldForceGreet auto conditional Faction Property CombatFaction auto Faction Property HateFaction auto ReferenceAlias Property Vilkas auto ReferenceAlias Property Sword auto ; on C00 ReferenceAlias Property QuestSword auto ; on C00 float Property VilkasConfidence auto Function StartTheFight() VilkasShouldForceGreet = false Vilkas.GetActorRef().BlockActivation(true) (Vilkas as C00TrainerScript).ResetHits() Vilkas.GetActorReference().EvaluatePackage() VilkasConfidence = Vilkas.GetActorRef().GetAV("confidence") Vilkas.GetActorRef().SetAV("confidence", 4) ; foolhardy Vilkas.GetActorReference().AddToFaction(HateFaction) Vilkas.GetActorRef().StartCombat(Game.GetPlayer()) EndFunction Function StopTheFight() Vilkas.GetActorRef().BlockActivation(false) Vilkas.GetActorRef().StopCombat() Vilkas.GetActorRef().SetAV("confidence", VilkasConfidence) Vilkas.GetActorReference().RemoveFromFaction(HateFaction) Vilkas.GetActorReference().ResetHealthAndLimbs() VilkasShouldForceGreet = true Vilkas.GetActorReference().EvaluatePackage() EndFunction You wrote: "I am confused what an actor's crime faction is.." Skyrim is divided in different government areas. Each area has own guards (which react of the special crime faction). Guards (every guard here) are only aggressive to the player, if he made bad things in that area, that means "crime faction is the faction this actor reports crimes to". For example the Player could have trouble in Whiterun, which is totally irrelevant for any Riften guard. If you like to make as single guard aggressive, look at the script above. thanks for posting this I will try to get ideas from this and see what happens... I do want to make a NPC a "criminal" so would I need to increase their rank in the crime faction? I'm still confused what you mean. I know each area has guards that each area has their own bounties. How would I make a whiterun citizen a criminal so guards go after them? Does the CrimeFaction have anything top do with that? What does the game do with the crime faction? What happens if you increase rank in the crime faction? Link to comment Share on other sites More sharing options...
Cheyron Posted December 22, 2019 Author Share Posted December 22, 2019 i figured it out, i had made a mistake and forgot to set the guard variable properly... forgot to include the return for my function that creates a npc but the compiler failed to warn me there was an error and overlooked it Link to comment Share on other sites More sharing options...
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