Syddraf Posted December 19, 2019 Share Posted December 19, 2019 I had a simple implementation idea for visibility of dual wielded weapons. HARD REQUIREMENT: XP32 Maximum Skeleton Add new left handed weapon items to the game. Simply remesh and rotate the equiped model of a mace/axe and it's holster to be a sword and sheathe. Simple remesh and rotate the equiped model of a sword and sheathe to be a mace/axe and holster. Version 1 leaves the perks alone allowing for swords to use axe or mace perks. And Axes or Mace's Using Sword Perks. Version 2 reworks the perks to reflect what is actually equipped. Two types: Craft only and Integrated. Leaving this mod open source to allow OMA's to use with their Weapon mods. As seen in mods like Blade Dancer, the skeleton can be manipulated to simulate the left hand reaching for the right hip. Would be Partially compatible with Weapons On Back mod as new axes and mace will be on your back and swords will be on your right hip. Would work properly with Weapons On Back mod if OMA puts axes and maces on back. Would need a WOB patch as WOB creates a new skeleton. Link to comment Share on other sites More sharing options...
Syddraf Posted December 19, 2019 Author Share Posted December 19, 2019 If anyone has any reason why this cannot work please tell me why. Also if another mod already uses this please tell me. Link to comment Share on other sites More sharing options...
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