Jump to content

Syddraf

Members
  • Posts

    102
  • Joined

  • Last visited

Nexus Mods Profile

About Syddraf

Profile Fields

  • Country
    United States

Syddraf's Achievements

Enthusiast

Enthusiast (6/14)

0

Reputation

  1. get the non hdt version on bethnet, it was ported for xbox, and will work on pc
  2. 1. there are a s*** load of skimpy armor and clothing mods for Xbox. 2. most pc mods require SKSE which is impossible on Xbox 3. Theives Guild redone is on Xbox under a different name 4. Mod Authors do NOT have a stick up there ass when it comes to porting, it IS a hassle and PAIN IN THE ASS to port mods, and most people honestly dont have the time for it. 6. Last but not least, I am an Xbox Player. Do your research. there are alot of mods on console that do alot of the same things PC mods do. they are usually in WIP or under a different name as they are SKSE workarounds. or they are illegal ports, ofwhich i will mention none.
  3. 1. there are a s*** load of skimpy armor and clothing mods for Xbox. 2. most pc mods require SKSE which is impossible on Xbox 3. Theives Guild redone is on Xbox under a different name 4. Mod Authors do NOT have a stick up there ass when it comes to porting, it IS a hassle and PAIN IN THE ASS to port mods, and most people honestly dont have the time for it. 6. Last but not least, I am an Xbox Player. Do your research. there are alot of mods on console that do alot of the same things PC mods do. they are usually in WIP or under a different name as they are SKSE workarounds. or they are illegal ports, ofwhich i will mention none.
  4. I have a mod on Xbox i just found today that does this it's called NPC's Walk and Run at Your Pace, the fastest the can possibly go is the games currently installed player run speed, and the mod suggests you dont sprint becasue the followers will not increase to sprint speed. and i would suggest another mod to go with it called TLS Arcade Athletix it disables the sprinting button, increases run speed to sprint speed, allows running and jumping, and depending on your deadzone settings for your left stick, you can still walk and jog. Suggested LO: Animations -- NPC'S WaRaYP TLS AA TLS MUST BE BELOW WaRaYP so TLS Overwrites the NPC Speed to match the player speed. With BOTH mods enabled, and ordered properly, NPC run speed will be what ever your Sprint Speed is WITHOUT TLS AA alternatively you can get the NON UPDATED XBOX PORT (which belongs in the thread) AFT and toggle the "Followers Catch Up on Weapon Draw" feature. Anytime you pull out your weapons your followers will teleport to you. AFT IS INCOMPATIBLE with ANY Horse Follower mod as it has its own Horse Follower feature. And if Your Followers Ride Horses DONT USE THE Catch up on Weapon Draw toggle. It WILL break your follower. The Nexus Update to AFT has NOT been ported to XBOX
  5. try a few of the Mods that already exist that this already
  6. I can list a few mods to remedy this. Open Civi War it unlocks the deleted content that requires you to have a city batte (much like the Battle For Whiterun) in each hold that you conquer including the ability for the Opposing Faction to attempt to reclaim a Hold you have neglected. Civil War Aftermath strategically places corpses and static objects like camps around the world to reflect concluded battles Civil War Patrols exactly as the title suggests, it adds patro;ling NPC in squads of 3-5 roaming around thier respective holds, this mod is compatible with open civil war and will recognize if a hold is controlled by which faction. This mod also includes several Large Scale battles at specific locations of anywhere between 20-30 npcs from each faction. Civil War Camps exactly as it suggests, it adds camps and npc to specific locations through out the world. this mod does NOT recognize Open Civil War. Civil War Checkpoints similar to Civil War camps but in completly different and immersive locations, also does not recognise Open Civil War these are the biggest and most noticeable mods ( that work for console aswell ) and make the biggest impact for a combined total of around 20mb of storage space. These mods will reflect Overhauls including but not limited to Bodies Hair Armor Weapons Architecture Landscapes Blood etc, There are other Civil War Mods that i dont believe are worth mentioning but if you take 10 seconds to do a google search for Skyrim Civil War Mods you'll find what you are looking for, again as I said these mods work on Console so the is absolutely no chance you wont find them on PC. Most of these mods have been out for years
  7. WARNING GIANT WALL OF TEXT INCOMING So I've been messing around with mods On my Xbox 1 for as long as it's been possible to mod, and i am generally running a heavy 150 mod game at all times, i Test and test and test many many mods that are compatible with each other and have found very very many that are. Before I start I want to present an Honorable Mention mod for Cape Physics. It is Literally called Animated Cape with Physics. This mod Uses a Copy of Lord Harkons Cape from his vampire lord form. Its a decent albeit terrible work around for some sorry excuse for physics on console. Well done to the OMA on that mod as its very very difficult to do this for console. Now to actually get into my suggestion: I'll be specially referencing a few mods here first that will reflect this possibility. first and foremost No More Ugly Vampire Lord, for the ability to remain in (whatever race you are) form while in Vampire Lord Form. But being in Vampire Lord Form isn't the end goal for this Mod Suggestion just the Basis. Vampire Lord can loot. pretty self explanatory there, however it has the unintended benefit of being able to equip armor clothing jewelry while in combination with No More Ugly Vampire. The sheer Combination of these two mods has the outstanding result of magically adding physics to your clothing! Do I have your attention yet? good its about to get sweeter. Mods Like Blade Dancer Animations, Xp32 Maximum Skeleton and TBBP do some wonderful things to your character. Most obvious is the idle animations from TBBP, and the Combat Animations from Blade Dancer, and the ability to use Weapons on Back because of XP32. Now for the bitter sweet details: I was thinking first make a new Playable Race where 1. You are Always in Vampire Lord Form 2. You aren't flagged as Hostile Faction 3. No sun Damage 4. Can still contract Sanguinaire Vampiris 5. Can still become Werewolf and or Vampire Lord Separately 6. Enable the Inventory and Spells Menu 7. Access to the Human (what ever race you are) Skills menu The importance of the mods I'd suggested before are because No animation replacers for console effect vampire lord form as well as skeleton replacers. Which is why I'm led to believe it must be that Vampire Lord Form turns you into an Unplayable Monster Race that has the animations hard coded in. Reference to The Playable Monster Mod RP Mode. In that mod you can become just about most of the monsters in game, but you cannot equip armor or weapons nor can you using normal attacks or spells. you can however still shout. TL;DR So what we would need, Is a modified Vampire Lord Playable Race (as mentioned above) as well as a Skeleton Replacer for that race that would allow you to use weapons. and would accept and reflect Animation replacers. Including Access to the Inventory, Spells, and Skills Menus I have no Idea how to make Mods. I cannot get the creation kit as it Requires you Have Paid for the PC Version of the game which I have not and cannot do. Hopefully some Dedicated Console Player, and Modder out there will pick this up. If you pick this up I DO NOT require any credit for the creation of this mod. I would simply request that i am informed of its creation via email to [email protected]. Thank you for you time and patience while reading this Giant Wall of Text
  8. hello there fellow Xbox Player, your lucky I found you! i have exactly what you are looking for. From your Xbox Mod Menu Search for Magic Utility. Make sure you place this mod in the LO section that adds spells to the player. The mod is very simple and noob friendly to use. Just head over to your Powers Tab and Equip the Magic Utility lesser power. Press the Shout button (Default Right Bumper) and the Magic Utility Menu will open up. From here you have a number of different options from Shouts Active and Passive. If the only thing you are looking for is "While Blocking Enchantments" you will need to go to the Active Section, and then Defensive, and finally Blocking. First you need to Toggle the enchantment on, and you have choice here, you can Specifically add an enchantment to the currently equipped shield (Or weapon if you have a weapon (in your left hand using dual wield blocking this still works), or have a passive toggle regardless of what you are blocking with. make sure you set your cost and cooldown. and Finally click on Store Spell. What ever Active spell you cast during the 5 second period will be stored and used any time you block, based on the cooldown and cost you have chosen. The 5 second Period for storing spell does count down while you are in your menu so it might be wise to equip the spell you want "Enchanted" before you open the magic Utility, this is espescially more so with Utilities that allow up to 5 stored spells. Any Shout, Spell, Lesser Power, Greater Power, Racial Power will work, including those added by another mod. what will not work are potion effects. The reason for this is the mod comes with a set of 5 auto regenerating potions in your inventory that you can add what ever effects you want to. I personally don't use the potions so I'm not sure what the auto-regen rate is for the potion, but i do know the script recognizes the 5 potion limit cap and will not regen potions till you are so far encumbered you want to delete the mod. A bit of extra info about the mod in case you are interested. You cannot add effects to existing spells, powers, shouts, etc. The mod will give you 5 books, and upon nreading these books you learn 3 words of power for each of these 5 books. the Magic Utility Menus First Option Shouts, uses these 5 shouts you learn from the books. You can use ANY spells, shout, power, etc. for any of the three words. these shouts don't work like normal shouts, they are basically three separate spells you can use independantly without having to open a menu. (in my personal opinion) these shouts are bedt used as support spells. Examples, healing, follower buffs, mage armor. I hope this information has been helpful to you, as generally, the Nexus is not for Console Modding.
  9. So I have an extensive list of mods that alter NPCs. Model, Texture, Gear, Animations, etc. Including but not limited to AFT, Botox, Blade Dancer, etc. No CTDs, no floating heads, no problems. Until: I downloaded Convenient Horses. (Yes mid playthrough.... I know...) I don't know if CH is conflicting with any of my mods (I'm guessing AFT maybe?) The first problem occurs when a follower first buys their own mount: They decide its better they get naked. After re-equipping all of their armor and weapons, they mount and dismount as intended; fully clothed. However the real issue happens with Saadia. After all of my other followers fixing their insatiable appetite for self nudity, Saadia decides to: Stop using Botox. Stop using KS Hairdo Gains Pixel Face Body deleted Weapons revert to Vanilla Textures and Meshes AFT's command to Dual Wield reverts to "none" TL;DR : Saadia is just a floating head with a pixel face and vanilla hair despite my replacer mods. It happened after installing Convenient Horses (mid playthrough). Has any one experienced this issue or is it just me? is there a fix? Do I need to just reset Saadia through AFT and then make her a follower again? Should I use the Cheat Spell "Clone" and have the clone follow me instead?
  10. i would very much like to see this done. ive been wanting this for a very long time
  11. Really simple i just need someone to make a super simple Breton Female with the Young Eager voice, named Foxx. if someone is willing to do this, i have a bit more minor details id like on her.
  12. There's a mod that allows you to change the name of your horse. There's a mod that lets you change the name of your Pet. Why can't I Name my humanoid followers what ever I want. just having a racegen menu FOR followers would be nice. But if that is too complicated, just being able to change my followers name would be great.
  13. Before we get in to the details about HDT and SKSE and how they wont work on Xbox 1, i want to discuss a mod that uses "something" that allows physics on capes. There is a mod on Xbox 1 called: "Animated Capes." This title is a little bit misleading and should just be Animated Cape. Its a single, black, narrow scarf that does infact, react to the players movement. As if there were some physics involved. There are a few minor issues like the fact it clips into the player, and if you are using the Ultimate Dodge Mod or something similair (sneak roll etc.) the cape continuously rolls clipping through your character and the only way to get it to stop is reloading your save. I have never been able to get into contact with the mod author to find out exact;y what they did. But, the sheer simple fact that this mod exists on Xbox 1 in itself if proff that we CAN bring physics to Console. Maybe not Playstation due to Sony's restrictions, but Xbox for sure. On PC these Mods HAVE HDT add-ons, so I'm sure if someone was able to get in contact with the mod Author for Animated Capes, or analyze the files, that they would be able to implement Physics into consoles, TL;DR what I'm looking for is a mod for Xbox 1 that has (or atleast simulates) physics for the existing Cloaks of Skyrim mod, KS Hairdos, and vanilla clothing and armor, and CBBE Curvy Skimpy Armors (I'm using Old Kingdom, no need for a separate body mod as no one is running around in their underwear).
×
×
  • Create New...