ghosu Posted November 5, 2012 Share Posted November 5, 2012 Hi Since i'm more a modeler than a CK buff...what's the easiest way to add my flintlock rifle to ALL guards in Tamriel and some of the NPCs and random encounters (like bandits)? Just add 'em to the LeveledItem form (well this will take some time)? And another thing...when i do so and a lvl1 player gets raided by bandits with rifles (that are quite strong) he will get killed with one shot. So i heard plenty of leveled lists and i have a general understanding, watching tutorials atm but most contain 90% uninteresting blabla...i'm sure i can handle it after watching some but maybe some has a quick instruction for me. thx and greetings Link to comment Share on other sites More sharing options...
modder3434 Posted November 5, 2012 Share Posted November 5, 2012 adding to the leveled lists, would be your best bet. unless im mistaken, there should be separate leveled lists for bandits,vampires, and guards/soldiers. or at lest different sub- sections that pertain to those groups. that would be the best place to put your flintlock in. Link to comment Share on other sites More sharing options...
David Brasher Posted November 5, 2012 Share Posted November 5, 2012 Vanilla Skyrim level scaling stinks. It just causes all kinds of problems. I guess if you are using vanilla Skyrim level scaling and you don't want to get one-shotted by a musket, then the textbook answer would be to put them on the leveled lists such that they only appear at a certain player level. Like if a musket can kill a level 10 character in one shot, but kill a level 11 character in two shots, then maybe you would only want the muskets to appear at level 11 and higher. At level 10 and lower, people would still get bows or something. Link to comment Share on other sites More sharing options...
ghosu Posted November 8, 2012 Author Share Posted November 8, 2012 Jeah thx...seems i can't avoid to get a bit more into it :D Will experiment around a bit, hopefully it will work the way i want it but i guess for the first release i will release it as some kind of addon. Link to comment Share on other sites More sharing options...
KingsGambit Posted November 8, 2012 Share Posted November 8, 2012 Guards are based off a base actor. You can simply add it manually to the inventories of all the guard presets in the CK (there are a few, but not an unmanageable amount), or to avoid potential conflicts with other mods you can do it via a script as well. The default AI behaviour will have them equip the most powerful weapon they carry (accounting for skills), so it may be necessary to remove other weapons as well. Link to comment Share on other sites More sharing options...
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