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Question about FONV mods?


nicolaec99

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why has no one made locations as new lands for FONV from the previous series? like the locations from fallout tactics BOS Bunker Alpha,Beta,Gamma,Delta,Epsilon, and others like Brahmin Wood,Freeport,Rock Falls,Macomb,Preoria,Quincy,Mardin,Springfield,ST Luis,Jefferson,Kansas,Osceolla,Junction City,Great Bend,Cold Water,Newton,Canyon City,Buena Vista,Scott City,Cheynne Mountains,Vault 0,Calculator's Lair as ruins,Gravestone?

 

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Probably because they can't use any art assets from earlier games that are not already present in the FONV files. There are some from FO3, but most likely not the identifiable features of those locations. Which means the "would be mod creator" will have to recreate them from scratch, as simply copying art between games is illegal. And then they would have to create the "worldspace" for them as they are outside of the Mojave, which is a non-trivial task.

 

-Dubious-

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why has no one made locations as new lands for FONV from the previous series? like the locations from fallout tactics BOS Bunker Alpha,Beta,Gamma,Delta,Epsilon, and others like Brahmin Wood,Freeport,Rock Falls,Macomb,Preoria,Quincy,Mardin,Springfield,ST Luis,Jefferson,Kansas,Osceolla,Junction City,Great Bend,Cold Water,Newton,Canyon City,Buena Vista,Scott City,Cheynne Mountains,Vault 0,Calculator's Lair as ruins,Gravestone?

 

Probably because they can't use any art assets from earlier games that are not already present in the FONV files. There are some from FO3, but most likely not the identifiable features of those locations. Which means the "would be mod creator" will have to recreate them from scratch, as simply copying art between games is illegal. And then they would have to create the "worldspace" for them as they are outside of the Mojave, which is a non-trivial task.

 

-Dubious- if that is true then how did people get the fallout 1 shady sands sandcrete resource into fallout new vegas? it was not already in FONV files or am I wrong?

 

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I don't work with the art assets myself, but my guess would be the "sandcrete" is in the Meshes and Textures BSA files. There are a number of particular art assets from the older Fallout games there, some of which never actually got used in FNV. That doesn't mean everything needed for any given project exists. But if they are present in the FNV files, then they are "fair game" to be utilized. If they aren't, then you have to create them from scratch. And putting those assets together to recreate a location is another ballgame altogether. It takes a lot of passion, time (often years), and commitment.

 

You asked why someone hadn't re-created particular locations from the other FO games. I gave a reasonable supposition based upon previous questions and answers by others. The primary reason is surely because the task did not appeal enough to put in the work by those who considered it, or they never saw the need.

 

Nothing is preventing you from tackling the job yourself. Take a look at the wiki "Getting started creating mods using GECK" article to get some idea of what you want someone to take on.

 

-Dubious-

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There is a sandcrete resource here:

https://www.nexusmods.com/newvegas/mods/48139

 

Creating world spaces is painful. It gets you into the buggiest parts of the GECK and it just takes a huge amount of work to make a decent world space.

 

As for Fallout Tactics BOS, some of the things that game contradict the lore from other games and Fallout Tactics BOS is generally considered to be non-canon. Maybe partially-canon is a better description, since some elements from the game have made it into later games. If you are choosing a location to create a world space, there are better locations to choose from that are more widely accepted as canon.

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