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Snipers Suck Major Balls


ScriptSyntaX

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Hey everyone..

 

been playing a week or so ..like it's a full time job, I have decided to start over 5 times now and I have come to the final conclusion that snipers just suck

they always miss 98% of the time, which doesn't make them snipers at all ..more like a useless expense.

 

and so my Question is simple: Is there any way to completely disable the percentage chance that rookie troops upgrade to squadie class snipers?

 

I would really prefer not to use them period.

 

their guns look over scaled & cartoon ish + thay cant hit the broad side of a barn, and I would rather have hardened psi support/assault class troops anyway.

 

any help how to edit the syntax in the DefaultGameCore.mod script would be appreciated.

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There is no ini mod for class allocation. Afaik nobody was able to mod it through the upks either.

 

On a side note, I'm baffled by your complaint. I believe snipers are possibly the most powerful class, to the point of being frankly OP at the colonel level. And I'm certainly not alone in this opinion. Sure, they are weak at the squaddie level, but that's supposed to balance out their immense power in late game. Equipping a scope should give you enough hit chance for the leveling phase.

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Give them a SCOPE, and you and they become happy!

What annoys me rather is that the camera usually switches to slow motion whenever snipers fire. No matter if you use 3rd person or action camera or not. Wish I could turn this crap off. An important reason why I prefer two heavies instead of two snipers. Heavies miss at least faster.

 

Remembers me of Marine Corps Rules for Gun Fighting #3: Only hits count. The only thing worse than a miss is a slow miss.

Edited by fys
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I modded to allow them to use assault rifles (all types) as well as sniper rifles, which I find solves the occasional problem of "game gives me too many snipers" or "I only have snipers left to field!". It means you have a choice: arm them as crappy but versatile riflemen or as powerful but specialised snipers (with the pros and cons that all sniper rifles bring).

 

Other than that, I actually like snipers as snipers and always bring at least one along on most missions. I just like having a choice.

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There is no ini mod for class allocation. Afaik nobody was able to mod it through the upks either.

 

On a side note, I'm baffled by your complaint. I believe snipers are possibly the most powerful class, to the point of being frankly OP at the colonel level.

 

the chances of that 1 sniper making it to that rank and time/kills wasted on him makes the game harder/less fun/more do-over reloads/annoying zooms on yourself.

 

 

 

Give them a SCOPE

 

NO.. here's why

 

A useless pointless soldier that sucks up any resources is counter productive!

 

rather then wasting time/money on him and taking up a (valuable) soldier mission slot-gained experience

 

replace him and spend that same time/money on a new assault/support class which means later on in game you

will have Gained another 3 good psi soldier to create havoc with

 

the psi soldiers are really good for helping other lower class troops gain easy kills = Another psi soldier :)

 

 

so let's say the crappy sniper maybe he makes a few kills after shooting 50 times when in that same time frame

you could have gained training 3 stronG psi troops!

 

 

this is why Snipers Suck and only deserve the dismiss button

though, that just means another rank squaddie will replace him after you hire more recruits..

 

great.. Another "useless sniper" *clicks dismiss*

*hires another soldier*..

sonofa .. ANother "useless sniper" *clicks dismiss*

*hires another soldier*..

%!@#... and so on.

 

 

 

I modded to allow them to use assault rifles (all types) as well as sniper rifles, which I find solves the occasional problem of "game gives me too many snipers" or "I only have snipers left to field!".

 

so far that sounds like the best answer + a very clever mod tweak

 

would you care to share a code example of how you managed todo that?

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Snipers weak?!..

That's a first, I had two snipers completely dominate the battlefield with ease while the rest of my troops was standing back doing nothing, really I found snipers to be by far the most powerful class in the game when used properly.

 

Just thought I'd give me 2 cents on that, if not interested in my opinion on them, well ignore this.

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Snipers weak?!..

That's a first, I had two snipers completely dominate the battlefield with ease while the rest of my troops was standing back doing nothing, really I found snipers to be by far the most powerful class in the game when used properly.

 

Just thought I'd give me 2 cents on that, if not interested in my opinion on them, well ignore this.

 

I think he gets it to squaddie and thats it, i think he never had a colonel sniper, because man... these colonels can shoot twice every other turn wich mean every other turn thats 2 kill, and the turn he dont double shoot? that just one kill.

 

Sniper are a pain to train yes, but once trained... either double shot or if you kill an ennemy not ebhind cover its not doing anything at all, you just had a totally free shot... Really when i saw that i facepalmed myself.

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I REALLY struggle to see how snipers are "useless", if anything they are the single most powerful, possible OVERpowered class in the game.

 

AND, if you add in reaction fire, they can kill pretty much everything that enters into view without you having to do anything other than reload.

 

A sniper, with reaction fire enabled, and unlimited ammo...well it just isnt a game any more (literally - you just move them and wait).

 

Outside of the "cheesy" stuff though: just allow them to carry an assault rifle and use them like a normal squaddie until they get a few class specials.

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